You're trying to say that Skyrim has more detail in it's world than GTA or Red Dead? Not played the Witcher or Guild Wars but the Elder Scrolls have nowhere near the detail of an R* game. This is from a massive fan of The Elder Scrolls.endtherapture said:Skyrim, Oblivion, Morrowind, The Witcher, Guild Wars 2....
GamerAddict7796 said:You're trying to say that Skyrim has more detail in it's world than GTA or Red Dead? Not played the Witcher or Guild Wars but the Elder Scrolls have nowhere near the detail of an R* game. This is from a massive fan of The Elder Scrolls.endtherapture said:Skyrim, Oblivion, Morrowind, The Witcher, Guild Wars 2....
OT: I thought the controls were brilliant as it was like controlling an actual horse. An actual living horse and not a car with a horse body. The fact that it kept going a bit after you jump off was amazing. The game is still the most beautiful game I've ever played, even better than a lot of PC games.
Oh hehe, okay I'll play along.BloatedGuppy said:CHOOSE ONE
1. Story heavy games are rated higher than mechanically robust games (or REAL games, if you're one of THOSE people).
2. The gaming journalism field is corrupt, and the scores are purchased.
3. The gaming journalism field is full of incompetents, and there was no need to purchase scores.
4. Every AAA game is rated on a 9-10 scale anyway, so 9.5 is actually average.
5. It's a viscerally exciting game that shows well in short bursts, and reviewers are pressed for time.
6. They gave it a 59 and the numbers were inverted.
7. They liked the game.
It's the only kind of thread Mr. Phoenix makes, from what I recall. Expect all responses to be "Nuh-uh, because I say so," and any attempt at progressing the discussion to be derailed.Jon Shannow said:Is this another one of those "I didn't like a popular game so it must be some kind of conspiracy" threads?
That's no suprise. I read 'Jacked' the story behind Grand Theft Auto. And when the Hot Coffee Mod re-sparked Hilary Clinton, and Joe Lieberman's video game crusade, and these guys had to testify in front of Congress, post San Andreas was a very emotionally draining period for the Houser bros. From Doug Lowenstein fmr ESA head getting tired of covering their ass from media flares, developer team disputes, political interest groups picketing outside their New York building during GTA4's development, I think all of that eventually had an effect on the writing where it went from intially a bunch of scottish-american devs poking fun at America's hypocrisies in the 5th and 6th console gen, to pointing them out in a somber and bitter way, having just received their 'welcome to america' moment. From that perspective I can see how they would want to hold a mirror to America's backwardsness without fictionalizing any progressive solutions to those problems. And doing so, really isn't a GTA thing.Casual Shinji said:The problem with Rockstar -- the one that I have with them at least -- is that they've gotten too serious, which started with GTA4. Their games have always been about slightly over the top satire, and in the pre 7th gen era when their work was more cartoony, this worked. But as soon as they went full realism, Dan Houser's writting just got overly preachy, pissy, and cynical. Max Payne 3 is the worst offender.
As you said, it's like characters can't utter one sentence that isn't filled with cynicism or sarcasm about the government, "the Man", or popculture. Again, in a cartoony setting this works, because you won't take it too serious and thus won't feel like you're being condescended.
I haven't truly enjoyed a Rockstar game since Bully. In fact I'd go as far to say that Bully is really the only Rockstar game I ever enjoyed.
Yes, I am actually. Way more detailed. You can go inside all buildings and caves for one...GamerAddict7796 said:You're trying to say that Skyrim has more detail in it's world than GTA or Red Dead? Not played the Witcher or Guild Wars but the Elder Scrolls have nowhere near the detail of an R* game. This is from a massive fan of The Elder Scrolls.endtherapture said:Skyrim, Oblivion, Morrowind, The Witcher, Guild Wars 2....
OT: I thought the controls were brilliant as it was like controlling an actual horse. An actual living horse and not a car with a horse body. The fact that it kept going a bit after you jump off was amazing. The game is still the most beautiful game I've ever played, even better than a lot of PC games.
