Why does gender only have to be asthetic?

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lacktheknack

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Jan 19, 2009
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Vivace-Vivian said:
For example, women tend to be more dexterous.

Shall we lower the dexterity of men to be more 'realistic'?
Definitely. That's the point.

But then again, the ideal system would be to be entirely customizable, so that design choice would be a little less important.

But of course, if the muscle cap for males is higher than females (as it is in reality), then why not have the dexterity cap be higher for females than males (as it probably is in reality)? You can still have very dexterous men who can do epic feats of acrobatics and extremely fast lockpicking, but a top-of-class woman would out-maneuver them.
 

PipPup

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Apr 22, 2011
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I could see a problem existing with some interpreting it as a form of sexism becaused people are more than just their gender. Sure, we can determine it by how they look, but in the end they are just people have been assigned a gender randomly. People are people; they are not what society expects them to be based on gender.
 

ironduke88

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Mar 20, 2010
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Sapient Pearwood said:
Indecipherable said:
I think you need to come back to reality. Men have a lot more testosterone which builds muscle. Men have significantly heavier frames. Men are stronger, more durable and physically far more dominant. Because games tend to be about this kind of thing - focussed around endurance and other physical activities - a female character in any kind of realistic setting is going to be penalised.
I think you're exaggerating the differences. There would be some difference but not to the point where you'd have to get into rebalancing stats. Also remember that unarmed combat rarely comes into it so talking about MMA doesn't make much sense, you can easily find a weapon that compensates for a lack of upper body strength.
Exactly some of the best fencers I know are women.

Furthermore, yes if we are talkind population averages men are more likely to be stronger. However, look up the female world record holder for the clean and jerk Jang Mi-Ran. I bet she lifts more than anyone else on this website... 187kg is a lot of weight to be going over your head.
 

Boaal

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Dec 30, 2008
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The uproar that doing anything but aesthetic change to gender wuld cause? It'd be huge. There would cries if 'sexism' EVERYWHERE.
 

Savagezion

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Mar 28, 2010
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o_O

Referring to FO:NV specifically:
Why not just set your SPECIAL strength stat to 1 or 2? I have ran a guy on it with 2 strength before. If I were to make a "dainty" female in stats I would give her a low strength, to spend more points in agility. All the other stats are more based on the person than the gender. Muscle mass hinders agility.

As for the powder gangers, I l prefer the faction system over a stereotype of a convict gang. The world of FO makes one need to be more cautious of strangers so much so that even getting a hooker would mean you would want to verify her clientele's dicks aren't turning green and falling off. You don't just have STD's to worry about but also radiation and shit. As well, most people in this world have survival instinct and expect the worst from people and are prepared to have to fight against it. Raping a random woman doesn't seem like something one would consider in that world without knowing a large risk was involved. Especially, when it seems every town is populated with at least one prostitute.

Women have an agility edge over men. As in even the strongest women will always be more flexible than the strongest men because muscle mass hinders males. So women should have a natural bonus to dex/agi and men should have a natural bonus to strength. But if it were based on realism, we are talking a ~20% bonus.
 

Inkidu

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Mar 25, 2011
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I've got it:

These are the differences typically between men and women.

Women are relatively more resilient to pain, they see better, and generally have faster reflexes. They think more emotionally.

Men are stronger, we tend to be more forward, intimidating, and more rational thinking. (I'm not saying give men an extra point of intelligence over women *panic*)

So someone else figure it out, I'm happy with the same-same. I do like the daring studios that change up the dialogue for men and women though.
 

Savagezion

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Or have women's dialogue options always have to do with emotions and how a woman can do anything a man can.
 

TheIronRuler

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Mar 18, 2011
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We could have a game that focuses around child birth or a game in which you play a *male genitelia* model.
These are the two games I can think of that really seperate between men and women.
 

Iron Mal

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Veterinari said:
Wrong on two counts, I'm afraid. The outcry wouldn't happen in, say, a fully randomized system in generating npcs in an rpg or characters in The Sims or whatever. Y'know, doing things on the scale where statistics would actually have a point. The problem would arise when saying that women can only reach Strenth 17/18 and can't go below Charisma 2/18. Because it works against the entire purpose of having a character creation option.
The second misassumption is that the outcry would come from women alone. I know I'd see it as a load of bollocks intent on forcing me to play a game shaped by stupid gender conservative ideas.
The purpose of character creation in games does allow for people of exceptional physical and mental power to be created but when we step back and look at this from a developer's point of view we also need to remember to have a base stat line or average for NPC citizens who walk the streets of a game world, just because your Amazonion superwoman can juggle planets and solve the unsolveable with years of training doesn't mean that Mrs. Miggins from the local pie shop can. Whenever we deal with character creation in a game for a player it is almost always dealing with somebody who is an exceptional individual (even the ones who are supposed to be regular people have something extraordinary about them).

