clockpenalty said:
well... ff13 was not held up as an example of the 'good' jrpgs, although the battle system was excellent. It had a crappy story and is pretty annoying because, being the most visible, JRPG haters can easily pick on it and generalise
I put it forward just to show how the so-called stereotype of "angsty spiky haired teens with giant weapons" really has no meaning or basis, and is simply a cop-out used to justify irrational hate.
Lightning and Snow are pretty piss-poor as far as characters go. However they just do NOT fit into the stereotype.
Many posters have given valid,genuine reasons for hating JRPGs (linearity, slow pacing, grind, etc) these reasons are just as valid as giving 'complexity' as a reason form hating chess... ie Very, very valid and rooted in personal preference. JRPGs are linear by design, and it is perfctly OK to hate them because they are linear. Some people prefer a linear game, and they will prefer JRPGs. I personally enjoy both.
What I cannot stand are the idiots that mindlessly spew forth sweeping generalisations in the name of propagating the latest japan-hatred meme. Giant weapons, maid costumes, etc. For Gods sake people.
I still stand by what I said. The backlash against Anime and Japanese developed games is the source of this tide of bias against the poor JRPG. I say there is no solution or escape, except to simply abandon the west as a design target and let westerners request the games they want translated. Scale back the dev budgets and aim for domestic success, just like in the old days. Forget the west, the west is happy with Bioware and Bethesda games!
OR just ghostwrite games for bioware and bethesda and laugh as the ignorant pick them up and vehemently claim they are not 'japanese', like that person claiming Demons souls was somehow less japanese just because it was good!
PS: awful dialogue is also a valid criticism, though that should extend to anything translated from a foreign language. Most dubbed foreign movies have pretty awful sounding dialogue, but get a 'pass' because we are aware of their origin. I'm not advocating that we forgive japanese games for the dialogue issues, but chalking them up to 'laziness' is unfair: the mannerisms and speech patterns are difficult because of the cultural divide. If you watch japanese TV or movies, you will see that the weird grunts and apparently cheesy speeches are more-or-less the way things are done there.
There is something to be said for forgetting about attempting to appease the west. I think that JRPG developers did a better job of connecting with western audiences when they weren't actively trying to make games for them, a trend I believe started directly after FF7.
I'm not a JRPG hater. Like I stated before, Chrono Trigger and FF6 are two of my favorite games of all time. JRPGs used to be THE genre I most enjoyed and anticipated. But I think you're kidding yourself if you believe they haven't been sub-par in general the last 10 years or so. Yes there have been some good ones, but I remember a time when a new release from Square was an EVENT in my circle of friends. Its not the case anymore, and I actually find that to be pretty sad.
I would buy the translation argument a little more if there weren't JRPGs that seem to be VERY well-written without all of the awful dialogue and grunting/moaning, like FF12 and Lost Oddysey. Even Persona 4, which had a very anime style, worked for me because the characters were largely well-written and there wasn't a lot of cheesy melodrama.
And while I agree with you about Bethesda to a large extent (I don't think there's a competent writer on that whole staff), I think you're doing Bioware a disservice by lumping them together. For me, Bioware has filled the void left by Square when it comes to well-written RPGs, and seem to strike a good balance between telling a good story and allowing some freedom for the player in terms of choice.