Who the hell thought THAT was a good idea?

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Skops

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Every. Fucking. Camera angle in Dino Crisis 3.


The game could very well have been fun to play if you could see ANYTHING you were aiming at! 9/10 times you're in combat; you're firing at something off screen. Sure enough, the fucking raptor(?) charges the shit out of you with little to no warning cause you couldn't see it coming.
 

nomotog_v1legacy

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Blood Brain Barrier said:
Gundam GP01 said:
Blood Brain Barrier said:
3. Fighting games

Press left, right, down, down, down, up, A, B, A, A, B to execute a special move. Seriously? What a stupid game. I played street fighter at a friend's house once and he beat me about 10 times before I realised how dumb it was that the guy who knows more moves is going to win. I was 8 years old. Apparently people three times that age still play these games, but I don't believe it.
So... the guy that knows the game best has an inherent advantage? Isn't that how it's supposed to be? I can't for the life of my how that would be a bad thing.
Because it isn't strategic. It's just memorising complicated button sequences. If you want to call that 'skill' then that's fine. I wouldn't feel satisfied beating my friend because I spent 20 hours memorising that stuff. That's why chess is a good game and street fighter isn't.

By the way, what happens when both players already know all of the moves?
I don't know. There aren't really any cues to who is going to do what, like in boxing. Luck?
Fighting games get really good when everyone knows the moves. I mean your not even really playing unless you know the moves. The problem is a lot of players just don't stick around long enugh to learn the moves. It's the classic problem of hard to learn.

If you want to try a fighting game that isn't so combo movey, try Rising Thunder
 

Joccaren

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Mar 29, 2011
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Jack O said:
Almsot everything about Dragon Age: Inquisition.
Why are all the weapons class locked when they weren't in the first game?
Because Dragon Age II.
Why are the Qunari so screwed in regards to having armor available, when there was already Sten who could wear pretty much anything just like the other characters?
Because DA:O never existed, it wasn't an action RPG thus Bioware must separate themselves from it as much as possible with stupid design decisions that were complained about in Mass Effect 1 [Finding fucking Quarian armour... Fucks sake. At least she wasn't the main character though!]
Why is --Whoever the Main Villain Is In case no one has played the game-- the Main Villain? After he was already disposed of in the last game I might add?
Because he's kind of interesting and they didn't really hit his full potential in the DLC, which did contain a lead-on to him still being alive. Nevermind that they didn't do a good job of him this time around either, but story wise I can see why he has a point at least...
Why do, oh and whoever's reading this one take note if you plan to play the game alot, about NONE of the War Table Operations lead to NOTHING? I don't care about some stupid little text, you made me wait hours for delivering a bunch of injured morons who decided not to bring a healer across a mountain side when I was supposed to be using them for other things, and you just give me some text and 1 or 2 of a plant who's resources I DON'T EVEN NEED?
Yeah, Bioware does this. They like to tout there being consequences for your actions, but are fucking terrified of actually making there consequences in case someone might have to, I don't know, replay their game to see some things - and it'd be horrible for them if they didn't want to replay the game so better just shove it all in one playthrough, with nothing having any meaning at all.
Where is the Ranger class?
Part of Rogue. As they always were, even in Origins. Can't really fault them here, there's even an archery skill tree for the rogue.
Where is my dog?
DA2. Dogs are too mainstream.
Why do the Darkspawn look even WORSE than when they looked like putties from Power Rangers in Dragon Age II? I know that they were mostly Orc copies in Origins but at least they were intimidating!
Because Bioware were insulted that their enemies looked threatening like orcs, and had to make them Saturday Morning Cartoon badies to compensate. Seriously, people will still complain that Darkspawn looked like Orcs in DA:O... That was the best they've ever looked, and they need to go back to that. Make them grim and dark, not a fucking joke.
Why is the combat such a slow, tedious and boring process? I mean I was pissing myself when I was first playing as a Reaver because of how cool it looked but then I realized it was just another part of how awfully the game balances itself. Making enemies have more health DOES NOT MAKE IT MORE CHALLENGING.
'cause action RPG where you should push a button and have something awesome happen, people playing action RPGs don't want to have to worry about strategy, but you've got to make some fights more difficult and a war of attrition is an easy way to do just that, whilst removing all skill from the engagement. Seriously, Bioware have been getting worse and worse at this recently... Pick an action game, or pick an RPG. Both simply doesn't work when it comes to combat. Well, they could work, but only if you go all in on both, and have high skill action and high progression/strategy RPG stuff in there. Bioware just likes to half ass it though...