Agreed on both points.Cybylt said:It's the only kind of thread Mr. Phoenix makes, from what I recall. Expect all responses to be "Nuh-uh, because I say so," and any attempt at progressing the discussion to be derailed.Jon Shannow said:Is this another one of those "I didn't like a popular game so it must be some kind of conspiracy" threads?
Anyway, I thought RDR was fun, though John may have schizophrenia or something since every interaction of his with a colleague with less scruples shifts between saying he'll miss them and threatening to kill them with every scene.
Some of this is outright false, as mentioned there is a way to make your horse slow down and the horses do have some measure of automatically following trails, if you let go of the left stick to let it work anyway. Mashing a face button to sprint is indeed annoying and they could tighten their shooting mechanics but the latter isn't an objectively bad thing, it simply comes down to your experience with games in general. PC players, particularly those more familiar with shooters will likely see more problems in it than those who have only played console games.
I'll try that next time I play, hopefully that works. I looked in the options to see how to stop a horse, but I'm almost positive it's not there. I bought the game digitally so I don't have the manual.SnakeTrousers said:You can, actually. Hold down R1/RB (or R2/RT if you flip the controls).Phoenixmgs said:You can't tell the horse to stop so when you get to the place you want to stop[...]
Except that that is an opinion, yours. I've had the odd problem with the horse riding, but nothing so terrible as to make me throw my controller down in disgust. It was never really that big an issue.Phoenixmgs said:You can like game while still recognizing its flaws. Quite of few of my criticisms aren't opinions but what the game does poorly like riding a horse, which is takes up quite a lot of your time playing RDR.
You may fine the controls fine, but it's still a fact that the horse doesn't control like a horse is supposed to.Racecarlock said:Sure, but that doesn't mean that everyone has to find the same flaws that you do. Or even that everyone has to see your flaws as flaws.
Hate to tell you this, but it's all opinion. Some people do like how the horses control. Whatever. This is what makes humanity great. We're not a hive mind. We don't change our opinions simply because random other people on the internet said we should. You have a problem with that? Then write your own review. Let's see how you handle lots of people telling you to change an arbitrary number at the end of the review after playing the game and deciding that your opinion needs to change because they said so.
I never complained about the fact you have tap X for the horse go full speed. Again, it's a fact that the horse controls like a car; he doesn't steer himself and his turning radius is ridiculous.delta4062 said:Actually they are opinions. The horse riding was fine. I get that pushing a button multiple times instead of just once can be physically exerting but I'm sure you can pull through.
(Yes that was sarcasm, stop being so fucking lazy).
Open world games are about that, open worlds. Not open mission objectives. Rockstar still excels are the quality of their worlds, not just the quantity. Mercenaries had fun ways to do shit, but it was all just an incredibly foggy map without much detail.
And if you're going to use a game that hasn't even come out yet as an example...you're really grasping at straws here.
Ubisoft decided to change the way they controlled horses in Assassin's Creed after RDR came out because they felt they needed to stand by that level of quality.
Rockstar games (and Red Dead specifically) are gaming marvels. On both a story and technical level. I never had any issues with how the game played. You just seem to be awfully picky about what you want instead of using what you were given.
A million times this. Dan Houser doesn't know how to properly integrate commenting about themes and issues in any kind of organic manner. Max Payne 3 is the worst game I've played in a long time, I hated the story and writing, and the gameplay blew too.Casual Shinji said:The problem with Rockstar -- the one that I have with them at least -- is that they've gotten too serious, which started with GTA4. Their games have always been about slightly over the top satire, and in the pre 7th gen era when their work was more cartoony, this worked. But as soon as they went full realism, Dan Houser's writting just got overly preachy, pissy, and cynical. Max Payne 3 is the worst offender.
