Darknacht said:
remnant_phoenix said:
Question A:
I haven't played the game myself and I likely won't, but from what I understand, frustrations with the game are born out of the lack of a tutorial, i.e. "I kept dying because I didn't know how to effectively use the controls."
In response, TW2 fans say, "Why don't you read the journal? Why don't you look it up? Do you need your hand held all the time?"
How is this different from people playing The Witcher 2 and getting frustrated because they feel they shouldn't have to "look stuff up" to have a basic enjoyment for the game?
Are we really so lazy that we cant play a game that doesn't hold our hand through a tutorial every time we want to play?
I remember when games did not have tutorials, they were great games and you were expected to read the manual or figure it out your self. And if you died because you were too lazy to read the manual that was your fault.
Derogatory comment about the mindless of most modern games and consoletards.
The last game I remember playing where I NEEDED to look something up in the game manual to know how to play was Castlevania: Symphony of the Night (published 1997), a game that is infamous for giving you abilities and then giving you no clue how to use them. Gaining a new ability was along the lines of...
Game: "You gained the Echo of Bat relic"
Me: Okay, what does that do? Let me look at it in my relic inventory...
Game: "Allows bat sonar to see in dark places"
Me: Oh! Cool! Now I'll go back to that place where I had to turn around because of the darkness. (gets back to that place, turns into a bat) Why isn't my sonar working? I still can't see...
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Every Castlevania since has had a little one-sentence pop-up instruction along the lines of...
Game: "You gained the Echo of Bat relic. Press O while in bat form to use sonar."
...because most would agree that the SotN way of doing it was just poorer game design.
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If you LIKE games that don't have in-game tutorials, fine. If you believe that in-game tutorials of ANY KIND are tantamount to "hand-holding" and "dumbing down," fine, that's your opinion. I will agree that many modern games overdo it; that the in-game tutorials can become annoying, overbearing, and unnecessary, and the inability to turn them off if you wish is inexcusable.
But as someone who has been gaming on all platforms (including PC) since the days of needing to study the manual before diving into the game, I say that moving to a place where we never need to look in the manual to play a game is progressive game design. I say that in this day and age, requiring the player to remove their self from the game experience to "look up basic controls" is a poor game design decision.
And you know what? The majority of the gaming world agrees with me. Doesn't make us "right" per se, but it does mean that at least basic in-game instruction is the socialized standard of modern gaming. You can hate it and rail against it if you want, but that's the way it is, and I personally wouldn't want it any other way.