When games becomes luck

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dennyaaa

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Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
dennyaaa said:
Haunted Serenity said:
In all games your have to assume that the enemies are smarter than you and thus will get the drop on you. I play by assuming that they are aware of their existance and will fight to stay alive. What would you do if you saw a sniper? or say if you were a sniper and were seen? react as if they are alive and you kill more ai's
If that is how the react in IRL warfrare, then i'm never going to war... It's like having an exetreme aimbot installed in your brain, and a ability to see into the future...
well just assume that you are the enemy. how would you kill the player? then assume the worst will happen. unless you're playing a game with really thick AI....then assume you are playing against rodents.
For starters, I don't have acess to an unlimited ammount of granades or magical bullets that can fly from any angle into your head... Then I assume I have the same ammount of health as any normal guy, and therefore 1 bullet to the chest should be more than enough.
i've shot in the thigh chest and shoulder before...i'm still alive. and as far as gernades go if you are holding a position. i'd personally stock up for a while. and riochets usaually account for you magic bullets
Then you must be a graduee from armorcan... how did you manage to get shot ?

Anyhow, magic bullets don't exist, or they do in fairy tales and the Call of Duty series, and I am not going to believe that you can run around in open war with 20+ granades if you also are planing to pack up a AK-47, unlimited ammo, armor and the usual war niffys...
drive by. they missed the car they were aiming at and hit me. i was a bystander.
its called gernade ammo crates. you can carry up to 40 gernades in a single pack. remeber logistics create supply lines which can make or break a fighting force
Man that sounds though, but amazing your still here :)

Anyhow, I have never seen an Granade Crate lying around in any of these games, and for sure these crates are very slow to move around in a open war zone...
 

Haunted Serenity

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yeah but thats the thing to graphically engineer supply lines and logistic random crates would be annoyingly diffucult in games. it's assumed that they are there.

as for my wounds. they hurt it sucks but if i ever get into the army i think i'll get hit by more
 

dennyaaa

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I do not assume anything unless I can see it or knows it is there... Otherwise you could made anything happen in a game, and just put the words "you could assume it was supposed to happen"...
 

Cunnysmythe

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Luck-based games are just irritating.

Driver was like that. You'd lose the cops and have a time limit to get back to the hideout. If a cop spawns close by, you lose. If not, you win. And this is almost every level.
 

Ace of Spades

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That's why I always play on regular, or easy if regular is too difficult in extreme scenarios like with S.T.A.L.K.E.R. Clear Sky.
 

dennyaaa

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Cunnysmythe said:
Luck-based games are just irritating.

Driver was like that. You'd lose the cops and have a time limit to get back to the hideout. If a cop spawns close by, you lose. If not, you win. And this is almost every level.
I remember it all to well

Ace of Spades said:
That's why I always play on regular, or easy if regular is too difficult in extreme scenarios like with S.T.A.L.K.E.R. Clear Sky.
S.T.A.L.K.E.R is a very unforgiving game, where the Quick Save button is your best friend and only hope of surviving.
 

Ace of Spades

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dennyaaa said:
Ace of Spades said:
That's why I always play on regular, or easy if regular is too difficult in extreme scenarios like with S.T.A.L.K.E.R. Clear Sky.
S.T.A.L.K.E.R is a very unforgiving game, where the Quick Save button is your best friend and only hope of surviving.
Indeed. I find it kind of pathetic when I have to hit F5 more often than the left mouse button.
 

dennyaaa

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Ace of Spades said:
dennyaaa said:
Ace of Spades said:
That's why I always play on regular, or easy if regular is too difficult in extreme scenarios like with S.T.A.L.K.E.R. Clear Sky.
S.T.A.L.K.E.R is a very unforgiving game, where the Quick Save button is your best friend and only hope of surviving.
Indeed. I find it kind of pathetic when I have to hit F5 more often than the left mouse button.
I can only agree... And it's not even charming to play a game who flows like that.. it's just waste of time
 

Stoic raptor

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god of war 1. on god mode. you die from a few hits, your enemys take a billion hit, blocking and dodging is really important.
And the circle presses, oh god, the circle presses. impossible.
 

Antiparticle

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Mario Party, anyone?



This is not very exaggerated, I played the game, and there's so much random luck involved that's there hardly any room left for skill!
 

Squarez

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I read somewhere (can't remember where, might even be here) that there's no such thing as a hard game, it just take more tries.

If you try doing something one way, and it doesn't work, try a different way, rinse, repeat until completed.

Trials HD is a perfect example of this, the fault counter goes up to 200 and I got pretty close to that when doing Inferno II, but I persevered and did it, and I earned my 30G.

P.S. Veteran is notoriously difficult, and as Yahtzee said in his Ninja Gaidan 2 review, can a game (in this case mode) that is expected to be ridiculously hard be blamed for bad design?
 

Nigh Invulnerable

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Kermi said:
dennyaaa said:
Aqualung said:
No, I... Never turn up the difficulty from Normal...

No idea what you're talking aboot.
why don't you ever play it harder than normal diff?
Maybe he's trying to avoid the frustration you're currently suffering?
There are far too many games where "Hard" difficulty is really just code for saying, the AI cheats. Bad. There are a few games I play on the highest difficulty though. The Star Wars: Battlefront games, DOA 2 & 3, and the Guitar Hero games. These are the few games I own where high difficulty doesn't mean cheap. I can still mop up the AI/songs for the most part (though the bosses in DOA are genuinely cheap no matter what difficulty you're on).

