Why are Bethesda games so unstable?

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AlternatePFG

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NightmareLuna said:
AlternatePFG said:
obex said:
I know the Creation Engine is a new engine, but it's still using the old Gamebryo code
Do you have a source for this or is it just one mans claim of knowledge? Every source I can find points to a whole new engine and I have yet seen any example of the code.
Yeah, now that I'm looking into it a bit more, I can't find any official word that the engine still used their old Gamebryo code. My bad.
 

Omnific One

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AlternatePFG said:
NightmareLuna said:
AlternatePFG said:
obex said:
I know the Creation Engine is a new engine, but it's still using the old Gamebryo code
Do you have a source for this or is it just one mans claim of knowledge? Every source I can find points to a whole new engine and I have yet seen any example of the code.
Yeah, now that I'm looking into it a bit more, I can't find any official word that the engine still used their old Gamebryo code. My bad.
Well, there has been official word from Pete Hines' Twitter and about a dozen articles that it is a new engine. As in new code.
 

Stall

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Because Bethesda is probably one of the SINGLE MOST overhyped, overpraised, and overrated dev team in the history of the medium. They're the very definition of "hack". They aren't progressive, they don't do anything special, they don't know how to program or make a decent, stable game, they can't design levels to save their lives, their writing is just bad, and so forth.

They have a lot of other problems besides an unstable game engine. I really hope that they launch a game that universally makes people realize how worthless they are someday. But no. All people will do is sit around and make excuses for the terrible quality of their games and continue to buy them. Alas...
 

Omnific One

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Stall said:
Because Bethesda is probably one of the SINGLE MOST overhyped, overpraised, and overrated dev team in the history of the medium. They're the very definition of "hack". They aren't progressive, they don't do anything special, they don't know how to program or make a decent, stable game, they can't design levels to save their lives, their writing is just bad, and so forth.

They have a lot of other problems besides an unstable game engine. I really hope that they launch a game that universally makes people realize how worthless they are someday. But no. All people will do is sit around and make excuses for the terrible quality of their games and continue to buy them. Alas...
I feel like I've seen you post this post before in another Bethesda thread...
 

illas

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Apr 4, 2010
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itchcrotch said:
...i have heard from several friends that they don't test as much as other companies, to the extent that the released game pretty much IS the beta.
Pretty much this. The amount of bugs in Fallout: New Vegas at launch was staggering: it felt like they hadn't beta tested it at all - particularly since most of them were so obvious.
 

BodomBeachChild

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If yer modding and shit is blowing up in yer face make sure you're loading them in the proper order. Use OBMM or FOMM with BOSS and you'll be as unstable as can be. Also, READ THE READMEs for mods. If you use Electro-City with NVSkies there is a certain way to do it without it spazzing.
 

Saviordd1

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The_ModeRazor said:
Because you are unfortunate. My New Vegas is so modded out the ass that you'd have to dig through gigabytes of chaos to find the original game, but it runs just fine. (the fact that I made some mods myself and further modded the mods themselves doesn't help clear up the confusion) I can't remember when it crashed last time, and that's not because I have Alzheimer's. It's because it didn't do so in a very long time. Bethesda must like me, I guess.
Well do you have the community bug fix compilation? Because that's been my saving grace.
 

balanovich

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OT, you don't get it.
You're not supposed to install the game you bought. You're supposed to buy it to have the right to play it. Than you download a cracked version and you install that one.
Hackers know more than Bethesda.
(either that or they don't have a marketing department)
 

Elfgore

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New Vegas was not made by Bethesda and secondly my oblivion could run for hours with like 20 mods on so your computer must suck.
 

DustyDrB

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Jan 19, 2010
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Stall said:
Because Bethesda is probably one of the SINGLE MOST overhyped, overpraised, and overrated dev team in the history of the medium. They're the very definition of "hack". They aren't progressive, they don't do anything special, they don't know how to program or make a decent, stable game, they can't design levels to save their lives, their writing is just bad, and so forth.

They have a lot of other problems besides an unstable game engine. I really hope that they launch a game that universally makes people realize how worthless they are someday. But no. All people will do is sit around and make excuses for the terrible quality of their games and continue to buy them. Alas...
I don't think that's completely fair.

Their games are just as buggy as Obsidian games, but without the generally good writing the RPG elements that allow for more variability. That said, I still generally enjoy Bethesda games. They suck at story and characterization, but they make worlds that I genuinely enjoy to explore. I'm not even a gamer who puts exploration high on his checklist, so that's an accomplishment.

What really is not fair, though, is people's treatment of Obsidian compared to Bethesda. If you write off Obsidian based on stability issues and then praise Bethesda, you're either coming from a place of ignorance or dishonesty.
 

spartan231490

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Vrach said:
SacremPyrobolum said:
Then why, oh why, cant modded New Vegas or Oblivion stay up for longer than three cell changes?
I spy with my little eye...
Think you hit the nail no the head with this. I've never had a single crash in oblivion and I've put a disgusting amount of hours into it. My friend has never had a single crash on any Fallout game(I don't play fallout). I always wondered why, and I think this is the best explanation I've heard. We don't use mods.
 

The Funslinger

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Chezza said:
My two cents involve: Different Budget, different quality control, different time-frame for milestones, different engine and different range of employees and skills working their talents with whats given with them.
Exactly. As RPGs go, theirs are some of the most open, which of course leaves more variables for things to go wrong.

In any case, I've found the console versions to contain little to none of the problems complained about by those playing them on the PC. They can't be modded, but a lot of the complaints tend to be about the games in general.
 

Stall

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DustyDrB said:
I don't think that's completely fair.