Character creation has always had limitations on what can be taken for what character type in the past, the Baldur's Gate series had limits on what you stats could be based on your race and class (hell, in Oblivion it pretty much outright says that the Redguard, AKA the black dudes, are mostly only ever good at hitting stuff really hard and aren't capable of being powerful mages).

You're still playing a game shaped by 'stupid ideas' but you're not complaining because you can have your elf (-1 strength and constituion, +1 dexterity and intelligence) look however you want and still play the same.

I like how you defend implementing one statistic into gameplay while discounting the other. Girls have better grades than boys in school, for one thing. There are few facts as satistically proven as that one. And this is true pretty much everywhere where women are allowed to educate themselves. Now, I'm not the one defending implementing statistics as attributes in a game, but if you are going to do that then you need to own up to all statistics, not just the ones that wouldn't be insulting to you.

Now, I'm not saying that because you're a guy (I assume) you did bad in school. But that's exactly the same kind of assumtion you're making in the rest of your post. Because most men are stronger than most women you assume that every female character should be penalized. That's like saying that just because males statistically have a higher level of criminal behaviour every male character in a game should have +1 Crime Points, or whatever. Now re-read that last sentance and add the word "black" in front of where it says "male" and I think you ought to begin to see where the problem is.
What is it about men being physically stronger on average that you find so unbelieveable?

Have you seen female body builders? They're scary and aren't too far away from looking like men with long hair and make up (if you don't believe me then do a google image search of 'female body builders', you'll probably wish you hadn't afterwards).

I actually did alright in school (for the most part) but I do still have to question why it is you so staunchly defend the notion of women being smarter than men because they do better at school (a statistic which actually reverses itself when we start looking at higher education such as college and university), something you fail to acknowledge is that schooling and academics doesn't actually reflect a person's intelligence (don't get me wrong, it can help but it isn't the be all and end all), it's rare that I will say this but in this instance you are wrong.

Intelligence is a very hard thing to measure because it's definition is so wide, there are different kinds of intelligence, not all of which are focused around the school model of remembering and regurgitating facts for the examiners to mark.

A doctor and an artist both are argueably intelligent people but the thing is that they would posess different forms of intelligence and express it in different ways, unless you're trying to tell me that women are smarter in every way possible in every field and understanding than men are universally then I think my statement of them being fairly equal and it being based more on individual differences is a closer representation of reality (sorry, but muscle mass is something that is reliably measureable, mental capacity is largely intangible).

As for the idea of giving men/black people a +1 to crime, last time I checked one is rarely required to have a crime stat in a game and I'm also fairly certain that criminality isn't a physical attribute so much as a lifestyle choice, are you suggesting that next I raise the point of what if someone impliments a sexism stat? All men have to take a +1 then I would assume (whilst women would have a permament and incorruptable 0 there)?

If you're trying to make a point of stats being based on stereotypes (to be fair to come up with the average or base statline you'll have to resort to a few stereotypes, there is a reason we have them) then that's why it's important to get the right stereotypes to represent a given group rather than just trying to pretend that stereotypes don't exist and are the work of the devil (you earlier made an implication that as a man I probably had a bad time at school and thus would probably be lacking in intelligence and mental acuity, that's a bit of a sexist stereotype, isn't it?).

Uhm. So women have an easier time to persuade people to listen to them? I think you'll find that this assumption flies in the face of pretty much every workplace investigation, ever. One of the most commonly cited complains of women in workplaces is the fact that they have such a hard time being heard compared to their male counterparts.
And that piece of evidence flies in the face of a lot of psychological studies and investigations which have shown that women are more approachable and open, they tend to share and discuss their problems with others (groups of friends who are referred to as 'social networks, and not as in Facebook for clarity), women are also noted as on average posessing a greater command of language and speech than men (due to how they utilise the different halves of the brain differently to men).

Let me put it to you like this, if you were stopped by a woman in the street and asked for directions, would you help?

Now what if you were stopped by a man who asked for directions? (I had to do a study on this, in most cases I found that people were more friendly and open to the women asking for help).

