Why are Bethesda games so unstable?

JasonKaotic

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It's probably the mods. Some mods are a lot more unstable than others. I've got at least a hundred mods for Morrowind, so I'd know, heh...
 

fenrizz

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I never really had much trouble with Fallout New Vegas.

It crashes from time to time, but not very often.
But often enough that I have become an obsessive quicksaver though.
 

SacremPyrobolum

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Rawne1980 said:
SacremPyrobolum said:
Can you point me to some of these mods please?
Yep not a problem at all bud.

http://planetelderscrolls.gamespy.com/View.php?view=oblivionmods.detail&id=1417
http://www.uesp.net/wiki/Oblivion:Must_Have_Mods

That second one has links in for all major 'unofficial' player made patches including the mod patch that deals with the stability of most mods for Oblivion.

http://www.uesp.net/wiki/Tes4Mod:Unofficial_Oblivion_Patch

Thats the details of the massive unofficial patch that fixes literally thousands of bugs. The actual patch is the first link I gave you just thought i'd put this in aswell so you can read up on it and you know i'm not trying to break your game.

http://www.newvegasnexus.com/downloads/file.php?id=38326
Thanks man (woman) I try it. Finger crossed!
Thats the community bug fix patch for Fallout New Vegas. Someone spent a long time gathering up every fix made to date and put them all in this .esp to make it easier to use.

Those 'should' deal with most known problems but, as I said in my first post, Gamebryo isn't the most stable so you may still have the odd crash but it shouldn't be as much as a problem with less issues within the game itself.

I hope those help bud.
Thanks man (woman)! Ill try these. Fingers crossed!
 

SacremPyrobolum

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Rawne1980 said:
SacremPyrobolum said:
I thought that Gamebryo was just a rendering software.
http://www.gamebryo.com/Gamebryo/

Thats the website for it.

It's an actual game engine. Quite a lot of games use it to be fair rangine from games like Fallout and Oblivion to MMO's like Warhammer Age of Reckoning and Rift.

It 'does' do the job and isn't an overly terrible engine it just isn't as stable as some of the others out there like the Unreal and Quake engines.

To be fair, unless you actually go looking in depth at some games it isn't overly obvious what type of engine they use. Some problems are down to developers misuse or underuse of an engine than the actual engine itself.
Wouldn't it be awesome if they remade their games on the Crytech engine? Its more demanding but looks better and is more stable.
 

Vrach

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SacremPyrobolum said:
Vrach said:
SacremPyrobolum said:
Then why, oh why, cant modded New Vegas or Oblivion stay up for longer than three cell changes?
I spy with my little eye...
I mod nearly all my games as you can see above and Vegas and Oblivion are the only ones that crash.
It depends on the mods really, I've had bad experiences with them before (in fact, aside from a few exceptions, I've had nothing but bad experiences). I don't think it's fair to rage on Bethesda over the game being unstable with mods, particularly when you're using a bunch of them and mods have a habit of going tits up when used next to other mods. Some are incompatible with others and seeing as you're saying further on that you're using a number of them from the "must have" section, I'm guessing some of them just don't work too well with others.
 

hawkeye52

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Well bethesda are creating a new engine for skyrim i.e. not using gamebyro so hopefully since its tailor made it will run better and have less bugs
 

JochemDude

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Well they cram them full with content and don't check enough wether it's stable or not. Doesn't matter though get some community patches and you'll be good to go.
 

chadachada123

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I thought this would be heading for "why are Bethesda games rife with horrible scripting?" in the sense that items randomly disappear, characters sometimes randomly disappear, sometimes speech options won't appear, etc etc. There are always glitches galore, and it makes for terrible gaming in the console versions because there is no console with which to spawn an item if it disappears or is never given to you. One of the guilds in Oblivion will forever be impossible to complete on one of my save files because a certain key was not given to me when it should have, and one of my friends couldn't complete the Mage's guild because the final boss glitched up and became impossible to defeat. That is, he was impossible to hit, period. Spells went clean through him no matter what.