To further that, who thought completely fucking over the 'pause' time battlefield view was a good idea? Or having your characters completely ignore whatever orders you give them after making a show of trying to do it? [Hold position means hold position and attack the enemy from there, not walk to that point, then walk another 100m forward so my archer is right fucking next to the big bad and ready to get murdered by its melee attacks -.-].
Who thought it was a good idea to have crafting diagrams hidden in chests via RNG, where the only way to ensure you actually get the one you want is an exploit because there's not actually enough chests in the game to contain all the recipes, so on a bad run you end up with all the bad recipes and no good ones? Why not have the best recipes be drops from bosses, or rewards from the war room, rather than a fucking dice roll?
And why have all melee weapons have identical stats and options... Except swords that have to be weaker because reasons?
And why keep the cool designs you originally used like the Inquisitors sword as one off items that you can't even craft if you sell them?
Why have the Church Gold Thing option upgrade for Skyhold do literally nothing, whilst the garden one at least lets you grow more plants?
Why have the garden upgrade not at all change the look of anything, but just put 4 more pots into the garden? What, I trekked the world for these rare resources so you could build a fucking pot? What?
Why have requisition quests given at level 3, that require materials guarded by a dragon you need to be level 15-20 or something to even survive walking near, let alone beat?

Like seriously, why for pretty much everything in that damn game. Some things were cool, a lot of it was utter shit. Bioware really need to just go back to their roots and make more niche, but good games, rather than the crap they're pumping out these days, trying to beg their old fans to still like them because we can still RPG, but trying to suck off the console action game crowd by making it all so empty and shallow that it doesn't matter. Nobody is impressed. Witcher 3 came out and showed just how much of a joke Bioware's RPGs are at this point. Action game. And RPG. And bloody good at it [Even if there are a number of things it could do better too].

Got to say, I'm waiting in Anticipation for Andromeda. How will they fuck this one up, and how will they try to escape the royal fuck up they made with 3?
This is going to be interesting.
 

Amaror

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Joccaren said:
Got to say, I'm waiting in Anticipation for Andromeda. How will they fuck this one up, and how will they try to escape the royal fuck up they made with 3?
This is going to be interesting.
Concerning the issues with Inquisition:
Personally i think most of these "features" suck, because they were not made to improve the game or provide an enjoyable game experience. They were made, because they sound good for marketing. Building up your castle, forging your own weapons, commanding your own armies, judging your enemies, giant open worlds and a tactical interface for strategic battles. All of these features SOUND amazing. Like they would make an incredible game, but since their implementation either is barebones, like basebuilding and war table, or invalidates other features, like how crafting makes looting worthless, it all makes for a rather bland experience.
Inquisition wasn't designed to be a fun or good game. It was designed to be a game that's good to market.
And i am seeing the same thing for Andromeda. Colony founding, exspecially, has this same feeling. That it will be a barebones feature, crammed in in order to sound good when marketed.
 

JohnnyDelRay

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tippy2k2 said:
So I'm playing Battlefield Hardline (...what? It was free! Leave me alone) and they have kind of an interesting setup for their story in that their chapters are called "Episodes". I'm not sure why they do this because it's not a TV show or anything (well....maybe it is I suppose, I haven't beat it yet. Now that would be one hell of a twist...).

Anyway, like many TV Shows, they have a "Previously On..." thing where every time you leave the game, the game plays a little movie showing you what happened before. That seems like a great idea! I generally don't put games down long enough that I don't remember what happened as I only play one game at a time but it's a neat idea. However...

They also have a "Next Time On..." thing, which also could be kind of a cool idea except that if you quit in the middle of an episode, the "Next Time On..." thing still plays. I hope you didn't want to know what happened in the episode you're in because you know now sucka! Now granted, it's a Battlefield game so the story kind of takes a backdoor but it still seems like an incredibly stupid idea.

So let's mock some of the more questionable design choices of our games!
Awesome that this thread's still going! I made my contribution earlier (Mass Effect 3's One Button to Rule Them All Policy) but I just finished another episodic game which has just what you're talking about: Resident Evil Revelations 2.

It's in 4 episodes, and also gives you a (skippable) "previously on" clip, as well as a "next time on". But in that game it kinda makes sense, since it's episodic. I think they were released a week or two in between, and given this time frame, I'm sure some players would appreciate a little heads-up on where they are in the story. Can't see it having much meaning for Hardline though.

