clockpenalty said:Shagdawg said:clockpenalty said:Kurenaino said:There is something to be said for forgetting about attempting to appease the west. I think that JRPG developers did a better job of connecting with western audiences when they weren't actively trying to make games for them, a trend I believe started directly after FF7.clockpenalty said:well... ff13 was not held up as an example of the 'good' jrpgs, although the battle system was excellent. It had a crappy story and is pretty annoying because, being the most visible, JRPG haters can easily pick on it and generalise
I put it forward just to show how the so-called stereotype of "angsty spiky haired teens with giant weapons" really has no meaning or basis, and is simply a cop-out used to justify irrational hate.
Lightning and Snow are pretty piss-poor as far as characters go. However they just do NOT fit into the stereotype.
Many posters have given valid,genuine reasons for hating JRPGs (linearity, slow pacing, grind, etc) these reasons are just as valid as giving 'complexity' as a reason form hating chess... ie Very, very valid and rooted in personal preference. JRPGs are linear by design, and it is perfctly OK to hate them because they are linear. Some people prefer a linear game, and they will prefer JRPGs. I personally enjoy both.
What I cannot stand are the idiots that mindlessly spew forth sweeping generalisations in the name of propagating the latest japan-hatred meme. Giant weapons, maid costumes, etc. For Gods sake people.
I still stand by what I said. The backlash against Anime and Japanese developed games is the source of this tide of bias against the poor JRPG. I say there is no solution or escape, except to simply abandon the west as a design target and let westerners request the games they want translated. Scale back the dev budgets and aim for domestic success, just like in the old days. Forget the west, the west is happy with Bioware and Bethesda games!
OR just ghostwrite games for bioware and bethesda and laugh as the ignorant pick them up and vehemently claim they are not 'japanese', like that person claiming Demons souls was somehow less japanese just because it was good!
PS: awful dialogue is also a valid criticism, though that should extend to anything translated from a foreign language. Most dubbed foreign movies have pretty awful sounding dialogue, but get a 'pass' because we are aware of their origin. I'm not advocating that we forgive japanese games for the dialogue issues, but chalking them up to 'laziness' is unfair: the mannerisms and speech patterns are difficult because of the cultural divide. If you watch japanese TV or movies, you will see that the weird grunts and apparently cheesy speeches are more-or-less the way things are done there.
I'm not a JRPG hater. Like I stated before, Chrono Trigger and FF6 are two of my favorite games of all time. JRPGs used to be THE genre I most enjoyed and anticipated. But I think you're kidding yourself if you believe they haven't been sub-par in general the last 10 years or so. Yes there have been some good ones, but I remember a time when a new release from Square was an EVENT in my circle of friends. Its not the case anymore, and I actually find that to be pretty sad.
I would buy the translation argument a little more if there weren't JRPGs that seem to be VERY well-written without all of the awful dialogue and grunting/moaning, like FF12 and Lost Oddysey. Even Persona 4, which had a very anime style, worked for me because the characters were largely well-written and there wasn't a lot of cheesy melodrama.
And while I agree with you about Bethesda to a large extent (I don't think there's a competent writer on that whole staff), I think you're doing Bioware a disservice by lumping them together. For me, Bioware has filled the void left by Square when it comes to well-written RPGs, and seem to strike a good balance between telling a good story and allowing some freedom for the player in terms of choice.
I have played about 5 different final fantasies, chrono trigger, kingdom hearts, that one on the DS in which badges gave you powers, and a few more i can't remember the names of. I got no more than an hour or 2 into them before giving up due to boredom, or in the case of one of the final fantasies annoyance at a giant robot spider thing (I think). With most the only thing that kept me playing that long was the sheer insanity of the storylines, which gave me some laughs.Garak73 said:Well which ones have you played?lunncal said:Personally, i have never found a JRPG i have enjoyed playing, mainly because the ones i have played seemed like really bad movies with an (only slightly) interactive battle thrown in every half an hour or so...
If there are JRPGs that are vastly different to this then i would like to try them, but as far as i can tell from my (limited) experience, they are all way too ridiculously linear.
Out of the JRPG's i have played, if you skipped the cutscenes you would probably end up with a hollow shell of a game, made up of a few tedious combat sections and nothing else. Admittedly though, i may have just been unlucky and played only the bad ones.Garak73 said:I am going to agree with you that cutscenes are far too long and often in MODERN JRPG's.
One of the downfalls of modern JRPG's is these cutscenes. It's one of the reasons why Final Fantasy XIII can't hold a candle to Final Fantasy VI and VII. Even X is linear with some bad cutscenes but this gen is just over the top with them. Luckily you can skip them in most games but that doesn't make it ok.
I am going to make a bold statement here but I believe this to be true. One thing that has harmed both WRPG's and JRPG's is voice acting. Even great voice acting takes something away from the player. Ya know when you read a book, you imagine the voices in your head? Well, you could do that up to the PS2 era for most JRPG franchises.
JRPG's never had great stories but adding your own imagination helped alot. Now your imagination plays a very small role a we see all the flaws.
