Why do people completely ignore how great 98% of Mass Effect 3 was and just focus on the ending?

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MortisLegio

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I liked parts of the game (Tuchanka in particular) but most of it was not very good (mediocre to down right awful). There are many missteps in the story, Kai Leng wasn't very threatening (in my opinion) and came off more as an annoyance than an Anti-Shepard. Some of the players choices were pretty much retconned (Anderson) or just didn't matter (Rachni Queen/Destroying the Collector Base). It seemed like someone (I wont point fingers) wanted a story and took out alot of player choice to keep the story he/she/they wanted. The side missions were boring and repetitive and many game mechanics were just lack luster (Military readiness/ Weapon Customization). The story overall could have been significantly improved upon like getting rid of the Crucible and instead had Shepard just unite the galaxy. The ending is what had originally set me off but when I looked back I saw so many glaring flaws that I can't really enjoy the game.

The game starts with Shepard being led to his/her trial by Vega in a player controlled scene (this allows for a simple walking tutorial for new/returning players). Anderson meets you outside the trial and tells you that he is knows why Shepard did it and believes it was the right thing. He also tells Shepard that he can't go in because (He's too close to Shepard or he has Council Business to attend to). Shepard enters the trial and the cut scene starts with the Judges receiving word about the reapers and asks Shepard what to do. Shepard gets a dialog option and the reapers attack. Combat tutorial as Shepard makes his/her way to the Normandy. During this time Shepard rescues Anderson who tells you that he is taking charge of the Alliance forces and asks you to warn the council (differing dialog depending on if he was/wasn't on the council). Shepard then precedes to his base of either the Citadel (Destroyed Collector base) or the Collector base (saved it). After setting up base (the different bases give Shepard different benefits), Shepard proceeds to contact retrieve Liara to help gather information (since she is the shadow broker). After that Shepard can pick up his other teammates in almost any order. Tuchanka would remain mostly unchanged (just a few small tweaks to help the story), as well as, Garrus' and Tali's/Legion's mission. Kai Leng and Cerberus would be hunting Shepard and trying to stop certain events from happening but with a few more dialog moments between Shepard and the Illusive Man. Kia Leng would also have a few more fights with Shepard in the game. Depending upon Shepard's choices, Shepard could take control of Cerberus and use them in the final battle (also you could kill or save the Illusive Man; it your choice). Finally, Shepard goes to Earth with the massive fleet and attacks the Reapers (The Citadel wasn't moved to the Earth in my story). When Shepard lands, he/she chooses different groups to do different jobs (Krogans,Turians,or Rachni to assault the front lines/ Asari, Quarians, or Salarians to cover a group of people Ect.). At the End it is Shepard versus Harbinger. Depending on Shepard's choices depends on how the final battle goes down (Total Defeat - Reapers Win, Massive losses- Shepard and Characters die, Small losses - Shepard and character could die, Shepard lives but some characters die, All characters live but Shepard dies, and All Characters live including Shepard). Final video of what happens with all that Shepard had chosen to do; roll credits. There would be no Crucible, no god-kid, no Reaper reasoning (leave that a mystery; believe me it's better that way) and have endings that most people will actually like.

Mass Effect 3 was good at times and awful at others. Personally, I think alot of the bad design choices came down as an EA mandate or something, but in the end it all depends on taste and if you personally like it than that's fine with me.
 

bafrali

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I got this vibe from the OP.

It is time to let the time heal the wounds of our butts. Long story short, let it go.
 

Reaper195

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Because a majority of gamers seem to be cynical dicks. Seriously. There is no logical reason to not enjoy a majority of something just because a tiny bit sucked. Personally, I liked the ending. The ending of a game I hated was Fallout 3. I thought the ending was the biggest "Oh, and now the game ends" ever. Never played the DLC after the end, since I never finished the ending. But I didn't let the last half hour ruin the seventy plus hours I put into the game. In fact, with as much as time I put into the game, I can barely even remember the ending.

I also refuse to let something small ruin something so large.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Because it wasn't that great. It had a lot of problems. It's just that the ending is so terrible, it overshadows all the other problems. But they exist. The broken quest tracking system, no holstering, terrible FOV on PC, ugly textures, ugly animations, numerous bugs and glitches, war assets, lack of real side quests etc.
 