I think it's just a matter of not wanting to stress out over something that's supposed to be entertaining. Once I feel like throwing the controller through the wall I'm not being amused any more, and that defeats the point of the game.
 

Troublesome Lagomorph

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dennyaaa said:
Hail Fire 998 said:
My only problem in COD4 Veteran is the damn grenades. It's usually not all luck for me.
Then you must be using Aim-bot or something :)
Nay sir. I just wait and occasionally take a shot at somebody. It works... unless they start to throw grenades.
 

dennyaaa

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Hail Fire 998 said:
dennyaaa said:
Hail Fire 998 said:
My only problem in COD4 Veteran is the damn grenades. It's usually not all luck for me.
Then you must be using Aim-bot or something :)
Nay sir. I just wait and occasionally take a shot at somebody. It works... unless they start to throw grenades.
that never worked for me.. because just as I would seem it worked out, then I got headshotted through a wall of bricks or pinned down by 50 nades atleast :(
 

Cunnysmythe

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dennyaaa said:
Cunnysmythe said:
Luck-based games are just irritating.

Driver was like that. You'd lose the cops and have a time limit to get back to the hideout. If a cop spawns close by, you lose. If not, you win. And this is almost every level.
I remember it all to well

Ace of Spades said:
That's why I always play on regular, or easy if regular is too difficult in extreme scenarios like with S.T.A.L.K.E.R. Clear Sky.
S.T.A.L.K.E.R is a very unforgiving game, where the Quick Save button is your best friend and only hope of surviving.
Or your worst enemy if someone was sneaking up from behind. Better have had a backup save...

Shadow of Chernobyl was at least more balanced than Clear Sky, though. In Clear Sky the AI will see you through thick grass (which used to be decent cover) and spray you.

I gave up on Clear Sky not long after the initial area.
 

dennyaaa

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Cunnysmythe said:
dennyaaa said:
Cunnysmythe said:
Luck-based games are just irritating.

Driver was like that. You'd lose the cops and have a time limit to get back to the hideout. If a cop spawns close by, you lose. If not, you win. And this is almost every level.
I remember it all to well

Ace of Spades said:
That's why I always play on regular, or easy if regular is too difficult in extreme scenarios like with S.T.A.L.K.E.R. Clear Sky.
S.T.A.L.K.E.R is a very unforgiving game, where the Quick Save button is your best friend and only hope of surviving.
Or your worst enemy if someone was sneaking up from behind. Better have had a backup save...

Shadow of Chernobyl was at least more balanced than Clear Sky, though. In Clear Sky the AI will see you through thick grass (which used to be decent cover) and spray you.

I gave up on Clear Sky not long after the initial area.
hehe, I understand you all too well... But seriously, the AI will get you, where ever and when ever.. it's just about leaving the safe zones, and you're a sitting duck...
 

A Weary Exile

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dennyaaa said:
Everyone have tried it. You are just finishing up an excellent game, and want to knock it up a notch, by playing it again, but this time, on the hardest difficulty. So you once again begin your epic quest for redemption, revenge, glory, rampage or whatever the game wants you to do. But the you realize something. Something which I learned the hard way long ago. The game was Call of Duty, and no doubt, I loved the game and still does. I tweaked the difficulty up to Veteran, and saw something, that forever changed my vision on this concept. The game went from being fun, innovative and very immersive, to a pile of "lucky shots" and "repeating-the-same-senario-over-and-over-again". Don't get me wrong, I ain't a bad FPS player, and I like a challenge, but when the gameplay physics all of a sudden is based on luck, the whole image just collapses. And this stupid gameplay element is also showed in Call of Duty 4 and World at War, where you can die anytime, even when the game states you're safe.

Bioshock on the PS3 is also a very good example, where you can choose "Survival mode" for maximum gaming experience, but all it does, is making you a very unlucky fluffy bear going up against a horde of super mutated tanks. Even when I did my best, my health droppede below the limiter just by looking at a adversary. I threw traps, plasmids, proxymines on gascans at everything I saw but still I lost the game so hard, that I could feel a big daddy standing behind me, laughing.

A good challenge is important, but make it into a "leap of faith twisted with a good portion luck", I'm laying down my controller, refusing to play it.

Any thoughts on the matter?
Yeah I got very sick of COD on veteran it wasn't even fun anymore. I only managed to beat all the levels on veteran (Except MHC) by playing for hours. Especially no fighting in the war room and the level where you snipe from the ferris wheel (The name escapes me) that was ridiculously hard. My friend, from whom I borrowed the game, hasn't even beaten those levels because he just doesn't enjoy playing them.
 

dennyaaa

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Squarez said:
I read somewhere (can't remember where, might even be here) that there's no such thing as a hard game, it just take more tries.

If you try doing something one way, and it doesn't work, try a different way, rinse, repeat until completed.

Trials HD is a perfect example of this, the fault counter goes up to 200 and I got pretty close to that when doing Inferno II, but I persevered and did it, and I earned my 30G.

P.S. Veteran is notoriously difficult, and as Yahtzee said in his Ninja Gaidan 2 review, can a game (in this case mode) that is expected to be ridiculously hard be blamed for bad design?
Call of Duty 4 is not meant to be cooked down to a "I wanna be the Guy" clone, where it takes unlimited tries to get past certain areas... Sure you progress in IWBTG, but in COD4, it's not even enough after 10.000 trys...