This.BLAHwhatever said:3 Words
Atmosphere
Intelligent story
The game is not perfect (hardly any game is), but the setting is far more interesting than 90% of the (already crowded) FPS campaigns.
This.BLAHwhatever said:3 Words
Atmosphere
Intelligent story
Just because Bioshock is more interesting than most other FPSs doesn't make Bioshock great, it's just the bar is set too low. The story has huge issues when you start asking questions and the game has pacing issues.hermes200 said:This.BLAHwhatever said:3 Words
Atmosphere
Intelligent story
The game is not perfect (hardly any game is), but the setting is far more interesting than 90% of the (already crowded) FPS campaigns.
I didn't have issues with the story (maybe because I am not a big fan of Rand).Phoenixmgs said:Just because Bioshock is more interesting than most other FPSs doesn't make Bioshock great, it's just the bar is set too low. The story has huge issues when you start asking questions and the game has pacing issues.hermes200 said:This.BLAHwhatever said:3 Words
Atmosphere
Intelligent story
The game is not perfect (hardly any game is), but the setting is far more interesting than 90% of the (already crowded) FPS campaigns.
My issue with the plot has nothing to do with how well it utilizes Rand's philosophy, it has to do with the fact Fontaine's plan makes no sense. Yes, Bioshock is a lot better than most shooters and it's a good game but it's at best an 8/10 game (I use the whole scale so 5 would be average and I don't hand out 8s and 9s like most review sites do). This thread isn't concerning whether or not Bioshock is good but why people think it's great since so many people love Bioshock.hermes200 said:I didn't have issues with the story (maybe because I am not a big fan of Rand).
As I said, not perfect, yet better, more interesting, original and fully realized settings than a lot of other games. For me, that is a definitive plus.
So, if you like campaigns in console FPS, chances are Bioshock will help you understand how stale the genre really is. Although gameplay is not its strong suit, Rapture is light years away from generic Arab ruins, generic Russian tundra, generic New York urban area, generic jungle and generic warehouse.
I would say it does makes sense, but that is beyond the point of this thread.Phoenixmgs said:My issue with the plot has nothing to do with how well it utilizes Rand's philosophy, it has to do with the fact Fontaine's plan makes no sense. Yes, Bioshock is a lot better than most shooters and it's a good game but it's at best an 8/10 game (I use the whole scale so 5 would be average and I don't hand out 8s and 9s like most review sites do). This thread isn't concerning whether or not Bioshock is good but why people think it's great since so many people love Bioshock.hermes200 said:I didn't have issues with the story (maybe because I am not a big fan of Rand).
As I said, not perfect, yet better, more interesting, original and fully realized settings than a lot of other games. For me, that is a definitive plus.
So, if you like campaigns in console FPS, chances are Bioshock will help you understand how stale the genre really is. Although gameplay is not its strong suit, Rapture is light years away from generic Arab ruins, generic Russian tundra, generic New York urban area, generic jungle and generic warehouse.
hermes200 said:I would say it does makes sense, but that is beyond the point of this thread.
I already said why I think its great (can't speak for other people, but I guess I am not alone in my opinion). I happen to appreciate games that have personality and do interesting things, even when those things not always work. That is why I also love most of Tim Schafer's games, even though I know they are flawed in one way or another. To me, an interesting premise is more important than net code or frames per second.
What, in your mind, is the difference between hitting reload, and being rezzed at one of the vita chambers?CannibalCorpses said:I played it all the way through but i didn't really enjoy it that much, too easy...you can't die! What is the point if death isn't the end? It's like assassins creed lol
I never once used a vita chamber. Brass Balls FTW.Zechnophobe said:What, in your mind, is the difference between hitting reload, and being rezzed at one of the vita chambers?CannibalCorpses said:I played it all the way through but i didn't really enjoy it that much, too easy...you can't die! What is the point if death isn't the end? It's like assassins creed lol
This just shows how little thought you put into bioshock.Phoenixmgs said:why would I shot bees at enemies when I can set them on fire or freeze them?
What the hell is the problem? So the game is not entirely horror/suspense, only certain sections are.Bioshock does lose it focus after a few hours as Bioshock is part horror game at the start. You have the ghosts and you have that one scene in the morgue (that's about a foot deep in water) where IIRC you hear a splicer, walk in and there's nothing there, and then he pops out after you think you're safe. And that one scene where the lights go out, and you get attack by a bunch of splicers. The game shows you all it's enemy types too early as well. Those kind of situations almost completely disappear after a few hours. And, it's not until the Sandra Cohen section with the statues that the game tries to scare you again.
