Alexnader said:
1) Then quit arguing with me. It'll make this whole thing go by all the more quickly.
2) It states on the case that their aim was realism, so weapon stats are close to real, meaning the weapons effective range is close to real, meaning 400 yards is still enough to kill someone, albeit though you'd need some luck.
3) I didn't mention the attachments for a reason, because a Hi-Mag Scope is what a good sniper uses for long-range shots. At mid ranges an assault rifle works just fine.
4) I couldn't care less if an argument falls into a point-for-point or even a screaming match, because that never happens with me.
5) Please read the original post where I state that I'm a perfectionist. A Game advertised as Authentic and Realistic that falls under neither category is a betrayal for someone who actually cares about those little things like detail.
6) Oh? I'm desperately sorry that I have better things to do than track every miniscule movement of every single video-game that I intend to play after release. I have things like work, rent, utilities, baby-sitting, inter-provincial and rather soon after inter
national moves to plan, along with student loans to pay for, and pre-study to worry about, followed by independent programming study, 3D graphics and mapping, and petty things like making sure I'm fed on a regular basis.
As one would imagine, that takes up a rather extensive amount of my time, and the rest is spent sleeping, or enjoying what little peace I get. My only saving grace is my typing speed, which allows me to post lovely little threads like this and not waste too much of my time.
7) A succinct defense of my position? How about being a concept planner myself with more experience in the planning and specifications of video-games than pretty much any non-dev gamer on the planet? Realistically speaking, of course.
I work with a small team on writing up the specifications, features, story-lines, characters, weapons, puzzles, maps, skills, and myriad other little niceties that gamers often enjoy in the games they play.
I'm more than aware, as an independent, of what goes into the planning stages of a video-game. I'm also aware that AAA titles have access to hundreds of times the funds I've got.
So why is it that my teeny team I can plan and conceptualize what is wanted in a title, and nix what would be too time consuming, or unnecessary while still keeping the feel of the game?
Titles like Battlefield are millions of dollars, and thousands of hours in the making, and have giant teams of people working on what to put into it and what to leave out, what would be wanted and what would not, and marketing the game based on what's going into it.
Marketing realism and authenticity, while keeping an entertaining and interesting game, are two things that Battlefield was going for. For the average gamer, they did very well. For the above average gamer, there are some miniscule gripes. For the elite gamer, there are more. But above all of them, there is (Seriously not trying to sound arrogant, but I can't phrase it differently) me.
Or, more accurately, people like me, my team, and my friends. All of whom play games based on our interests in the real world. All of whom look at a game, and what's advertised, and expect those huge, AAA titles to provide.
When Battlefield was marketed as authentic and realistic, I expected a giant, multi-billion dollar company to possess the knowledge necessary to make it so.
Even when one balances the game-play aspect against the realism, Battlefield 3 is a fun game with a few life-like touches here and there, based entirely off of game-play, and marketed as authentic and realistic, when it's neither.
I apologize for the length, but that is about as succinct as I can get. Be glad I didn't go for verbose, instead.