clockpenalty said:
1. You cannot generalise based on the lower 80% of trashy content, or all WRPGs would be dreary DnD nonsense with busty barmaids and heroes called 'th'tharigan the mighty, slayer of the warg'lathran'
2. The upper 20% does NOT fall into this category. Even the much hated Final Fantasy 13 *deliberately* attempted to subvert this by including an emo-teen as the most useless party member of all, and incluing a stoic, absolutely non-bubbly female and an unshaven muscleman as the leads. Yet somehow, the fog of bias cannot look beyond two minor party members. Even the token bubbly girl turned out to have a completely original role as far as those tropes go.
The point is, since the tide has turned against anime and japanese stuff in general, they stand no chance against the screaming horde baying for J-developer blood. Even the gaming press is on this bandwagon right now. My advice to them is to re-align their priorities and work on the domestic market.... the west has nothing but hate for them now
1. Um, yes, yes you can. When admittedly 80% of your genre is crap, you're going to get these kind of generalizations, this is just something that happens. Maybe it's not true for some, but for the majority, it is, and that's the point. And do people generalize every other game genre as well? Yeah, of course they do, it's because that's how people easily find the sort of game they'd like in the first place. And every genre's going to have it's own conventions that take successful ideas from other games. Look at the action genre right now, it could easily be said that all action games are blatant God of War ripoffs. And they're be mostly right. Since it was so successful, that old tired convention and gameplay mechanics are going to be used time and time again. So can you generalize? Absolutely, because regardless of what you do, there's going to be similarities across games in a genre.
2. No, of course they don't. That's why they're the upper 20%, because they defy the conventions. But if we're going to talk FFXIII here, there are other reasons that game was absolute garbage. I'd still like to point to the extremely long cutscenes, which tend to be deal breakers for me personally, because I don't think anybody wants to feel like their only purpose is to take a character from cutscene to cutscene. If you're only playing the game for ten minutes out of every hour the game's on, you've got a problem, and a lot of JRPGs fall into this.
I think your point misses the point entirely. I get that you like JRPGs, but putting on blinders to problems in the genre and simply blaming it on a trend of current Japanese hate is a bit ignorant of the point here. A lot of Japanese developers already don't send their games over there because a lot of them are so specifically Japanese, people in the west simply won't get it. JRPGs aren't like that. We have the ability to get those, and for the most part, we do. Let's not forget that there are some amazing JRPGs out there that have won critical acclaim, and they didn't even need to stop being Japanese to do that. I don't particularly like how a lot of JRPGs are run, but even with that consideration, my favorite game of all time, Tales of Symphonia, is a JRPG, and that game did extremely well over here because it didn't suffer from a lot of problems that a lot of JRPGs suffer from. When a game defies the genre, it's going to be looking at a good write up. Japanese or no has nothing to do with it.
I think the main point here is that big budget JRPGs have this need to pack the game with stunning graphics and cinematics, and so raging is this cinematic boner that they just go overboard and have too much. Of course, like everything, it's the big budget games that get the spotlight, and because of that, they cast other games that might actually not have George Lucas disease under a very nasty shadow. This is about flaws in the genre, not hating the Japanese.