System Shock 2 I prefer because of the deeper gameplay. Bioshock basically copied and streamlined SS2 to make the gameplay more fastpaced, but I enjoyed the inventory and skill management that was lost in the transition. Bioshock was a fairly simple shooter with hacking mechanics thrown in, and there's nothing wrong with that but I like having more options to get through the game. It is also far creepier, Bioshock had its moments but overall I didn't think the atmosphere wasn't particularly tense. I think SS2's scarcer ammunition and messed up soundbites are the main contributor for that. Of course, some SS2's gameplay mechanics are a bit wonky. Bioshock's combat obviously feels much smoother, though not appearing to be born with a gun in each hand suited the game's atmosphere rather well and added to the feeling of being stuck in a place you really shouldn't be.Treblaine said:No, I mean what ways where they better.Vonnis said:A better job of what? If you just mean "games I enjoyed more", that would be System Shock 2, the S.T.A.L.K.E.R. series, Deus Ex (old one, haven't bought the new one yet), Morrowind, Mass Effect 1 & 2, to name a few. If you mean something more specific, be more specific.Treblaine said:Name a game that does a better job then.Vonnis said:I enjoyed Bioshock for the gameplay (which although not particularly original was pretty well done) and the setting. If Rapture had just been some old military installation or another location we've seen hundreds of times before, I probably wouldn't have enjoyed the game as much.
The story didn't really do much for me. Frankly I don't understand why that gets so much praise; it wasn't particularly deep (which most people seem to claim it is), the "amazing plot twist" could be seen from miles away, and I don't think it was all that original.
Still, a fun game because of the setting and (IMO) smooth gameplay, even if it is one of the most overrated modern games out there.
Maybe you like them for dumb reasons, I don't know. You need to give an actual REASON not just your bare opinion. Everyone has an opinion on something.
The S.T.A.L.K.E.R. games are simply the most atmospheric games I've ever played. It's mainly the setting I believe; very few games are this immersive, and there's an interesting clash between the realistic and unrealistic. I can explore the Zone for hours without getting bored of it. To be honest I'm not sure what it is about the S.T.A.L.K.E.R. games, there's just something about the setting and the events taking place that draws me in and refuses to let go. I really like Rapture as well but it isn't as interesting to me as the Zone, even though one could argue most of the Zone is just like walking through a woodland area with a rusted car here and there. It feels more alive, if that makes sense.
Deus Ex stands out for its grand storyline, and to me the way upgrading/augmentation of the body and the consequences thereof are handled in the game felt deeper and much more interesting. In Bioshock, there's hardly anyone who isn't a splicer. In Deus Ex, there's people with a wide range of augmentations, and plenty of people who have none. Gunther Hermann's feelings on becoming obsolete were a lot more interesting to me than any number of splicers or capitalist dreams. Like SS2, the gameplay mechanics are deeper, leading to slightly wonky combat, but a lot of ways to achieve your objectives, which I prefer to Bioshock's "go there, stand here and hit F, now kill the three waves of four guys each".
Morrowind is a completely different kind of game again, again with a cool setting (much better than Oblivion, but that's a different topic altogether). The storyline is something you can ignore completely if you so wish, but as it has the player go from nowhere to some hybrid between Hitler and Jesus it is decidedly awesome. I also love being able to do whatever the hell I like, but that's not a fair comparison because it's meant to be a completely open game world, whereas Bioshock is meant to be a fairly linear shooter. Leaving that out of the equation, Morrowind wins by being more immersive and atmospheric.
Mass Effect again is a completely different genre, but the story, as much as it was a sci-fi cliché, felt well done and I actually gave a crap about the characters I met and the events that took place. I cared a lot more about the story than in Bioshock, in fact I didn't really care about Bioshock's story at all.
In conclusion: gameplay was solid, setting was interesting but as the game progressed the novelty kind of wore off, and the game failed to create the atmospheric experience I've had with other titles (see above). The game's plot didn't really do anything for me. Bottom line: a solid, fun shooter, but nothing that really stands out, certainly not the things most people praise it for (story and atmosphere).