Which 40K race do you side with?

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A.A.K

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Mar 7, 2009
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Dark Eldar....or Chaos...
so long as darkness is rained from the sky, i dont care.
 

Arashiofordo3

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Mar 19, 2010
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Irony said:
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGHH!
Oh, and Chaos space marines, specifically the Alpha Marines. I just love the background behind them. I've even considered making a "loyalist" Alpha Legion army using the Space Marine Codex.
Arashiofordo3 said:
(At least until Ordo Xeno finally comes out... come on GW! Less love for the Space Marines and create/update the armies that actually need it!)
Hear, hear! The Space Marines ALWAYS get all the new updates before anyone else. The Necrons and Dark Eldar haven't had a Codex remake since 3rd edition. Instead they decided to remake the Space Marine Codex TWICE and create several coexs for irregular Chapters (Black Templar, Dark Angels, Space Wolves, and Blood Angels). Although I think that they were "discontinuing" the Dark Eldar (not sure, I've heard that they might remake them soon) but the Necrons didn't even get a remake in the last edition. Stupid Space Marines hogging all the attention. Grumble, grumble, grumble.
And I would also like a remake of Daemonhunters and Witchhunters (even if they just lump them
and Ordo Xenos together as the Inquition).
Let's not forget that they updated the Tyranids twice as well. GW seems to have some serious problems when it comes to making sure armies are up to date. They release two thirds of the Inquisition and then ignore it for the next 2 editions. The Necron's have been needing an update since they came out. As I recall, even in their first ever battle report they've only ever managed to achieve a draw. They really need a complete over hall. No offense to any Necron players out there, I'm just calling it as I see it.
 

Addendum_Forthcoming

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Feb 4, 2009
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Eclectic Dreck said:
PaulH said:
Imperial guard .... something uplifting about siding with regular humans. Trained barely, given little support, equipped poorly .... yet expected to take on the worst of the worst across the galaxy.
A single guardsman may be poorly equipped (per the standards of the galalaxy - in modern terms a guardsman is better equipped and trained than any other infantryman on the planet), but he has LOTS of friends. The strength of the Guard lies not in the individual but in the crushing weight in firepower at their disposal.

And, what is often forgotten when the space marines around is that any given chapter of the Emperor's Finest is utterly incapable of winning a large scale war on it's own. With only a thousand men and a few dozen vehicles at their disposal, the best they can do is play the deciding factor in critical battles. At the end of the day, winning a war in the 40k Universe means someone has to hold the line, some unlucky bastard has to play anvil to the hammer and that duty falls almost entirely to the men and women of the guard.

Honestly, they are the only part of the Imperium armies that are even the least bit interesting. The Space Marines have surpassed virtually all human limitation - they are far stronger, faster, more resliant and fear nothing (even terrible, terrible death). The Guard consists of nothing but men and women, unaugmented with all the flaws and failings of the human condition. All they have to carry them through another day is firepower and the simple courage born from utter desperation. While I would never intentionally join the guard (not that it would be a choice), you must at least respect them. Even though you have billions of comrads at your back, you are still utterly alone on the battlefield of the far future. And the future is a very scary place.
Well just men :3 Not a huge number of female guardmen models that I've seen ... That being said a friend way back when created an 600 pt IG army (old rules, more with tanks) using the old Escher models from Necromunda, background lore was that the system these female troopers were from was 'Lura' ...

'Lura III' being a female penal planet, and when the system was invaded the toughest of the system's defenders were women on the planet, so they were drafted.

As I said though, they're just Humans ... none of this genetics business ... Humans with torches ... and tanks if Segmentum Command had the forethought to give them any.

Sometimes entire crusades, fought with millions of IG, can be whittled down to almost nothing and dispersed across the galaxy ... forgotten for centuries just because some buttwipe in Segmentum command, or on Terra itself, forgot to write it down.

Truly, they are greatest Heroes of the Imperium... average life expectancy ... 10 seconds upon contact with the enemy ... any longer and they've been captured, their transport got lost in the warp, or they haven't been fightin' enough.

Nothing like a summary execution to help fix that last part :3
 

ExileNZ

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Dec 15, 2007
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Who do I side with? Well at a basic level I'd say the Eldar, because as elven as they are, they seem to want to AVERT crises more than anything else. At least from the little I know.