Their games are just as buggy as Obsidian games, but without the generally good writing the RPG elements that allow for more variability. That said, I still generally enjoy Bethesda games. They suck at story and characterization, but they make worlds that I genuinely enjoy to explore. I'm not even a gamer who puts exploration high on his checklist, so that's an accomplishment.

What really is not fair, though, is people's treatment of Obsidian compared to Bethesda. If you write off Obsidian based on stability issues and then praise Bethesda, you're either coming from a place of ignorance or dishonesty.
It's a little on the harsh side, but putting a little more edge on something can help get the point across.

The problem with Bethesda is that their projects are really very narrow in scope when you get down to it. The game world itself might be huge, but what else do they really do besides that? They've never really been known for pushing the boundaries of RPGs (their games are pretty much mirrors of what is popular in the genre at the time), nor have they really had any impressive writing in their games either. Yet, their games are extraordinarily buggy. It's not so much that huge games worlds HAVE to be buggy: just look at some of Rockstar's efforts. I think people just heap too much praise on Bethesda without enough criticism, and it has made Bethesda realize they can release these horrible, buggy games with virtually no repercussion. If any other dev released games in the state that Bethesda does, then they would get eviscerated.

And I agree with what you said about Obsidian. Obsidian seems to want to make these really impressive, well written games, but they just fall short somewhere along the line. They've got a little more scope to their projects than Bethesda. If there is any developer where we should give them some leniency about bugs in their project (which we really shouldn't), then it should be Obsidian instead of Bethesda.
 

SacremPyrobolum

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FelixG said:
SacremPyrobolum said:
RanD00M said:
Because they use a bad game engine that they don't really know how to use.
Risen is not what I would call the most stable game in the world and it uses that same engine, but it is a little bit more stable because Piranha Bytes has more experienced programmers.
How could a minor studio like Piranha Bytes have more experienced programmers?


Just because they are BIG doesnt mean they are GOOD

Just look at EA! And the abomination that should have been an abortion that is Command and Conquer 4!
I am assuming that the same team who worked on Morrowind and Oblivion were responsible at least partly for the creation of the F3 and FNV. I don't care how big or small you are, that team should be triple A
 

Atmos Duality

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Rawne1980 said:
If you hover around the Nexus forums there is a mod/patch that fixes somewhere around 2000 issues with Oblivion including mod stability.
Sadly that mod did nothing to stop the core game from crashing on me every 20-45 minutes.
 

SacremPyrobolum

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ZeroMachine said:
SacremPyrobolum said:
Vrach said:
SacremPyrobolum said:
Then why, oh why, cant modded New Vegas or Oblivion stay up for longer than three cell changes?
I spy with my little eye...
I mod nearly all my games as you can see above and Vegas and Oblivion are the only ones that crash.
I have a massively modded Oblivion and it rarely crashes. Do you have all of the unofficial patches installed? Have you used a mod sorter like BOSS?

... Have you downloaded Midas Magic? Because you should. That's pretty unrelated to the crashing, but it's awesome. So are the Gates to Aesgard mods :D

Ehem... anyways.

To answer your question, it's because the games are so fucking huge. There are an infinite amount of things that could cause clashes.
You know, I have downloaded Midas Magic but could never get past the first part.
 

Krantos

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SacremPyrobolum said:
I can play Deus Ex HR on highest graphics with no problem, never got a single crash.

I can play Witcher 2 with some mods just fine with high graphics.

I can play Medieval Total War Stainless Steel mod and Napoleon All in One mod with no sweat.

Then why, oh why, cant modded New Vegas or Oblivion stay up for longer than three cell changes?
For one thing: Mods are independently made, and there is never any guarantee about quality. Stainless steel happens to be a really well done example, and is above the run of the mill mods you typically find.

The major problem is you're comparing Fallout 3 (New Vegas is Obsidian, btw) and Oblivion to Deus Ex, the Witcher, and Total War. Out of these, the Bethesda titles are always going to be the least stable because they offer more freedom. The problem gets 10X worse when you add in random mods.

Basically it works like this. Bugs/glitches/etc occur when elements of the game interact in an unusual way. With a game like Deus Ex, which features smaller levels, it's fairly easy to test most of the elements with each other.

Then take Oblivion. A map (I think) 12 square miles large, with over 300 interior cells, a near infinite number of combinations of skills, equipment, race, etc. A literally infinite number of spells (farewell spellmaking in Skyrim, we hardly knew ye..) and potions and enchantments, and the list goes on.

So why are Bethesda games so buggy? Because it is literally impossible to test everything before launch. The team could spend a year on bug testing and still probably miss some just because of the vast number of elements in the game. No one else makes games like Bethesda, and when they try, New Vegas is the result.

Some one brought up Risen, However:

The map is smaller, and there are less than half as many interior locations.
You have one race, gender, and appearance.
Only a handful of weapons, armors and spells.
Fewer potion recipes.
Fewer skills.

And you know what? It was still buggy.

Bugs are, sadly, the price you have to be willing to pay for these types of games, and really and honestly, mod at your own risk.
 

Kilo24

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Simply put, they're unstable because Bethesda has a high tolerance for random crashes. The open world focus puts more opportunities for them to crop up, but the fact that they're not fixed is a problem with the company's QA.

It's not impossible. It's just something that the company has determined to not be worth the effort to fix.

To compare with another company being mentioned here, Obsidian is better about its crashes but frequently seems to bite off more than it can chew as far as scripting and writing complexity goes, and often leaves a number of its elements without sufficient testing. Part of that is undoubtedly that they, unlike Bethesda or Blizzard, don't have the pedigree to convince the division/company publishing to push up the release deadline to polish the game more before release, but it's happened often enough (see Alpha Protocol) that points towards a fundamental problem with the company. That's something I'm quite unhappy about as they seem to be one of the few developers out there willing to put out intriguing writing, but oh well.