Defend? Defend the excellent plot from what? You've said nothing that could possibly need defending, except the asinine offhand comment that Fontaine's plan was "dumb". When it was actually freaking ingenious and worked perfectly if only for your unpredictably disruptive influence. The plot is one of the most lauded in recent video game history, most significant because it is a true video-game plot and not a movie with gameplay interspersed (MGS4).And, you failed to even attempt to defend Bioshock's bad plot. It has some interesting and great ideas but it failed to deliver a quality narrative. Bioshock's twist was great but when you start asking questions, it all falls apart. COD4's narrative was actually better.
Name me some games that does a better job at the political, social, moral and historical themes than Bioshock? (that isn't a de-facto movie like MGS4's TV-series length of cutscenes)6_Qubed said:No, Bioshock was not the great ethics-examining masterpiece it was hyped up to be.
One of my favorites ever.Justice4L said:Am I the only the only person who thought that Bioshock was deeply average?
Sure the story was decent with a few cool plot twists but that didn't make up for the tedious gameplay which became boring and repetitive. People kept on praising the story when games like Fallout and Mass Effect's story is 10x better. They also have better gameplay. I don't hate the game, I'm just pretty underwhelmed.
Does anyone else think it was average or do you think it was great?
I play differently when i have no choice, the challenge is set by the game and i know what i'm aiming for. When i set personal challenges they are always too hard and if not hard enough at the start then certainly once i get to half way. It's easier for bragging rights with my mates aswell, they would be dubious if i said i'd done it but with a game defining mechanic there on display its easier for them to understand.Zechnophobe said:What, in your mind, is the difference between hitting reload, and being rezzed at one of the vita chambers?
Moral choice? Kiss baby or eat baby, either way you get what you really want which is power ups. It pretended like you were getting less by being good but since the game only takes a few select advancements to make it easy there was no choice. The only real choice was whether to bother getting them at all.Treblaine said:snip
Why would I need a homing weapon to find or kill enemies? It's not like any of the enemies are tough to kill. I have surround sound, I can tell by listening where the enemy is.Treblaine said:The bees are a homing weapon. If you don't know where the enemy is, retreat around a corner and shoot bees in the general direction which will seek them out to stun them, damage them and from the noise they make indicate where they are.
Yeah, "most" of the time you deal with lone splicers... except when you don't. There are countless incidences when you are attacked with waves of enemies or otherwise large groups. Then Enrage is very useful.
The game was part horror, had horror elements, it wasn't straight horror, and it gave up on that a few hours in. I'm not asking for ALL or NO horror, I'm asking the game to not give up on shit that it was doing well.Treblaine said:What the hell is the problem? So the game is not entirely horror/suspense, only certain sections are.
So WHAT!?
How is this bad? Should it be either ALL horror or none at all? Are you really that hard headed to object to this variety? So the game has varied pacing and fitting tonal variance, how is this a criticism? It isn't.
What next, are you going to bash the game for the wonderful art design and presentation? Is every unique aspect of the game terrible? Bullshit. How about you give me some REAL reasons why you don't like this game, I think it has something to do with it being too complicated (you do endlessly spam noob plasmids).
Treblaine said:Defend? Defend the excellent plot from what? You've said nothing that could possibly need defending, except the asinine offhand comment that Fontaine's plan was "dumb". When it was actually freaking ingenious and worked perfectly if only for your unpredictably disruptive influence. The plot is one of the most lauded in recent video game history, most significant because it is a true video-game plot and not a movie with gameplay interspersed (MGS4).
What part of it is dumb? What part of it does not make sense? It makes perfect sense and is so ingenious that it only fails thanks to Tannenbaum's interference and a lot of luck and persistence on your part.
Please, explain to me how cloning Ryan to make an agent to beat his security systems to use as an assassin is a dumb idea? Are you really so arrogant to think all you have to say is "this game is guilty of having a dumb plot" and not present any evidence, not even indicate any, to have you opinion accepted?!?! And THEN act aghast that your unsubstantiated claim is not "defended" against, somehow claiming victory on this point.
