Theres a difference between "learning to stab with a dagger right" and practicing a true profession with tutors along the way and skills that you pick up from party members. You are level one because ALL level ones start with knowledge and basic instruction on how to fight with their chosen weapon. Heavily experienced in knife use. Not heavily experienced in being a rogue/mercenary with little tricks and skills.RelexCryo said:I never said it was a bad game. In the original quote, the poster stated that there were plotholes, and a second poster quoted them stating that they had seen no plotholes. I corrected them.BiscuitTrouser said:In all fairness he/she did live in cut throat slums doing slightly shadey buisness for people. A merc like that would have skills comparable to your average arena participant.RelexCryo said:Well, there have been a lot of plotholes. Example: In the Dwarf commoner beginning storyline, a Dwarf rogue who is level 1 beats up canonically great warriors in a straight fight. It was immersion breaking.jacobythehedgehog said:I dont really agree with much you said.
This doesnt really sound anything like a Bioware game. I am not a big Bioware guy, but writting, epicness feelings, conversations, gameplay, writting and story is what bioware games are most known for. It is alright if you don't like Bioware, but I think much of what your saying is biast.LWS666 said:so, i've been trying to figure htis out for a while about why people think the mass effect trilogy and dragon age 1 were such great games. whennever i think about them i think they have bad locations that don't feel as epic as they're trying to be made out, an impenetrable story with many, many plot holes, bad writing where alot of the background is in the pause menu rather than weaved into the story, akward conversation options and bland, boring gameplay.
Its like saying Crysis 2 looks ugly. I may not like the game, but the game looks amazing, and it has very good and intense gameplay
OP: People think differently from you because people have different opinions. Deal with it. I LOVED ME1. Characters, dialogue, story, combat, RPG elements I LOVED TO BITS (thus why ME2 was a bit... meh for me) and brilliant back story. I actually related to characters. I did. Sometimes you cant understand someone else s opinion because... it isnt yours. You cant agree with them. Its not hard to understand.
Also if you say "EVERYONE loves it" I will bet you TEN MILLION DOLLERS in cash (i will provide my pay pall) that i can find someone who doesnt. You are not the only one. You are not special. People have a huge range of opinions.
A) If your character was a heavily experienced mercenary, they would have been higher than level 1.
B) The characters your fought in the arena were warrriors that had experiences that would have made them higher than level 1. And you fought them in a straight fight as a level 1 rogue.
This doesn't even scratch the surface of the plotholes in DA:O however. In the mage tower quest, the templars are overrun by....the very mages they are explicitly trained to fight. Templars have extremely high mental resistance so they can resist mind control, but many Templars get mind controlled. Templars have abilities designed to nullify all magic around them, but they get caught in magic prisons. Aside from which, mages are canonically supposed to be badasses, yet the tower is the first place you go, and consequently, the wizards are some of the weakest NPC's in the game. The fact that dwarves, elves and humans can all interchangeably wear armor makes the game more convenient, but also makes no logical sense due to the differences in size.
B:And you know this howwww? These are nobles son. Tutored perhaps with riches but ZERO field experience. I think that matches up nicely.
The mage tower can be the last place you go. Its open world and levels with you, you pick the order you do quests. That was blood magic. The EXPRESS reason it is banned so forcefully is because the mind control is insanely powerful. Templar's are not immune to magic. The idea is that all of them can swiftly destroy a single abomination, perhaps a few if a ritual goes bad. Its about an even fight if the ENTIRE tower erupts into revolt which none of them predicted it would. Abominations are far more powerful than regular mages, its freaking daemon possession. Ill grant you this one, however ill counter with the fact that since the thread is about BIOWARE games, Mass effect accounted for this fact.