I watched the first "Next Time On" clips but started skipping them because I realized I was getting more out of the game story by going in blind, especially because of the two parallel concurring character stories, which were about 6 months apart.
 

The Raw Shark

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Nov 19, 2014
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Joccaren said:
Where is the Ranger class?
Part of Rogue. As they always were, even in Origins. Can't really fault them here, there's even an archery skill tree for the rogue.
Where is my dog?
DA2. Dogs are too mainstream.
Why do the Darkspawn look even WORSE than when they looked like putties from Power Rangers in Dragon Age II? I know that they were mostly Orc copies in Origins but at least they were intimidating!
Because Bioware were insulted that their enemies looked threatening like orcs, and had to make them Saturday Morning Cartoon badies to compensate. Seriously, people will still complain that Darkspawn looked like Orcs in DA:O... That was the best they've ever looked, and they need to go back to that. Make them grim and dark, not a fucking joke.
Why is the combat such a slow, tedious and boring process? I mean I was pissing myself when I was first playing as a Reaver because of how cool it looked but then I realized it was just another part of how awfully the game balances itself. Making enemies have more health DOES NOT MAKE IT MORE CHALLENGING.
'cause action RPG where you should push a button and have something awesome happen, people playing action RPGs don't want to have to worry about strategy, but you've got to make some fights more difficult and a war of attrition is an easy way to do just that, whilst removing all skill from the engagement. Seriously, Bioware have been getting worse and worse at this recently... Pick an action game, or pick an RPG. Both simply doesn't work when it comes to combat. Well, they could work, but only if you go all in on both, and have high skill action and high progression/strategy RPG stuff in there. Bioware just likes to half ass it though...

To further that, who thought completely fucking over the 'pause' time battlefield view was a good idea? Or having your characters completely ignore whatever orders you give them after making a show of trying to do it? [Hold position means hold position and attack the enemy from there, not walk to that point, then walk another 100m forward so my archer is right fucking next to the big bad and ready to get murdered by its melee attacks -.-].
Who thought it was a good idea to have crafting diagrams hidden in chests via RNG, where the only way to ensure you actually get the one you want is an exploit because there's not actually enough chests in the game to contain all the recipes, so on a bad run you end up with all the bad recipes and no good ones? Why not have the best recipes be drops from bosses, or rewards from the war room, rather than a fucking dice roll?
And why have all melee weapons have identical stats and options... Except swords that have to be weaker because reasons?
And why keep the cool designs you originally used like the Inquisitors sword as one off items that you can't even craft if you sell them?
Why have the Church Gold Thing option upgrade for Skyhold do literally nothing, whilst the garden one at least lets you grow more plants?
Why have the garden upgrade not at all change the look of anything, but just put 4 more pots into the garden? What, I trekked the world for these rare resources so you could build a fucking pot? What?
Why have requisition quests given at level 3, that require materials guarded by a dragon you need to be level 15-20 or something to even survive walking near, let alone beat?

Like seriously, why for pretty much everything in that damn game. Some things were cool, a lot of it was utter shit. Bioware really need to just go back to their roots and make more niche, but good games, rather than the crap they're pumping out these days, trying to beg their old fans to still like them because we can still RPG, but trying to suck off the console action game crowd by making it all so empty and shallow that it doesn't matter. Nobody is impressed. Witcher 3 came out and showed just how much of a joke Bioware's RPGs are at this point. Action game. And RPG. And bloody good at it [Even if there are a number of things it could do better too].

