nilcypher post=18.74329.830545 said:
If you wanted to make a point against PCs, you might have mentioned that consoles are easier to use, and having a fixed hardware standard means that upgrading is not a concern.
Not really a point against PCs so much as a point for consoles. It is the number one reason I prefer console gaming, I don't have to read the system requirements on new games like a calorie counter with a box of low fat cookies.
johnman post=18.74329.830669 said:
Exactly. Games have to be dumbed down for the consoles as they have limited control space, leading to the phrase console tard. And in my opinion any thing that boasts halo as a reason to buy something, should be destoryed.
fanboy much mr. "destoryed"? I am guessing flame + baiting there. But this brings up a good point. Less does not necessarily mean worse. Simplified design for a more specific controlling mechanism usually requires stronger design skills on the part of a developer. And I find very few modern console / PC releases to be significantly different from one another in content.
People have talked about human nature being the primary reason for the Pc elitism. There is also the fact that the PC is the less media toted system which is why it is more slanted to one side. I call it the "macintosh douchebag syndrome", Macs and PCs are effectively the same in quality and usability, but mac users are hardcore about how inherently superior their system is and therefore, as consumers, they are. This is very actively encouraged by macintosh marketing (I'm a PC / I'm a mac commercials) PC gaming gets a similar treatment which is why you see a lot of the PC gaming superiority.
Some facts for you all:
While the mouse generally makes for more accuracy in the FPS gametype, it really does depend on the FPS game. Gamepads however do offer themselves as the more suitable controller for a number of other game-types, platformers for example.
If we consider the Atari 2600 as the first console then we have to accept the fact that consoles have been around longer than PCs when it comes to gaming. The Apple II series was really the first computer that was able to handle the gaming that it's console competitors were serving up.
PCs have the potential for superior everything to Consoles, and there will always be someone who pushes the boundaries to ensure these excesses can be purchased for. However that superiority is not ensured nor has it been a granted for any PC purchased.
Gaming PCs are incredibly varied in price depending on the users knowledge of the technology.
PCs have enjoyed a number of game types due to certain realities of technology (particularly connectivity and real time processing) so you will find more RTS and MMO styled titles on PC. The current gen of consoles has effectively caught up to PCs on these fronts (too bad rts popularity has been steadily decreasing over the past three years). A PC can still be easily built to exceed set console specs.
Both PC and console gaming have their benefits and flaws, neither is really inferior or superior, I guarantee for every reason you can argue focusing on one there is a reason for focusing on the other, so, for those that are doing it, chill on the subtle (sometimes not so subtle) calling out of console / PC gamers.