Doesn't quite work, as every movie the MCU produces is in the same universe, and in many cases, seeing movies 'outside the title' is required. As in, to understand Civil War, you don't just need to watch the previous Captain America movies, but also the Avengers at the very least. Something like Call of Duty or Final Fantasy has a number of sub-series, true, but for instance, one wouldn't have to play a Black Ops title to understand the plot of a Modern Warfare title, or you wouldn't have to play Final Fantasy 1-14 to understand 15.Winnosh said:I really fail to see the MCU being described as like Call of Duty, They aren't a Videogame franchise, they'd be compared to a videogame Publisher. A better example would be comparing The MCU to Activision, or SquareEnix. A company that puts out a lot of movies each year, but who's actual franchises spread out. You Don't get Captain America yearly like COD, you get it one every 3 years.
There's some MCU films that are self-contained (Guardians, Doctor Strange), but for all intents and purposes, it's one giant single film series. Which isn't a bad thing in of itself, but it's easy to see how fatigue sets in.
All of that's probably true, but there's two points:zerragonoss said:the actual amount of content produced. A movie is 2 hours long on average if that, so its 4-6 hours a year of content. A yearly game release or a tv show with a full season both have 3+ times as much content put out per year with a much higher level of repetitiveness almost guaranteed due to the nature of the two medium, so why is it so strange for people to still be enjoying The MCU when I knew many gamers have spent probably 4 times the total run time of all the MCU movies in just a single game without batting an eye.
1) That doesn't explain other annualized/bi-annual movie franchises that similarly get the fatigue argument (see the examples up above).
2) Content is rarely brought up as a point of contention when people bring up fatigue. Games and TV shows have more content than movies, that's true, hence they cost more to purchase, and have fewer individual releases per year, as you said. MCU has two films each year, a season of TV will get about one release per year, annual franchises have one release per year, etc. No-one's disputing that. But the fatigue argument I see people bring up usually boils down to repetition, lack of innovation, trope reliance, etc. So on one hand, I see that argument being applied - CoD's gameplay has barely changed (supposedly, see previous comments), The Force Awakens is a rehash of A New Hope (which I agree), etc. Yet the MCU seems to get far less flak for the same repetition.
Maybe content is the determining factor, but if so, it's a rarely voiced one. I've seen people tired of Assassin's Creed bring up the complaints raised above, but I haven't seen anyone complain about there not being enough "stuff" in the game.