Harb

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NewYork_Comedian said:
Why do people completely ignore how great 98% of Mass Effect 3 was and just focus on the ending?
I'm pretty sure if you ordered another cake in your favourite restaurant and the final centre piece was nothing but poo, you would be talking to the chef exactly about that centre piece and nothing else.
 

King of Asgaard

Vae Victis, Woe to the Conquered
Oct 31, 2011
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As many, many, MANY people have said in this thread and others, the ending is what leaves the greatest impression on you.
That's why games like Red Dead Redemption and Final Fantasy X are two of my favourites, because their endings were amazing, and the bits that fell a bit short were something in the middle that held little importance. In ME3, it was the ending that fell short, and it paid the price.
 

Joccaren

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Mar 29, 2011
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LetalisK said:
Don't know what you're talking about, most people I've seen recognize that the 98% is awesome, even under the long shadow cast by the 2%.
Most people I've talked to and met recognize the 98% as being average to below average with a couple of highlights.
Things such as the autodialogue, intense linearisation, complete disregard for choices, the lack of polish due to rush, the lack of substance in sidequests and the majority of the game and a lot more generally pull the quality of the game down. Its like Bioware got to ME3 as part of a distance race, a ME marathon if you will, and tried sprinting to the end. They made it there, but they didn't talk to any fans along the way, didn't drink any water, and when they crossed the finish they were all but dead. The sprint they made was some of the worst running they'd done, even if it was about on par with everyone elses.


OT: A few things to point out;
1. As I've said above, the 98% of the game wasn't necessarily awesome. If it were I'd be able to play through that then save and quit before hitting the end. Thing is it feels like more of a grind than Runescape to play. Its more like watching a movie than playing a game IMO. A movie with occasional controlled shooter bits that aren't up to scratch with what everyone else is putting out. I never played Mass Effect for its shooting. I'll acknowledge that it was crap in both the previous games, if workable crap. I played it for its only semi-linearity, the dialogue, and the choices that would eventually pay of. ME3 comes around and its got better shooting, but its now 100% linear for the main story, there's less choices in dialogue before - and even being able to get a choice is a fairly rare occurrence, and choices amount to bugger all. My reasons for playing ME are gone, and then they kill its one other redeeming feature - its story - with the ending, so I've got no reason to like it.
2. The ending was that bad. It really, really was. They built it up to be so much, and it delivered so little, that its as if I told you I was getting you a gold plated Ferrari for your upcoming birthday, and I've gotten you some pretty awesome cars on your previous birthdays, so you're inclined to believe me, but instead I get you a plastic spray painted gold 'Ferrari' hotwheels model. Hell, not even that's as disappointing as you can at least sell your other cars and buy that Ferrari yourself. Even if we know how to code and make a game, ME is copyright, so we couldn't make our own ME3, or even the ending. It overshadows the rest of the game, and makes the rest of the story somewhat redundant, removing most of the ME appeal in one swift blow.
3. ME3 was made up to be the EPIC CONCLUSION. When its not, I'm going to be disappointed.

Also, whats with all the ME3 threads recently? Something I've missed?
 

BoredAussieGamer

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My Theory: The whole game was just so bloody dissapointing and the ending was the cherry made of feces on-top a barf trifle. And subconciously, fanboys are reasoning thinking that if the ending was just a little bit better they could ignore the massive step down in quality and appreciate a good series.

Again: Just a hunch.
 

teh_gunslinger

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Dec 6, 2007
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The first 98% were also pretty shit, to be fair to the game. It's a bit silly that the last 2 percent overshadows that.
 

FeloniousMonk

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Aug 24, 2012
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It wasn't great.

Fragments of the plot held ransom to DLC, that ridiculous vega bloke, killing off a child we have no connection to as a cheap way to make gamers feel 'omg so sad ima cry' without actual characterisation when hundreds of thousands of off-screen characters die, both child and adult.