This kind of stuff needs fixing for Skyrim.
 

Blaster395

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Dec 13, 2009
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The main problem is the number of things that have to work correctly at the correct time and at the correct place. In a game where every single NPC has their own schedule for each day, getting that to work isn't easy.
 

EHKOS

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Because Bethesda puts it's time into making the best games. Some games have wonderful engines and are total shit. I would rather have a game that crashes every three hours than a game that runs perfectly and is boring and just generally not fun....fuck I'm tired.
 

JimmyC99

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Im guessing its a mix of them using a self and heavily modified version of game-bro, (now they have their own engine \o/) the size of the gameworld, considering it take around 4 years to make and is soooo huge, even with bug testing things will be missed, and they have to get it out eventually, they do need to make some money after all
 

obex

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For one New Vegas is made by Obsidian sure it uses Bethesda's engine but most of the problems were due to poor bug testing by Obsidian.

Also Oblivion was the first use of the new engine so it was bound to have problems and over all its not to bad considering what a technological leap it was when it first came out.

Fallout 3 was much stabler and used the same Gamebryo engine the Oblivion did and New Vegas would use.


You also have to consider these are massive open world RPG's with tonnes of interlinked elements unlike Linier games like say the Witcher 2 which loads one large area at a time and once you have completed the story elements in that town you move on to the next large area. Bethesda game have to cope with the player being potentially almost anywhere in the world at any-time on any of the quests which raises the possibility for bugs.
 

ParkourMcGhee

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I would say mods always make something more unstable.

However that said, I don't actually like how an unmodded version of Oblivion WILL start crashing after a period if you used cheats early on, and there seems to be no fix.

In the end, probably a much bigger world and amount of data that can go corrupt.

Human Revolution was pretty pathetic in my eyes for that as it didn't really let you go back anywhere. Oh well, at least it saved the locations of the dropped weapons (however the bodies disappeared mysteriously).
 

the.gill123

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Because they have been using the same bug ridden game engine since about 2003, hopefully these bugs will be gone in Skyrim, since for the first time in years, Bethesda has decided to make a new game engine.
 

AlternatePFG

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obex said:
For one New Vegas is made by Obsidian sure it uses Bethesda's engine but most of the problems were due to poor bug testing by Obsidian.
Bethesda did the bug testing and QA for New Vegas.

Edit: Unrelated, but Skyrim isn't using a new engine. It's just a polished up Gamebryo, so I wouldn't be surprised if much of the problems remain.
 

Ruwrak

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Sep 15, 2009
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It also depends on the mods you know.
Not every mod is stable. Not every game is stable with mods.

It can be a number of things involving programming of the company, modder skills, the way the codes synch with eachother etc etc etc.
 

Kekkles

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Feb 19, 2010
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The brilliant part of all this is an amazing glitch I encountered at EuroGamer just yesterday. An Immersion breaker for me. As I walked into the first village I saw people that were supposed to be tied to their spot (since they were animated to pick something up). You remember in the 3part gameplay demo of Oblivion, in the first video there's that guy who picks up logs? Yeah, he was at the other side of the small wood works doing the same animation, everything floating magically into spot.

I bet they tweaked that gameplay to fuck for the demo so it wouldn't bug and just my like it bugs on me.

I know it's petty but it's still something that'll kill my immersion in this "expansive world", if it does end up doing exactly the same as Oblivion I'll probably kill a few people.
 

DarkRyter

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The engine itself allows for an incredible level of openness. There's a great deal of complexity inherent in gamebryo.

This comes at a price, though. At such levels of complexity, sometimes things become unstable.

Obsidian's quality control (bug testing) likely isn't as rigorous as Bethesda, leading to a less stable fallout. Whether Obsidian is incompetent, lazy, or simply lack the time or budget to completely bug proof their game is anyone's guess.

Luckily, the Skyrim engine is coming. ANd you can bet your sweet ass, that a Fallout made with that, will blow your mind.

Unless the Skyrim engine is just as wonky. But Bethesda knows better, right?