But personally, I'm with Iwata on this one: Blood Angels. Why? Because they were my first and favourite team in Space Crusade (laugh or troll all you want, there's no denying that's what got me interested).
 

Undead Dragon King

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Apr 25, 2008
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Death_Korps_Kommissar said:
Undead Dragon King said:
Wow....
That's so insanly implausable it's most likely true!
Hmm this has given me much to ponder over.
I shall debate it with the fine gentlemen at my local gamesworkshop!
Thank you good sir for opening my eyes!
I'd like to hear what they have to say about it. This is definitely the most interesting piece of 40K fluff for me right now.
 

Iwata

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Feb 25, 2010
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ExileNZ said:
Who do I side with? Well at a basic level I'd say the Eldar, because as elven as they are, they seem to want to AVERT crises more than anything else. At least from the little I know.

But personally, I'm with Iwata on this one: Blood Angels. Why? Because they were my first and favourite team in Space Crusade (laugh or troll all you want, there's no denying that's what got me interested).
That's how it started for me as well. I still have the game (and the Eldar Attack expansion) and we play it regularly at my games store. From Space Crusade I moved to 40K.

But yeah, Blood Angels in Space Crusade rule. Everyone else takes heavy weapons, I just take my team with bolters, bolt pistols, bayonets and melta bombs. Takes care of anything.
 

Ziel

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Mar 24, 2004
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Harlequins.

- They're the keepers of the Black Library
- They're servants of Cegorach (The Laughing God), one of the more mysterious characters in 40k
- They themselves are mysterious, and intimidate all the other eldar.
- Solitaires are soulless, people who hear their voice are cursed and anyone near them feel they're in the presence of something that shouldn't exist. How's that not interesting?
- The harlequin's kiss weapon is simply brilliant.

Just some of the reasons the harlequins are my favourite 40k "race".
 
Jul 5, 2009
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Undead Dragon King said:
Death_Korps_Kommissar said:
Undead Dragon King said:
Wow....
That's so insanly implausable it's most likely true!
Hmm this has given me much to ponder over.
I shall debate it with the fine gentlemen at my local gamesworkshop!
Thank you good sir for opening my eyes!
I'd like to hear what they have to say about it. This is definitely the most interesting piece of 40K fluff for me right now.
That and I'm curious to know what happened to the two unkown space marine legions.
Not thet we need any more god-damn space marines -__-
 

Iwata

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Feb 25, 2010
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Death_Korps_Kommissar said:
Undead Dragon King said:
Death_Korps_Kommissar said:
Undead Dragon King said:
Wow....
That's so insanly implausable it's most likely true!
Hmm this has given me much to ponder over.
I shall debate it with the fine gentlemen at my local gamesworkshop!
Thank you good sir for opening my eyes!
I'd like to hear what they have to say about it. This is definitely the most interesting piece of 40K fluff for me right now.
That and I'm curious to know what happened to the two unkown space marine legions.
Not thet we need any more god-damn space marines -__-
Chances are, we'll never know. The only mentions so far in the Horus Heresy series of those two chapters are:

- When Horus is comatose, he has a vision of the two damaged capsules where the unknown primarchs were held, and he laments that their potential will never be explored, and;

- Some other time, I can't recall when or who mentions it, someone explores the possibility of those two chapters siding with the loyalists against Horus, to which the reply is that it should never be considered, as they were "lost to us", and;

- In the Hall of Heroes, where the statues of the primarchs are kept, there are two spaces left vacant, belonging to the primarchs of the lost legions.

It has also been stated by GW in the past that they left those two legions ambiguous on purpose, so that players could have some freedom when creating the fluff of their own chapters. That being true, like I said, chances are that we'll never know for sure.
 

Admiral Stukov

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Jul 1, 2009
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AnAngryMoose said:
stukov961 said:
AnAngryMoose said:
Even though Tzeentch is my preferred Chaos God; "Blood for the Blood God!" "Skulls for the Skull Throne!" and all that good stuff.
Tzeentch is the lord of change, the Blood God is Khorne.
I'm aware of that. "Even though" is like say "regardless of the fact". Don't have any Tzeentch related quotes on hand.
Yeah I was corrected about that a while back, my apologies.
 