Got to say, I'm waiting in Anticipation for Andromeda. How will they fuck this one up, and how will they try to escape the royal fuck up they made with 3?
This is going to be interesting.
Actually, I can fault them for the ranger thing because it's not in the Rogue specializations for Inquisition. GIVE ME BACK MY BEAR, MY GIANT SPIDER, AND MY WOlF!
And bollocks to dogs being mainstream, give me back my Mabari too!
And for the combat, adding to the stupid ass pause mid-game shit they pulled, WHY CAN'T I ACCESS MY ABILITIES AND OTHER POTIONS FROM THE RADIAL MENU ANYMORE? That defeats the purpose of even building up a full skill tree! Even Dragon Age II stuck to it and I enjoyed the combat in that far more than this tripe, even if the random fight encounters were EVERYWHERE in that game.Is the new generation of heroes, somehow also including Varric, mentally challenged compared to the previous generations?
You're on the dot with the Skyhold stuff, those upgrades were the worst. All that work.....all so there's a SLIGHT change in the area. When I was doing all that watchtower crap or whatever it was called, I was thinking they meant fixing that huge freaking cave-in on the Eastern part of Skyhold. In fact, how come we couldn't fix ANY of the cave-ins?! That hole on your way to the War Table Room is always there, HOW IS THAT NOT A GLARING LITERAL HOLE IN OUR DEFENSES?!
Props to Witcher 3 for how well it did, I enjoyed what I played of it, even if it wasn't much. I agree, it was far better than what Inquisition tried to do.
As for Andromeda, I don't know man, unless Shepard somehow shows up again as an N7 Reaper that helps you then I could really care less after what happened with 3. And I actually liked 3 even if the ending could kiss my ass.
Here's hoping it all goes well.
 

Hawk eye1466

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Thunderous Cacophony said:
I believe it was the Constantinople one, it took me way too many tries to get it just because it was finicky and oddly difficult. Maybe I don't know how to tower defense right but it just made me want to scream in frustration.

Also I'm gonna say the new star wars battlefront in terms of who made it, which is a long story. Initially after battlefield 3 dice said they wanted to make a battlefront game because they loved it and wanted to just do an amazing job. Me being all young and naive I was praying that they would be given the chance, then battlefield 4, then hardline. After those absolute disasters I was now hoping to every god I could think of that EA would say no and just not bother with battlefront, but I guess my young self held some sway because they started and being the total asshole I am I made everyone around me demand I stop bitching about a game that had no trailer or anything significant whatsoever. And then the beta came out and it was eh, then the game and so far I've heard. Well it looks nice, so without actually playing the released version I'm gonna say dice has once again not done a good enough job.

I mean it's totally possible they did and the like 2 or 3 review titles I've seen were misleading or whatever but I'm pretty sure it's just a reskinned battlefield with some star wars stuff nailed on.
 

FalloutJack

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MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
 

MiskWisk

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FalloutJack said:
MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
Oh, I completely agree. It is the only Final Fantasy game that I have actually just said "fuck it" and not finished it. Sorry idiot Sorceress girl, but you'll just have to stay merged to the other Sorceress whose gender I don't know/can't figure out.
 

FalloutJack

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MiskWisk said:
FalloutJack said:
MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
Oh, I completely agree. It is the only Final Fantasy game that I have actually just said "fuck it" and not finished it. Sorry idiot Sorceress girl, but you'll just have to stay merged to the other Sorceress whose gender I don't know/can't figure out.
Wait... You can have a MALE sorceress?! I mean, there are male stewardesses, but they're...stewards.
 

MiskWisk

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FalloutJack said:
MiskWisk said:
FalloutJack said:
MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
Oh, I completely agree. It is the only Final Fantasy game that I have actually just said "fuck it" and not finished it. Sorry idiot Sorceress girl, but you'll just have to stay merged to the other Sorceress whose gender I don't know/can't figure out.
Wait... You can have a MALE sorceress?! I mean, there are male stewardesses, but they're...stewards.
Apparently.



According to the wiki, it is a woman but...
Maybe she's trans or something?
 

Breakdown

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The section in Bioshock Infinite where you fight the ghost of Mrs Comstock. It didn't really fit the tone of the rest of the game, and most of the battle seemed to consist of desperately running around a graveyard looking for ammo, getting killed, getting resurrected and finding that Mrs Comstock's health has gone back up as well. And then when I finally beat her, she turns up again in a different area a few minutes later. And again after that.
 

FalloutJack

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MiskWisk said:
FalloutJack said:
MiskWisk said:
FalloutJack said:
MiskWisk said:
The whole thing was just bad idea on top of bad idea and the only times I have heard positive things about 8 were the card game and how hilariously overpowered you could get early on.
*Steps up*

Good afternoon, sir. I'm here to upgrade your entry to the Super-Platinum level by stating that the entire game of FF8 is seriously a Bad McHorrible move overall which should have been wiped from history by an irate Timelord.
Oh, I completely agree. It is the only Final Fantasy game that I have actually just said "fuck it" and not finished it. Sorry idiot Sorceress girl, but you'll just have to stay merged to the other Sorceress whose gender I don't know/can't figure out.
Wait... You can have a MALE sorceress?! I mean, there are male stewardesses, but they're...stewards.
Apparently.



