It's probably the mods. Some mods are a lot more unstable than others. I've got at least a hundred mods for Morrowind, so I'd know, heh...
Thanks man (woman)! Ill try these. Fingers crossed!Rawne1980 said:Yep not a problem at all bud.SacremPyrobolum said:Can you point me to some of these mods please?
http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1417
http://www.uesp.net/wiki/Oblivion:Must_Have_Mods
That second one has links in for all major 'unofficial' player made patches including the mod patch that deals with the stability of most mods for Oblivion.
http://www.uesp.net/wiki/Tes4Mod:Unofficial_Oblivion_Patch
Thats the details of the massive unofficial patch that fixes literally thousands of bugs. The actual patch is the first link I gave you just thought i'd put this in aswell so you can read up on it and you know i'm not trying to break your game.
http://www.newvegasnexus.com/downloads/file.php?id=38326
Thanks man (woman) I try it. Finger crossed!
Thats the community bug fix patch for Fallout New Vegas. Someone spent a long time gathering up every fix made to date and put them all in this .esp to make it easier to use.
Those 'should' deal with most known problems but, as I said in my first post, Gamebryo isn't the most stable so you may still have the odd crash but it shouldn't be as much as a problem with less issues within the game itself.
I hope those help bud.
Wouldn't it be awesome if they remade their games on the Crytech engine? Its more demanding but looks better and is more stable.Rawne1980 said:http://www.gamebryo.com/Gamebryo/SacremPyrobolum said:I thought that Gamebryo was just a rendering software.
Thats the website for it.
It's an actual game engine. Quite a lot of games use it to be fair rangine from games like Fallout and Oblivion to MMO's like Warhammer Age of Reckoning and Rift.
It 'does' do the job and isn't an overly terrible engine it just isn't as stable as some of the others out there like the Unreal and Quake engines.
To be fair, unless you actually go looking in depth at some games it isn't overly obvious what type of engine they use. Some problems are down to developers misuse or underuse of an engine than the actual engine itself.
It depends on the mods really, I've had bad experiences with them before (in fact, aside from a few exceptions, I've had nothing but bad experiences). I don't think it's fair to rage on Bethesda over the game being unstable with mods, particularly when you're using a bunch of them and mods have a habit of going tits up when used next to other mods. Some are incompatible with others and seeing as you're saying further on that you're using a number of them from the "must have" section, I'm guessing some of them just don't work too well with others.SacremPyrobolum said:I mod nearly all my games as you can see above and Vegas and Oblivion are the only ones that crash.Vrach said:I spy with my little eye...SacremPyrobolum said:Then why, oh why, cant modded New Vegas or Oblivion stay up for longer than three cell changes?
Bethesda did the bug testing and QA for New Vegas.obex said:For one New Vegas is made by Obsidian sure it uses Bethesda's engine but most of the problems were due to poor bug testing by Obsidian.