Legendsmith

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Mar 9, 2010
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Payne121 said:
Legendsmith said:
Payne121 said:
tau have been around for only 6000) their technology is far superior to any other race.
It's actually not. I'm saying that and I love tau too.
I read the codex some time way back, the story was from imperial files that stated that they had discovered an alien race in early development that they were going to "cleanse" but was postponed due to a 6000 year warp storm. when the tau emerged they came walking about with high tech weapons and whatnot. Also considering they have better rifles, jet packs that increase mobility rather than let you jump higher in the air, and plasma weapons that DON'T over heat. They've made advancements that the Imperium has yet to master.
Tau don't have warp travel, imperium does.
As for the overheating thing... tau caure about their soldiers, so their plasma guns don't overheat blow up. How? because they are less powerful and so produce less heat. The Imperium doesn't care as much about the individual soldier, so their plasma guns can overheat and blow up, but they provide more power.
Quote the 40k wiki:
"In addition to their skill with pulse weapons, the Tau have developed plasma rifles that do not suffer from the fatal overheating problems of plasma-based weaponry used by other races (save for the Eldar Starcannon). The only drawback is reduced weapon power level."

Edit: Apparently master-crafted imperial plasma weaponry doesn't overheat at all. So they do have the tech.
Edit 2: Apparently also the tau pulse rifle isn't a 'true' plasma weapon, but the imperium infantry plasma gun is.

So, it's not a case of better tech, it's just that the Imperium prefers more dakka and who cares if another guardsmen gets fried? There are plenty more.
The jetpack thing, I'm pretty sure the space marines use the high jumping packs because the ability to land on your enemy's head at high speed in full power armour is very cool (and deadly). The imperial guard do have a pack that increases mobility (not found in the tabletop game, but in novels). So it's not a case of better tech there either.
 

KitsunetheFox

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Jan 3, 2010
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One of:
1) Space Marines for the sheer coolness of their awesome.
2) Eldar for being cool.
3) Orks for being angry and cool.
4) Tyranids for being monstrous eating machine.

I reckon, out of those four, I side with the Space Marines. Especially the Ultramarines and the Space Wolves.
 

Koganesaga

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Feb 11, 2010
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Iwata said:
With the announced release of a Warhammer 40.000 MMO, the upcoming "Space Marine" 3rd person action game, and the success of the Dawn of War franchise.
Holyshit, a 40K MMO, between that and the MMO Bioware is making, I'm not sure which to try first. That does sound epic, and if given the choice of any of the factions here are my top 3 in order: 3: Imperial Gaurdsmen, simply because they have lasguns as their primary weapons and have the mother fucking BANEBLADE. 2: Space Marines, every Space Marines becomes biologically enhanced and given very powerful armor, they're probably the strongest of the factions, that and they have a nice variety of weaponry. 1: Tau, They advanced in technology at such an amazing rate I respect them for it, also their basic combat unit is basically a high powered sniper unit, they're just awesome (Tau Commander, cmooooooooooooon).
 

AnAngryMoose

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Nov 12, 2009
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stukov961 said:
AnAngryMoose said:
stukov961 said:
AnAngryMoose said:
Even though Tzeentch is my preferred Chaos God; "Blood for the Blood God!" "Skulls for the Skull Throne!" and all that good stuff.
Tzeentch is the lord of change, the Blood God is Khorne.
I'm aware of that. "Even though" is like say "regardless of the fact". Don't have any Tzeentch related quotes on hand.
Yeah I was corrected about that a while back, my apologies.
S'all good, no harm done :)
 

Brownie101

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Feb 10, 2009
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ChaosReaver said:
I think it's rather obvious in my case.

Actually I'm torn between Black Templars and the World Eaters. Night lords come in a close third.

Orks are fun to listen too, but they're not that exciting too me. Imperial Guard is synonymous with "glorified speed bump" in my humble opinion, and the Tau /eldar just seem kinda wimpy physically to me. Although I will admit the necron are pretty bamf.

CCRREEEEDD!!
'Nuff said.