I will go down later if the game infuriates me to that point, but that has never happened before. I'm not playing Demon's Souls, not enough a selling point for it to die in one hit.
Hard in RPGs, puzzlers, horror and platformers, normal for everything else.
If it's complete, I'll go up a diff. to extend the replayability and get a little better at it.
When I go to play a game for the first time I usually always play it on normal difficult, then afterwards I play it on it's hardest difficulty, so then i can get all of the achievements from the hard difficulty as well (usually). Well that's my strategy anyway.
depends on the game. if it's from a series or genre i'm familier with, i'll choose normal. if it's something like an RPG or a game that i'm not familiar with, i'll go for the easiest difficuly.
I do normal and then do hard and try and get all the trophies on that playthrough. Only exception is if there is a higher difficulty you can unlock by playing hard(like in God of War), in which case I'll start on hard to unlock the higher difficulty then play that, because I want to beat the game on hardest difficulty but I can't usually play a game more than twice.
Whatever the game suggests. Apparently, that's how the folks at Game Informer do it and they feel that it gives the experience the developer wanted the player to experience. Thought it was an interesting view, and decided to adopt it.
Always on normal. I assume that "normal" is the balanced level that the developers designed for, where it's difficult, but not The Computer Is A Cheating Bastard hard like the upper difficulty levels.
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