It would only be too realistic if the bullets that get shot at you really come out of the screen, I don't see that happening anytime soon...
Maybe someday, when I can afford a gaming PC.Furburt said:I think that's most a problem with OpflashMiracleOfSound said:I think I can honestly say I will never play that game. Looks way too realistic for my taste!
I found Operation Flaspoint was a bit.. clunky. The weapons didn't feel good to fire and it forever to do anything.
I like my games OTT!R's engine than the concept of realism itself. It's just too slow and clunky to work as a shooter.
ArmA II really is the better game. I'd give it a go if you ever want to take a walk on the wild side. It's only for PC though, and you need the PC of a god to run it. Its system specs make Crysis's look like the original Quakes in comparison.
*starts singing Meatloaf* "You took the words right out of my mouth..."MiracleOfSound said:It's too real when it becomes boring to play.
Which is why I think realism in game CAN be a good thing. I like the idea of war games like ArmA and Operation Flashpoint where I can feel as if I'm in a real war without the negatives of getting shot and killed for real along without having to take another fellows life. That doesn't mean all games should strive to be realistic, I love game like Saint Row 2 where the game is so over the top it's hilarious. I think most games should be pretty unrealistic or implausible for the fun factor but it is nice to have the option on the market for some pretty damn realistic games.Furburt said:Actually, compared to ArmA II, Operation Flashpoint is practically Pac-Man in terms of realism.
ArmA II is probably the closest you'll get to actual combat without being there.
Seconded (or at this point of the thread probably 44ed).veloper said:when the gameplay sucks, because of it