ChrisRedfield92 said:
Casual Shinji said:
ChrisRedfield92 said:
Casual Shinji said:
ChrisRedfield92 said:
Casual Shinji said:
ChrisRedfield92 said:
Casual Shinji said:
There were plenty of problems besides the ending, some small (Diana Allers) and some big (ME2 adding nothing to the overall plot).
Of course ME2 didn't have anything to do with ME3.
ME1 stop Saren and Sovereign from bringing back the Reapers. End of Mass Effect 1 plot resolved.
ME2 stop Collectors from kidnapping human colonies. End of Mass Effect 2 plot resolved.
How exactly does Mass Effect 2 have to be connected to ME3?
The Reapers.
In
ME1 we learn about their existence, that one is already here, and that more are coming. In
ME2 we learn... nothing, except that the Reapers turned the Protheans into the Collectors - who all die at the end and are never mentioned again - and that they were building that stupid human Reaper that you destroy and which is also never mentioned again.
We learn absolutely nothing of any interest about the Reapers in
ME2. No weakness or anything else that can be used to fight them.
As a result
ME3 was left holding the ball and we were presented with the Dues ex Machina plot.
You know what would have happened if they brought the Reapers in ME2?
A cliffhanger like in God Of War 2 or Warrior Within.
There were problems with the narrative but considering the alternative, the right choice was made.
And wrong, In ME2 we learn that Reapers create more of themselves by using the liquified bodies of other species, therefore the Human Reaper which people think is so stupid.
Yes, and how is this knowledge applied to the plot of
ME3?
If you disregard the teammates,
ME2 might as well not even have happened. This includes your teaming up with Cerberus, since in
ME3 they're the villains again whether you gave them the Collector base or not.
ME2 was all about the teammates, which was fun and interesting, but the overarching plot got shafted and
ME3 suffered because of it.
You're not making sense, You need to act like the Collectors didn't exist, not disagreeing that plot took a back seat in ME2 but if you didn't stop the Collectors they would have kept kidnapping human colonies and then attacked Earth.
And saying that ME3's plot suffered because of ME2 while saying that ME2's plot was unrelated to ME3 doesn't make sense.
ME2 didn't advance the overarching plot (find information on stopping the Reapers) at all. That is why
ME3 suffered.
So you're saying that if they introduced the Crucible in ME2, ME3's plot wouldn't have suffered as much.
I don't see how.
The reason the Crucible is in
ME3 at all is because at the end of
ME2 Bioware suddenly realized, "Oh right, we still have hunderds of Reapers headed toward the Galaxy, and Shepard hasn't discovered any information at all that could help to defeat them. Deus ex Machina, away!"
Had Bioware included some type of discovery - information on where exactly the Reapers are hiding out, an unlikely ally or unkown race that can match the Reapers in strength, something about the Citadel and/or Keepers that might grant them an edge - then the whole Crucible nonsense wouldn't have even been necessary.
In
ME1 you strike a blow to the Reapers by destroying Sovereign and stopping him from taking over the Citadel. In
ME2 you destroy the Collectors and destroy/take over their base, but the Reapers don't even seem to be that phased by this. Harbinger's words to the Collectors are, "You have failed us. We will find another way.". As if nothing had been lost, and the Collectors were just a disposable work force to the Reapers.
ME2 should've had an interesting and exciting set-up for the final battle that was to be
ME3, and it just lacked that.