According to the wiki, it is a woman but...
Maybe she's trans or something?
Oh, I knew what boss in question. Let's...just not touch that one, okay?
 

raeior

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Breakdown said:
The section in Bioshock Infinite where you fight the ghost of Mrs Comstock. It didn't really fit the tone of the rest of the game, and most of the battle seemed to consist of desperately running around a graveyard looking for ammo, getting killed, getting resurrected and finding that Mrs Comstock's health has gone back up as well. And then when I finally beat her, she turns up again in a different area a few minutes later. And again after that.
Oh god yes that section was so awful.

Another "really great idea" I remembered right now would be from Risen 1: Pretty much the whole endgame. You start out with 3 different paths, either you use magic or specialize in one of the different weapons like swords or bows. At some point you have to collect the legendary armor of whats-his-name and while collecting it you might get suspicious because every part of the armor has "+X to hammer skill" on it. Lo and behold the armor comes with a huge hammer and shield and you HAVE to use it for the final boss fight. So you get forcibly transformed from a whimsical mage who grills everything from afar into Knight McHammer. Also the final bossfight suddenly has you dancing around in an arena where his attacks are telegraphed and parts of the floor randomly go missing which doesn't fit the rest of the combat in the game at all not to mention that you kill him in 3 or 5 hits regardless of your strength or anything. Also at some point you learn to break magical barriers and then have to visit each and every dungeon you went to before to open said barriers at the very end of said dungeons. I get that they wanted to pad the game out but holy hell it had been quite a while to get there so it wasn't really necessary.
 

Strazdas

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Thunderous Cacophony said:
In one of the later Ezio Assassin Creed games, there's a weird minigame that plays out like Tower Defense. You have to defend a street as an army of Templars tries to storm down it, with you firing a cannon and commanding troops of assassins while (if memory holds) battalions of Templars try to lead a steam-powered tank to the end of the road to destroy your hideout.
oh yeah, that was an awful part of that game. It was in Revelations. I tried it once and then stopped caring. Luckily if you max out the level of the assassin you assign there these events never happen, so its possible to disable them and still get the achievement for completing them apparently.
 

StatusNil

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Since Ass Creed has been brought up, it would be wrong not to mention the silly "100% Sync" goals inserted into the missions since Brotherhood. Sure, you can clear the missions without doing them, but many of us suffer from completionism to some degree, and it's just infuriating to be docked for failing to "Upside down assassinate at least 3 guards using a coconut lasso" or some such shit. Or "Don't get snagged on an object during The Chase" when the whole series is notorious for you getting snagged on objects while chasing things. It's just padding the game using its most irritating flaws as an "extra challenge". Bonus points for the times the sync goals don't even show up on screen until you've failed them.
 

Mike000

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StatusNil said:
Bonus points for the times the sync goals don't even show up on screen until you've failed them.
But...but...that's "replayability" see: MGS V for the latest version of that, where some of the hidden side objectives aren't even remotely possible the first time you play the mission because the gear simply doesn't exist yet.
 

TheMigrantSoldier

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Gonna cover some bases here...

Fallout 4. Who the hell thought it was a good idea to map "melee" and "throw grenade" together?

Fire Emblem Awakening. Who the hell thought it was a good idea for the game to pull out unpredictable enemy reinforcements AND have them move on the same turn?

Total War: Attila. Who the hell thought it was a good idea to have the tech tree replace bread-and-butter units (levy) with more expensive, specialized ones as you progress?

Europa Universalis 4. Who the hell thought it was a good idea to give non-Western nations such arbitrary means to westernize and, even after all that, still get inferior units irrespective of context?
 

Breakdown

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We're making Dragon Age 2, we've got the beach, we've got the cave in the mountain and we've got the warehouse. That'll do, right? We don't need any more locations, the fans won't mind. The first game wasn't that big, after all...
 

tippy2k2

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TheMigrantSoldier said:
Fire Emblem Awakening. Who the hell thought it was a good idea for the game to pull out unpredictable enemy reinforcements AND have them move on the same turn?
A-freaking-men to this one. Every time I bring it up, I feel like I played a different game because big fans state how it always tells you where and when it's going to happen.

No...no it does not. I know the game is supposed to be some sacred RPG but it's OK to say that your game has flaws and that's a gigantic freaking flaw that, in my ever so humble opinion, is a big reason why Awakening was one of the weakest Fire Emblem games I've played.