Forcing people to play through multiplayer to increase readiness or whatever it was, the attempt to appeal to juvenile minds, the abandonment of any sort of consequence resultant from previous choices. I could go on.

However, it's perfectly legitimate to trash it on its ending.

The first two games made so much fuss over how you'd influence the fate of the galaxy, which was a bunch of bullshit. In effect, the game is a con job.

Thank fuck I didn't pay for it (I got it as a gift from a friend, I haven't pirated anything, for clarity.)
 

CAPTCHA

Mushroom Camper
Sep 30, 2009
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I swear, all this focus on the ending make it seem like people forgot the real low point of the series - the ending of ME2. That shit was 9001% more stupid than the ending of the third.

I would say that the only part of ME3 that worked for me was the conclusion to the Genophage storyline. I liked the music as well - not just the theme, but the ambience pieces too.

However...

*I was never invested in the Geth plot as I've heard that story over and over.
*The romance plot felt like a chose your own virtual girlfriend gimmick.
*The whole Creberus plot had potential to be an interesting shade of grey, but they went the route of 'obviously evil and corrupt'.
*The world lore was overall memetic and stale.
*Gameplay was dull and done better in just about every TPS to come before it.
*Renegade Shepard's actions are not renegade but dumb and psychotic.
*The Paragon/Renegade system is one of the worst morality system to be implemented in a game.
*The ending was shit.
*The whole game is overhyped and was overmarketed, which might not be a fault of the game itself, but it puts me in a poor frame of mind when shit is forced on me.

I think that's it you know. The game was so hyped that everyone expected something great, but all these people played the game and it wasn't living up to their expectations so they placed all their hopes on the ending to blow them out of the water, but instead they were left dissapointed.

DISSAPOINTED

Mix that with a hefty dose of entitlement and you've got the Mass Effect legecy.
 

Fappy

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Zhukov said:
(a) Some folks don't consider the 98% to be great. (EDIT: See above.)

(b) The ending is the final impression, the taste that lingers on your tongue so to speak.

(c) The climax and the ending of a story are what everything before it leads up to. If those parts suck then I can't blame people for no longer being enthusiastic about the lead-up parts.
This. I enjoyed the game, but that doesn't mean I was disappointed in more than just the ending.

And also, how the eff are we STILL talking about Mass Effect 3? It's almost September people!
 

Casual Shinji

Should've gone before we left.
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Jul 18, 2009
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There were plenty of problems besides the ending, some small (Diana Allers) and some big (ME2 adding nothing to the overall plot).
 

Acton Hank

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MortisLegio said:
I liked parts of the game (Tuchanka in particular) but most of it was not very good (mediocre to down right awful). There are many missteps in the story, Kai Leng wasn't very threatening (in my opinion) and came off more as an annoyance than an Anti-Shepard. Some of the players choices were pretty much retconned (Anderson) or just didn't matter (Rachni Queen/Destroying the Collector Base). It seemed like someone (I wont point fingers) wanted a story and took out alot of player choice to keep the story he/she/they wanted. The side missions were boring and repetitive and many game mechanics were just lack luster (Military readiness/ Weapon Customization). The story overall could have been significantly improved upon like getting rid of the Crucible and instead had Shepard just unite the galaxy. The ending is what had originally set me off but when I looked back I saw so many glaring flaws that I can't really enjoy the game.