As you said, it's like characters can't utter one sentence that isn't filled with cynicism or sarcasm about the government, "the Man", or popculture. Again, in a cartoony setting this works, because you won't take it too serious and thus won't feel like you're being condescended.
I haven't truly enjoyed a Rockstar game since Bully. In fact I'd go as far to say that Bully is really the only Rockstar game I ever enjoyed.
You talk about issues in an organic manner. Houser just has characters start babbling about stuff in rather awkward manner like when Marston meets Bonnie's father for the very first time, they just start talking about the government and shit. It's a simple writing principle that you show instead of tell and all Houser does is tell.In Search of Username said:As to the writing, I don't get your point at all; video games writing is largely appallingly bad and Dan Houser is one of the few games writers I really respect. His games are largely satirical, so yeah, they have 'characters discussing issues', which I guess is awful in your mind? I don't see where you're coming from but you must realise that even if he's not to your taste, calling him one of the worst writers out there is absurd hyperbole with the low, low, incredibly low standards of your average video game's writing.
lord.jeff said:I thought Red Dead had some of the best horse controls I've played, I don't get your huge beef with it but to each their own.
Play Shadow of the Colossus. If the path zigzags, the horse will zigzag without any input.GamerAddict7796 said:OT: I thought the controls were brilliant as it was like controlling an actual horse. An actual living horse and not a car with a horse body. The fact that it kept going a bit after you jump off was amazing. The game is still the most beautiful game I've ever played, even better than a lot of PC games.
I see where you're coming from, but it's never felt inorganic to me. People talk about politics! You can have characters just talking about politics sometimes! It doesn't all have to be veiled allusions and such. I agree that Max Payne was really heavy-handed with that stuff, but I think RDR handled it just right, personally.Phoenixmgs said:You talk about issues in an organic manner. Houser just has characters start babbling about stuff in rather awkward manner like when Marston meets Bonnie's father for the very first time, they just start talking about the government and shit. It's a simple writing principle that you show instead of tell and all Houser does is tell.In Search of Username said:As to the writing, I don't get your point at all; video games writing is largely appallingly bad and Dan Houser is one of the few games writers I really respect. His games are largely satirical, so yeah, they have 'characters discussing issues', which I guess is awful in your mind? I don't see where you're coming from but you must realise that even if he's not to your taste, calling him one of the worst writers out there is absurd hyperbole with the low, low, incredibly low standards of your average video game's writing.
My bad, assumed you were talking about the horse controls since I can't imagine anybody would sprint around the map when you can ride a horse. I like it the way they have it, where you can jog easily but you can't just sprint everywhere like in Quake. That would be a bit silly.SKBPinkie said:Nope. Holding A only makes your character jog. Tapping is needed if you wanna sprint.Flammablezeus said:QTE that never ends? You realise you hold A to maintain your current speed, right? You only tap A to accelerate.SKBPinkie said:I agree with the OP.
The controls just kill any interest I have in those games. And Rockstar just flat out refuses to fix these problems even though people have been pointing out these flaws for years.
Nothing feels satisfying to pull off in their games. Even if something cool does happen, I don't feel responsible for it. It just feels like something that randomly happened while I was just present there.
And yeah, the linearity of the single player missions is fucking ridiculous. Talk about hand-holding. Just give me the final objective, and I'll get it done. Detailing every little step is just plain boring.
Um, no. Fuck, no.delta4062 said:I get that pushing a button multiple times instead of just once can be physically exerting but I'm sure you can pull through.
(Yes that was sarcasm, stop being so fucking lazy).
It isn't a matter of being lazy. It's straight-up terrible game design. The whole "tapping A to run" garbage is not physically exerting, it's just annoying. It feels like a QTE that never ends. Also, I can't control the camera when tapping A. The shoulder buttons exist for a reason.
Also, running should've been the default mode when you push the left stick all the way forward, with walking being a slight push on the stick.
Doing it the way Rockstar does adds absolutely nothing to the game; it's not immersive, FFS - if anything it breaks it.