Ah yes, "commenting", you obviously comment by saying everyone else's views are worthless. I don't care if you love the game, but don't put others down because they don't share your views. All your posts are just you being scared that maybe one of your favourite games is not loved by everyone. Your views are just aggressive, not smart, not interesting, just aggressive. You also fail to read my post clearly for the upteenth time, why do I bother talking to someone who won't read my posts and instead start spitting fanboy juice.Treblaine said:I don't have to undermine your opinion, it was already an unsubstantiated and irrelevant by yourself. I'm merely commenting on it.Justice4L said:*snip*
You have't got anything to say, it's clear you are a waste of time, giving nothing but meaningless conjecture and arbitrary contrarianism without even an attempt at a coherent argument.
Hell, you accuse me of putting words in your mouth then confirm my assessment of you:
"I actually didn't like how it showed the girls as materials"
It did NOT show them as materials, if you did see them as nothing but that and you murdered them then you EARNED the bad ending where you essentially start a nuclear war. You play a child murderer, who murders children for quick gains. That makes you an evil bastard.
Double-talk is your only tool, but I can see right through it. I see how you flip flop CONSTANTLY on every point. As soon as I prove the game is not one thing you then say it is the other extreme, that is pure madness. From too Linear to too much backtracking.
Your word is WORTHLESS!
"It loses tension when it turns into a fetch quest game. Simple."
No. That is nonsense. It may make sense in your head but it does not make sense outside your mind in the real world where things like logic and reason matter.
If you don't like the game because it just doesn't suit your personal tastes, but admit that it is a good game: fine. But your problem is you seem to think your personal taste should somehow automatically make the game crap.
I don't like sports games, I hate them and would rather dig a ditch than have to play Madden 2012. But I am not such a jerk as to say madden is "deeply average" or a 6/10 game just because it does not fit my tastes. Quantified scores have to be objective, that is the whole point of scoring.
Yeaaah, I ain't buying it. I think you just plain did not know this. And if the enemies were easy, where are lots of difficulty settings.Phoenixmgs said:Why would I need a homing weapon to find or kill enemies? It's not like any of the enemies are tough to kill. I have surround sound, I can tell by listening where the enemy is.
There are not "countless" times where there are groups of splicers. It's rather rare in Bioshock to be attacked by multiple enemies and even then it's easier to just deal with them. Enrage actually takes longer to kill them than doing it yourself.
This fails to be a criticism. This doesn't make the game "bad" or sub-par. Only "different from the way you would do it"The game was part horror, had horror elements, it wasn't straight horror, and it gave up on that a few hours in. I'm not asking for ALL or NO horror, I'm asking the game to not give up on shit that it was doing well.
oh you idiot, The vita-chambers wouldn't have saved you from Code-yellow, that was how he was supposed to have gotten rid of you as Vita-chambers didn't heal that. Only thanks to a lot of searching on your part, help from Tannenbaum and Suchong's paranoia were you able to barely get a cure in time.Why are you bashing on cut-scenes? Cut-scenes are almost always better than not having a cut-scene because during those "not cut-scenes," you normally can't do anything but move your character around like an idiot. I'd rather have the scene properly framed to get the most emotional impact from it. Enslaved wouldn't have been nearly as good if there wasn't cut-scenes with proper cinematic framing. If there is something to do and gameplay to be done during dialog, that means I'm not paying full attention to the dialog since I need to focus on other stuff that could be just trying to stay alive. In Bioshock, during the radio transmissions and diaries, I just stood still while listening so I could have my full attention on the dialog. Bioshock's storytelling method worked for Bioshock but for the majority of games, this doesn't work as most stories aren't told through radio communications and audio diaries.Ryan knew about the brainwashing/conditioning. Ryan could've used it on Jack to make Jack not kill him; "Would you kindly not kill me?" I'll buy that Fontaine didn't know that Ryan knew about that. However, Fontaine had to have known about the vita-chambers, one reason had for his plan was that Jack couldn't be killed. So, he had to know the vita-chambers worked with Ryan's DNA. So, sending anyone to kill Ryan is stupid because Ryan is unkillable by physical attacks due to the vita-chambers. A better idea would've been for Jack to poison Ryan's food or water supply. There is no way Fontaine would've had knowledge Ryan disabled his vita-chamber and wanted to die. If Ryan just decided to live, he would've lived. Fontaine's whole plan was dependent on Ryan himself wanting to die and not Fontaine being the cause of his death.