Sadly, it's a lot easier to make a skinner box than it is to make a challenge.Patathatapon said:Yes.mad_mick said:Is the industry really catering for gamers who want shiny achievements and trophies for no effort put in?
Sadly, it's a lot easier to make a skinner box than it is to make a challenge.Patathatapon said:Yes.mad_mick said:Is the industry really catering for gamers who want shiny achievements and trophies for no effort put in?
^^^ This.getoffmycloud said:You have to remember old games were often harder due to bad design decisions not because they were developed to be intentionally difficult like dark souls and as developers have more experience this generally doesn't happen and I find most games on the hardest difficulty are usually very challenging anyway.
Guy...I had over 1,000 ladder games on SC1 and played Diamond on SC2 (a poor diamond, albeit). There's no need to defend it. I have a ton of respect for that game. Naturally it's more than just "twitch", but the fact is I just DON'T have the finger speed to be a really special player. I can think the game as well as anyone, but my micro was nowhere near the best players.Stilt said:starcraft isn't hard because its "twitchy" as you called it, its hard because you actually have to think about every single thing you do, and you have to be doing things all the time. Its chess at a thousand mph, the keystrokes come with practice just like playing a piano. I dont like that you pigeonholed it as twitchy
I hear that.xSKULLY said:i have afew counter arguments for youmad_mick said:Snip
3. cod [HEADING=1](especially 5)[/HEADING]/battlefiled/halo on hardest difficulty
This was excellent. cheers for the linkZen Toombs said:Well, there's this [http://www.penny-arcade.com/patv/episode/easy-games].mad_mick said:Why are games so easy?
Also, realize that there's a decent degree that games aren't getting "easier" so much as you are getting better while games are staying the same.
I'm right there with you on Mass Effect 3 (I also haven't finished yet so you'll see no spoilers from me). The series has gone from interesting-but-kinda-clunky RPG with shooting elements, (and all the more charming for it), in part 1. To slick RPG/shooter in part 2. To a half-arsed cover shooter with RPG elements removed - that isn't half as good as every other cover shooter out there - in part 3. I haven't finished it because I'm not really enjoying it all that much. There feels like there's nothing new to discover (unlike the Mako expeditions in part 1). It's more like UNCOVER - that which has been laid out before you, and countless other gamers have already found before you. The possibility of discovering a secret is absolutely zero because it's so damn linear and obvious in it's layout and prompting.mad_mick said:So im currently ploughing through mass effect 3, while the universe is huge (im making a point of visiting every system and draining it of everything i can find), and there?s many ''ooohhhhh'' and ''aaahhhhh'' moments of delectable eye candy, i cant help feel i have been cheated. Iv heard about how crap the ending is (PLEASE, no spoilers) but every mission so far is run and shoot enough ammo at any enemy until it drops. i wasn?t aware i was playing gears of war 4. And i've found many games lately to be far far to easy. Modern warfare 3 had the difficulty curve of circle, as well as gears of war 3, halo reach, homefront, fable 3, assassins creed revelations, countless others! games these days seam to cater to people of a lesser intellectual capability.
I'm no brainiac, but i would like more of a challenge than shoot this, run here, stab this. collect the right armour or weapons and the games play them self?s. i have smashed many a controller in frustration over the original resident evil, silent hill, metal gear, conkers bad fur day. games can be knocked over ina few hours now, it used to take weeks. This was meant to be an observation and has turned into a rant, my apologies, but frustration is making my brain melt!! im interested to know what does the wider gaming community think of the level of difficulty today?s games have. i just cant justity spending $100 on a new release to find im twiddling my thumbs the day after.
No problem. And thank you for reminding me I still have a season of Extra Credits to watch.mad_mick said:This was excellent. cheers for the linkZen Toombs said:Well, there's this [http://www.penny-arcade.com/patv/episode/easy-games].
Also, realize that there's a decent degree that games aren't getting "easier" so much as you are getting better while games are staying the same.
Challenge is funorangeban said:Anyway, I don't really understand why people want games to be "hard". When I think hard, I think frustrating and annoying.
I suppose you're right, frustration doens't have to to be connected to difficulty. It just usually is. When you bump, say, COD up to it's highest difficulty, the enemies aren't clever or strategic, they're bullshit. You use as much skill as you do luck. I find it all very aggravating.Kahunaburger said:Challenge is funorangeban said:Anyway, I don't really understand why people want games to be "hard". When I think hard, I think frustrating and annoying.
I am of the opinion that frustrating and annoying difficulty is more a product of the game design than an inherent property of difficulty. Stuff like Dwarf Fortress, Tetris, and the last level of Halo: Reach isn't even winnable, and yet people have fun playing them.