I have, I just quoted it.Krylock said:Hahaha! I have never seen so much failure in a post before
I have, I just quoted it.Krylock said:Hahaha! I have never seen so much failure in a post before
It has been done.AzrealMaximillion said:That's probably why there isn't a dynamic wind system yet. There's no need for it. When the time comes that games need to be THAT realistic, a dynamic wind system will be made. [...] A dynamic wind system will be made when it's needed.
Thanks. I knew that it was possible but Ultratwinkie just wasn't having it.tsb247 said:It has been done.AzrealMaximillion said:That's probably why there isn't a dynamic wind system yet. There's no need for it. When the time comes that games need to be THAT realistic, a dynamic wind system will be made. [...] A dynamic wind system will be made when it's needed.
See: Virtual Battlespace 2 (VBS2)
It is THE most advanced combat simulation on the planet. It was developed by Bohemia Interactive and is used for training by the ADF, U.S. Marines, and the British Army as well (see JCOVE Lite). It models dynamic wind, weather, tides, and just about everything else you would normally take for granted in the real world. Hell, it even models constellations based on their location on any given month of any given year! Not that such things are terribly important, but it was done nonetheless.
VBS2 has a little brother - ArmA 2. It contains many of it's predecessor's features, but in a more watered-down form. VBS2 as a complete package can run from $15,000 and up! At least, it did when it was first released.
http://community.bistudio.com/wiki/Category:Virtual_Battlespace
http://www.bisimulations.com/
So, would this system have any real significance in a game like GTA4? No, not really. However, I felt compelled to point out after reading several of the above posts that yes, a dynamic wind system does exist.
Umm yeah, the wind dynamic has been done. Lemme repost what I was just sent.Ultratwinkie said:snip
You wanted your wind dynamic and you got it. Can't be that difficult to do if it's been done with this AND ARMA 2 now can it? I completely forgot that the ARMA games have done this already. These games are a few years old but there you have it. A dynamic wind system. Thanks tsb247.tsb247 said:It has been done.AzrealMaximillion said:That's probably why there isn't a dynamic wind system yet. There's no need for it. When the time comes that games need to be THAT realistic, a dynamic wind system will be made. [...] A dynamic wind system will be made when it's needed.
See: Virtual Battlespace 2 (VBS2)
It is THE most advanced combat simulation on the planet. It was developed by Bohemia Interactive and is used for training by the ADF, U.S. Marines, and the British Army as well (see JCOVE Lite). It models dynamic wind, weather, tides, and just about everything else you would normally take for granted in the real world. Hell, it even models constellations based on their location on any given month of any given year! Not that such things are terribly important, but it was done nonetheless.
VBS2 has a little brother - ArmA 2. It contains many of it's predecessor's features, but in a more watered-down form. VBS2 as a complete package can run from $15,000 and up! At least, it did when it was first released.
http://community.bistudio.com/wiki/Category:Virtual_Battlespace
http://www.bisimulations.com/
So, would this system have any real significance in a game like GTA4? No, not really. However, I felt compelled to point out after reading several of the above posts that yes, a dynamic wind system does exist.
No problem.AzrealMaximillion said:You wanted your wind dynamic and you got it. Can't be that difficult to do if it's been done with this AND ARMA 2 now can it? I completely forgot that the ARMA games have done this already. These games are a few years old but there you have it. A dynamic wind system. Thanks tsb247.