Except I don't demand that it be a Combat Sim. I demand that a game perform as advertised.lightningmagurn said:I've read up on him, white death and all that. He is an admirable killing machine, but he is not a good example of what Modern snipers are trying to accomplish. Snipers mostly do recon, denial of an area i.e. the commander wants to put in a COP and clears the area out, disruption of enemy actions (also called spoiling) and again, over watch. In a modern setting, this involves small groups of highly trained dudes sitting in one spot shooting people only after a long confirmation process proves that it's ok to shoot that dude. If you want realism, why not complain about vehicles too? Why don't tanks have 4 separate crew positions? It's no fun. Why don't wounded soldiers get evacuated to field hospitals, nearby allies, and eventually home to live a life of poverty and pain before dieing early or killing them selves? It's no fun. Why don't Abrams dominate Russian tanks and why does the US use out dated planes? Why do soldiers use non issue weapons? Why do the different camo schemes represent a wide variety of services all operation together with no unified command and control? Where are all the combat support and combat service support personnel? Where are the civilians? Realism isn't fun, and to try to demand a FPS to be a combat sim is silly.Darius Brogan said:That all depends on what function the Sniper/Marksman is supposed to perform in any given situation.lightningmagurn said:But that is not vs actual humans, and still isn't how sniping works.Darius Brogan said:I suppose that's true, but my buddy and I spent two hours in one mission on Ghost Recon taking out every single hostile silently and efficiently and weren't seen even once the entire time...lightningmagurn said:I think that if you are really talking about realism, and about what a sniper would and wouldn't do you should point out that they wouldn't be there at all, and complain about how a sniper and spotter seek to infiltrate an area slowly and stealthily, observe for a long period, and then, maybe, shoot a specific target. OR, provide overwatch for a well planned operation. No, nobody in the military would put a laser on a weapon, but it's fun to be able to. You should realize that it would be impossible to make a combat sim, because it would be no fun. The planning, the preparing, the hours of driving, walking, knocking on doors, and then sudden violence, wrought by an enemy that you can't see, suppress, call for indirect, close, engage, go home.Darius Brogan said:Thank God for that, then. Also, when you develop a game to be as realistic as possible, having an error like that in the first five seconds of game-play is QUITE noticeable.Alexnader said:1) Tac lights are on the list of things to be nerfed. Furthermore Gameplay>Realism
2) Really? You're whining about an optional attachment being ineffective? Just use something else! A supressor, a tac light, anything. Besides in the actual game which is pretty much all that matters lasers increase your hip fired accuracy, making them useful for panic shots. Plus blinding enemy snipers gives you that split second advantage when counter sniping them.
3)Playing on console is doing it wrong. I'll substitute "lack of split screen" with "lack of LAN" and I'll accept your whining. Also you do realise that because of how taxing BF3 is in terms of resources it's actually most likely impossible to have split screen. They can't get above 30 FPS or so as it is, imagine having almost twice that load. Split screen for AAA high graphical fidelity modern games will be dead until the next generation of consoles is released imo.
Hmm, yup this guy seems to know what he's talking.... wait wut? How would split screen for consoles be "unfair"? Especially when the console version of the game is demonstrably crap when compared to the PC version. Console players get max 24 player servers instead of max 64, they get crap frame rates (though I do too because my computer's old) and they have a poor control system (they have to crab claw in order to spot enemies)Stravant said:3) Battlefield 3 was developed with PC as the primary platform, and you can't Split-screen on a PC, so it would be unfair to give the consoles that advantage over PCs.
I've gotten Tac-Lights right in the face from five feet away, and they're not that bright from
fifteen feet in broad daylight.
No, I'm whining about the realism problem again. Their aim was basically a combat-sim on a controller. Up to and including realistic levels of injury, realistic as possible graphics/sounds/motions/and even BULLET DROP, but a Laser sight on a sniper rifle? Really? That's what sidearms are for, my friend.
A DMR, possibly, as well as a pistol, but NOT a sniper rifle. Snipers hide for a reason. So they're not seen. Having a visible spectrum red laser trailing straight back to you nullifies the effectiveness of sniping someone unless they're facing away from you, as I was. My team-mates got him seconds later anyways.
Also, my computer's a piece. It'd NEVER run BF3 effectively, so console's my option until my next paycheck.
Though, only a very small fraction of gamers take that kind of care in their play.
Taking out vehicles, high-value targets, thinning the herd, whathaveyou.
A good example is Simo Hayha, a Finnish Sniper with WELL over 700 confirmed kills in about 100 days.
He had no spotter and no high-magnification scope, but he was still a Trained Sniper, and he still nailed almost 1000 hostiles.
Also, four crew positions would be awesome while the Abrams is an admirable Tank it's not invincible, non-military focus in a combat sim would be superfluous, running out of ammo necessitates grabbing whichever weapon is available (Ammo-dumps everywhere, as in-game, are illogical), different camo-schemes are because players are fickle and petty, and as for out-dated planes they're still in combat use today, therefore logically would be in use in the game
Though, I should state, they still irritate me. I posted the original two + split-screen irritants because they were foremost in my mind at the time.
I don't care that it's not a 100% perfect my-god-it's-so-real combat sim, but the game advertised authenticity and realism, and didn't produce in anything but graphics.