The game starts with Shepard being led to his/her trial by Vega in a player controlled scene (this allows for a simple walking tutorial for new/returning players). Anderson meets you outside the trial and tells you that he is knows why Shepard did it and believes it was the right thing. He also tells Shepard that he can't go in because (He's too close to Shepard or he has Council Business to attend to). Shepard enters the trial and the cut scene starts with the Judges receiving word about the reapers and asks Shepard what to do. Shepard gets a dialog option and the reapers attack. Combat tutorial as Shepard makes his/her way to the Normandy. During this time Shepard rescues Anderson who tells you that he is taking charge of the Alliance forces and asks you to warn the council (differing dialog depending on if he was/wasn't on the council). Shepard then precedes to his base of either the Citadel (Destroyed Collector base) or the Collector base (saved it). After setting up base (the different bases give Shepard different benefits), Shepard proceeds to contact retrieve Liara to help gather information (since she is the shadow broker). After that Shepard can pick up his other teammates in almost any order. Tuchanka would remain mostly unchanged (just a few small tweaks to help the story), as well as, Garrus' and Tali's/Legion's mission. Kai Leng and Cerberus would be hunting Shepard and trying to stop certain events from happening but with a few more dialog moments between Shepard and the Illusive Man. Kia Leng would also have a few more fights with Shepard in the game. Depending upon Shepard's choices, Shepard could take control of Cerberus and use them in the final battle (also you could kill or save the Illusive Man; it your choice). Finally, Shepard goes to Earth with the massive fleet and attacks the Reapers (The Citadel wasn't moved to the Earth in my story). When Shepard lands, he/she chooses different groups to do different jobs (Krogans,Turians,or Rachni to assault the front lines/ Asari, Quarians, or Salarians to cover a group of people Ect.). At the End it is Shepard versus Harbinger. Depending on Shepard's choices depends on how the final battle goes down (Total Defeat - Reapers Win, Massive losses- Shepard and Characters die, Small losses - Shepard and character could die, Shepard lives but some characters die, All characters live but Shepard dies, and All Characters live including Shepard). Final video of what happens with all that Shepard had chosen to do; roll credits. There would be no Crucible, no god-kid, no Reaper reasoning (leave that a mystery; believe me it's better that way) and have endings that most people will actually like.

Mass Effect 3 was good at times and awful at others. Personally, I think alot of the bad design choices came down as an EA mandate or something, but in the end it all depends on taste and if you personally like it than that's fine with me.
You try to write a better story and end up writing a worse one, nice...

Criticize all you want, you're still talking shit about people who have far more talent than most of you will ever have.
 

Fasckira

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Oct 22, 2009
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If I was having sex with an awesome hot girl, really getting into it and suddenly a man jumps out from under the bed, pulls me off the girl before slamming a hammer down my gentleman parts, I'd probably remember the hammer blow more than the actual sex beforehand.
 

Acton Hank

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Casual Shinji said:
There were plenty of problems besides the ending, some small (Diana Allers) and some big (ME2 adding nothing to the overall plot).
Of course ME2 didn't have anything to do with ME3.

ME1 stop Saren and Sovereign from bringing back the Reapers. End of Mass Effect 1 plot resolved.

ME2 stop Collectors from kidnapping human colonies. End of Mass Effect 2 plot resolved.

How exactly does Mass Effect 2 have to be connected to ME3?
 

Acton Hank

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Fasckira said:
If I was having sex with an awesome hot girl, really getting into it and suddenly a man jumps out from under the bed, pulls me off the girl before slamming a hammer down my gentleman parts, I'd probably remember the hammer blow more than the actual sex beforehand.
Well thanks at least for not making a scatological reference; I've had more than enough of those.
 

Darkmantle

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Because it really wasn't 98% great... The story was pretty bad overall if I must say so myself. And I usually LOVE bioware stories.

It could just be me though, as I've said before, the blatant power creep in ME3 drove me insane, and I was already dissatisfied with the story before I even reached Rannoch, let alone the shit ending.

Gameplay was very solid though, I give them that, it's just that the story overall was average, for every part I liked, I found another part I disliked
 

Kargathia

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Overusedname said:
When you have amazing sex and get shot in the crotch with a crossbow afterwards, you don't remember how good the rest of the night felt.
These metaphors really are getting progressively more painful.
 

Acton Hank

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Fappy said:
Zhukov said:
(a) Some folks don't consider the 98% to be great. (EDIT: See above.)

(b) The ending is the final impression, the taste that lingers on your tongue so to speak.

(c) The climax and the ending of a story are what everything before it leads up to. If those parts suck then I can't blame people for no longer being enthusiastic about the lead-up parts.
This. I enjoyed the game, but that doesn't mean I was disappointed in more than just the ending.

And also, how the eff are we STILL talking about Mass Effect 3? It's almost September people!
Well I guess it proves Mass Effect isn't the shit game some people say it is.

How many people were still talking about Alpha Protocol or Mindjack 6 months after they came out?