When is realism too real?

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E-mantheseeker

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After running a red light in front of a cop while playing GTA: San Andreas I thought to myself, These cops will only respond to murder, violence, and theft. However, if I'm going the wrong way on the highway the police wouldn't care unless I hit them

I know the police in San Andreas weren't meant to be incredibly realistic, the game itself doesn't thrive in absolute realism. But then I got to thinking about the rumors flying around before the release of GTA 4 of how realistic it was going to be. (pumping gas for example)

With games like "The Sims" that are about the "average" lives of people, proving that maintaining someone's bowels and sleepyness can actually be fun/entertaining, I'm starting to wonder if there is any aspect of life that would be too "realistic" for people to accept in a game.

Comments like "Coma: The game" would just be silly for this thread, but are completely acceptable
 

ZeroDotZero

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Coma: The Game.

Damn, ninja'd.

But really, I think that Fallout: New Vegas' 'Hardcore Mode' is a little too realistic sounding. Ammo has weight? Surely that's pushing it? I want to try it out though.
 

Vanguard_Ex

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When I have to actively regulate my blinking to see what's going on in front of me.
M'lookin' at you, Alone in the Dark...
 

Julianking93

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A good example for something that's almost too real is GTA San Andreas and GTA4

You had to feed your character, go on dates, take your fat cousin around or he'd get all pissy and the vehicles drive like dick.
 

reg42

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When you get shot once and die. There was a game like that I think... What was it called...?
 

Pingieking

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MiracleOfSound said:
It's too real when it becomes boring to play.
This.

Or when the bosses actually kill you. It'll probably be the boring thing though. Devs are usually smart enough to know that killing their player bases doesn't help. Well, at least devs that make games for consoles.
 

MiracleOfSound

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Jan 3, 2009
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Pingieking said:
MiracleOfSound said:
It's too real when it becomes boring to play.
This.

Or when the bosses actually kill you. It'll probably be the boring thing though. Devs are usually smart enough to know that killing their player bases doesn't help. Well, at least devs that make games for consoles.
Yeah, I think Blizzard probably haven't taken that into consideration.

Furburt said:
As a man who's played ArmA II, and then downloaded a mod to make ArmA II even more realistic, I can safely say, I haven't encountered realism too real yet. I even enjoyed Microsoft Flight Simulator for christs sake!
You played Operation Flashpint: Dragon Rising didn't you?

That game was just too realistic for me. I found it a frustrating drag.

I thought I was hardcore until I played that game.

Though I did just finish ME2 on Insanity. Woop!
 

MiracleOfSound

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ZeroDotZero said:
Coma: The Game.

Damn, ninja'd.

But really, I think that Fallout: New Vegas' 'Hardcore Mode' is a little too realistic sounding. Ammo has weight? Surely that's pushing it? I want to try it out though.
Ammo has weight in Fallout 1 and 2, and strangely enough it works. Units of weight are different for each ammo type.

I can't wait to try New Vegas's hardcore mode! Fallout 3 got a bit too easy at level 20 and up, unless you completely gimped your character.
 

Beldaros

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I don't think it's a question of how real is too real, it's more a question of how real should something be in the context of something liken GTA which is supposed to be silly and cartoony. Peronnally, this is a very sad revelation but who cares. I've played GTA as the law abiding citizen, stopping at lights, staying on the right side of the road and keping to the speed limit. You know what it's fun in a weird kind of way, but in a game that you play just to do something crazy it shouln't be hindered by things like "pumping gas" etc. everytime you have to stop the car and it isn't on fire (which is unrealistic in itself) is taking something away from the game IMO.

HOwever the sims where the mundanity of everyday life is the game, and it is a game I love you want it to be very close to realistic but still have it's sill moments and the things like a satelite falling from the sky makes it fresh, I suppose it's like watching a soap. It's all realistic and then all of a sudden Den is back from the dead. or a plastic spider induces a comma, that's just stupid, but even that kind of realism must have its perks just to stop the writer/designer from commiting suicide or something. (no I don't like soaps.)
 

ZeroDotZero

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MiracleOfSound said:
ZeroDotZero said:
Coma: The Game.

Damn, ninja'd.

But really, I think that Fallout: New Vegas' 'Hardcore Mode' is a little too realistic sounding. Ammo has weight? Surely that's pushing it? I want to try it out though.
Ammo has weight in Fallout 1 and 2, and strangely enough it works. Units of weight are different for each ammo type.

I can't wait to try New Vegas's hardcore mode! Fallout 3 got a bit too easy at level 20 and up, unless you completely gimped your character.
I know, but Fallout 1 and 2 were totally different to Fallout 3 & New Vegas, and I'm interested in seeing how it will work, but fairly scepitcal.
 

derintrel

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http://www.theonion.com/content/video/ultra_realistic_modern_warfar

this would be crossing the line of realism
 

MiracleOfSound

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ZeroDotZero said:
I know, but Fallout 1 and 2 were totally different to Fallout 3 & New Vegas, and I'm interested in seeing how it will work, but fairly scepitcal.
Well, it'll probably just make the game a lot harder and make you think more about what equipment to keep or throw away.

No more taking six assault rifles around everywhere!
 

MiracleOfSound

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Furburt said:
MiracleOfSound said:
You played Operation Flashpint: Dragon Rising didn't you?

That game was just too realistic for me. I found it a frustrating drag.

I thought I was hardcore until I played that game.

Though I did just finish ME2 on Insanity. Woop!
Actually, compared to ArmA II, Operation Flashpoint is practically Pac-Man in terms of realism.

ArmA II is probably the closest you'll get to actual combat without being there.

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I think I can honestly say I will never play that game. Looks way too realistic for my taste!

I found Operation Flaspoint was a bit.. clunky. The weapons didn't feel good to fire and it forever to do anything.

I like my games OTT!
 

Axolotl

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Furburt said:
Actually, compared to ArmA II, Operation Flashpoint is practically Pac-Man in terms of realism.

ArmA II is probably the closest you'll get to actual combat without being there.
Is ArmA 2 better than the first one? I remember the fist being good gameplay but the missions all sucked so I never got to test it out fully.
 

Outright Villainy

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I think it'd be very hard to be too realistic, because that'd add new challenges in itself but I do hate that most games these days are going for a "realistic" path, even sci-fi ones. Too much brown for my liking, drab settings...
Mirror's edge looked nice and shiny though.