Strictly speaking, no, however i switched the subtitles on a few times and always ended up reading faster than what was being said and skipping to the next part. I enjoy reading, but i do believe it is much easier to relate to a character that can actually speak than it is to relate to a block of text. I'm not saying it's impossible, but it certainly makes it easier.Garak73 said:Well, I skip the cutscenes on the second (or more) playthrough. Take Lost Odyssey, great game, the story was ok but not the second time through. I enjoy the battle and abilities system and that's why I play it.
Take FF 13, I played through it last week and I beat it (I have started it more than once). I got so bored with the story that towards the end I skipped the cutscenes. The story may have been great but it was poorly told. When it was over, I couldn't tell you what the story was. Of the cutscenes that I did watch, I had no idea what I was watching. Sadly, FF 13 had a crappy combat and leveling system so there is nothing to redeem it.
Speaking of voice acting, have you played Mass Effect without voice acting?
Shagdawg said:clockpenalty said:Shagdawg said:clockpenalty said:Kurenaino said:There is something to be said for forgetting about attempting to appease the west. I think that JRPG developers did a better job of connecting with western audiences when they weren't actively trying to make games for them, a trend I believe started directly after FF7.clockpenalty said:well... ff13 was not held up as an example of the 'good' jrpgs, although the battle system was excellent. It had a crappy story and is pretty annoying because, being the most visible, JRPG haters can easily pick on it and generalise
I put it forward just to show how the so-called stereotype of "angsty spiky haired teens with giant weapons" really has no meaning or basis, and is simply a cop-out used to justify irrational hate.
Lightning and Snow are pretty piss-poor as far as characters go. However they just do NOT fit into the stereotype.
Many posters have given valid,genuine reasons for hating JRPGs (linearity, slow pacing, grind, etc) these reasons are just as valid as giving 'complexity' as a reason form hating chess... ie Very, very valid and rooted in personal preference. JRPGs are linear by design, and it is perfctly OK to hate them because they are linear. Some people prefer a linear game, and they will prefer JRPGs. I personally enjoy both.
What I cannot stand are the idiots that mindlessly spew forth sweeping generalisations in the name of propagating the latest japan-hatred meme. Giant weapons, maid costumes, etc. For Gods sake people.
I still stand by what I said. The backlash against Anime and Japanese developed games is the source of this tide of bias against the poor JRPG. I say there is no solution or escape, except to simply abandon the west as a design target and let westerners request the games they want translated. Scale back the dev budgets and aim for domestic success, just like in the old days. Forget the west, the west is happy with Bioware and Bethesda games!
OR just ghostwrite games for bioware and bethesda and laugh as the ignorant pick them up and vehemently claim they are not 'japanese', like that person claiming Demons souls was somehow less japanese just because it was good!
PS: awful dialogue is also a valid criticism, though that should extend to anything translated from a foreign language. Most dubbed foreign movies have pretty awful sounding dialogue, but get a 'pass' because we are aware of their origin. I'm not advocating that we forgive japanese games for the dialogue issues, but chalking them up to 'laziness' is unfair: the mannerisms and speech patterns are difficult because of the cultural divide. If you watch japanese TV or movies, you will see that the weird grunts and apparently cheesy speeches are more-or-less the way things are done there.
I'm not a JRPG hater. Like I stated before, Chrono Trigger and FF6 are two of my favorite games of all time. JRPGs used to be THE genre I most enjoyed and anticipated. But I think you're kidding yourself if you believe they haven't been sub-par in general the last 10 years or so. Yes there have been some good ones, but I remember a time when a new release from Square was an EVENT in my circle of friends. Its not the case anymore, and I actually find that to be pretty sad.
I would buy the translation argument a little more if there weren't JRPGs that seem to be VERY well-written without all of the awful dialogue and grunting/moaning, like FF12 and Lost Oddysey. Even Persona 4, which had a very anime style, worked for me because the characters were largely well-written and there wasn't a lot of cheesy melodrama.
And while I agree with you about Bethesda to a large extent (I don't think there's a competent writer on that whole staff), I think you're doing Bioware a disservice by lumping them together. For me, Bioware has filled the void left by Square when it comes to well-written RPGs, and seem to strike a good balance between telling a good story and allowing some freedom for the player in terms of choice.
I'm ok with most of what you said. Just a bit of clarification:
1) Never mentioned bioware and bethesda in a negative light, nor did i appraise their writing. I lump them together as the so-called 'western' RPG makers. Barring glorified mod-maker obsidian, it seems that whenever people want to praise western RPGs they pick games largely from those 2 publishers.
2) Some times, foreign films are translated in an exceptional fashion. For example, CTHD did not have the 'huh?' plague that assails many chinese movie dubs, and Miyazaki movies are generally localised without a lot of grunting, moaning and melodramatic speeches. But if you switch the soundtrack on a Miyazaki film, and have developed an ear for a few japanese tropes (as you will after years of watching subbed anime) you'll see that those things were present on the original material.... it just so happened that the magic of an expanded budget made those things go away. Like I said, we shouldnt just excuse the poor dialogue, but understand that in its original context it was not 'poor'