Personally it more of a problem with rpgs in general. The problems being:
- endless grind
- boring, predictable plot and characters
- Cutscene incompetence/hero stupidity is the norm to make stuff happen (our hero always let the evil murderous psychos he just beated walk away, let them do their monologue, or never interupt their incredibly slow/dramatic spellcasting)
- Big bad evil guys are almost always one-man armies, so you are the only thing that can slow them down (slow, because they always suceed at whatever they are trying to do in the end, but you do win at the last second).
- Big bad guys can always teleport or walk in(and out) of the most secured of locations as if it was empty and didnt have to fight/avoid trap/puzzles. And they often get there before we do (but leave no traces that they did that) and wait in ambush to steal our thunder right under our nose.
- its always about saving the world/universe.
- the universe is static around you. YOu are the only one travelling on the overworld map. Towns dont seem to have any purpose (they dont trade, produce anything) expect to serve as a place where a lot of (braindead) npcs just stand around.
- swords. There are always swords. Sword with ranged attacks that are more powerfull than a battleship's main gun.
- One of the character is often going to be a living plot device. Like the cute girl character we meet at the start of the game IS the key to destroy the world (or save it)
- endless grind
- boring, predictable plot and characters
- Cutscene incompetence/hero stupidity is the norm to make stuff happen (our hero always let the evil murderous psychos he just beated walk away, let them do their monologue, or never interupt their incredibly slow/dramatic spellcasting)
- Big bad evil guys are almost always one-man armies, so you are the only thing that can slow them down (slow, because they always suceed at whatever they are trying to do in the end, but you do win at the last second).
- Big bad guys can always teleport or walk in(and out) of the most secured of locations as if it was empty and didnt have to fight/avoid trap/puzzles. And they often get there before we do (but leave no traces that they did that) and wait in ambush to steal our thunder right under our nose.
- its always about saving the world/universe.
- the universe is static around you. YOu are the only one travelling on the overworld map. Towns dont seem to have any purpose (they dont trade, produce anything) expect to serve as a place where a lot of (braindead) npcs just stand around.
- swords. There are always swords. Sword with ranged attacks that are more powerfull than a battleship's main gun.
- One of the character is often going to be a living plot device. Like the cute girl character we meet at the start of the game IS the key to destroy the world (or save it)