Jesus, women don't get the smartness thing because "this one is more down to individual differences and upbringing in my experience than gender" and you still let this fly?
Seeing as I already debunked your issues with the difference in intelligence then yes, I'm still going to let my previous statment fly about men being more proactive in dangerous situations. Historically (don't believe me then look up incidents like the Titanic), in a disaster involving people the top priority was to evacuate women and children first, men were also expected to sign up en mass for both World Wars (and not doing so was percieved as a sign of cowardice and weakness, in other words, you weren't a 'real man', in some ways this expectation for men to be brave and steadfast is still in place today).

For a long time bravery has been held as a very manly virtue and this probably goes to explain why the majority of protaganists and heroic individuals within games are men, it's a standard that our culture has held for a very long time, of course you get exceptions but women are under less impetus to posess this characteristic, it's ok for women to stand back and let the man go first and men have to accept this as just being the way things are.

I've said more or less the same thing, but meant it as a positive. As Yatzee said "She's a lady, just deal with it, yo!"
I can't say I ever recall Yahtzee saying the word 'yo' but while it's good there are people who don't oppose this it doesn't change the fact that there are people who do when their arguement rarely involves other characters who do the same thing.
 

thewightknight

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Dec 27, 2008
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Changing the way others react to the character based on gender is fine, but changing what they are capable of is not.
I'd take a lot to go into why this is the case, but I don't have the ability to do that right now. Suffice to say it is a combination of the free agency Extra Credits recently spoke of, the fact that games are -virtual- reality partly intended to help us get away from normal life, and it simply not being fair to the many girls who could kick your ass.
 

thewightknight

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Dec 27, 2008
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Hydro14 said:
While choosing a certain species or race in a game may be restrictive, there is no 'best' option. It's unclear why having a character's sex play a similar part as a component in a character's 'build' is considered morally grey.
That's an easy one: elves, goblins, dwarves, orcs, whatever? Don't exist in reality. Men and women? Mmhmm.
Also, the "races" that exist in games aren't "white humans" and "black humans" or even "white elves" and "black elves". They are entirely different species, which makes a difference far more understandable. When you start basing it on skin color only, then there will be an issue.
EDIT: Gah, apologies for the double post.
 

AtheistConservative

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May 8, 2011
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GloatingSwine said:
Indecipherable said:
I think it counters it perfectly. Men are stronger on average and also have greater maximum capacity. Therefore are stronger, therefore should be represented as such in a game that aims to reflect reality.
No-one wants to play an average person in videogames. Being average is what people play videogames to get away from.

Any character you play as in a videogame where this kind of physical prowess matters is already an exceptional specimen, so the concept of what is average for men and women does not apply to them.
While its true that there are very strong women in the world, that still doesn't change the distribution of strength. For instance if you look at the amount that a female who is 1.96 standard deviations above the mean (top 2.5%) and what a male who is also 1.96 standard deviations above the (male) mean can lift, there will be a noticeable difference. Thus not only would a 5/10 for a male would mean a higher strength than 5/10 for a female, but a X/10 male vs. X/10 female as well.
 

AtheistConservative

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May 8, 2011
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Game balancing makes this difficult to do, i.e. if a stat is reduce from females either some other stat boost must be given back or a stat must be reduced for men. In my opinion Oblivion does this pretty well.

If the developers choose not to keep the game balanced, for instance making women weaker with no compensation, then they're open to claims of sexism, justifiably so.

Including women in games is difficult due not only to increased modeling time, but especially because their portrayal is complex. Its difficult to not have characters fall into any archetypes, and be represented as real humans regardless of gender.
 

badgersprite

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Sep 22, 2009
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Oblivion started off with different base stats based on gender and species.

The thing with this is that you have to balance it in some way so it doesn't discourage people from playing different genders. Like, for example, men may be physically stronger and be able to carry more stuff, but women may be more dextrous and have more stamina or ability points.

However, a flaw I want to point out about this in regards to something like Fallout is that it stops people from determining their own character. This is the opposite of what you want to do. In something like Oblivion, you have a variety of races, each with their own gender, so it gives you so much choice that you're not impeded, because all those attributes are going to be improved over time as you level up anyway. In Fallout, once you pick those stats, you're STUCK with them, and that limits your play style to, what, two choices, where you can't customise stats or change them at all?

This is why it would have to not affect stats, but be like a perk that's added on separately, if at all.

Besides, the whole thing about how people treat a woman leads to some pretty bad assumptions. Powder Gangers on the road already immediately attack you on sight regardless of gender. They're trying to kill your ass. How do you know if they're attacking with the intent of looting you or raping you regardless of gender? Are we going to be cool with a game that implies all men are rapists? Never mind how that would affect the rating of a game. And when you're a total badass with a million different varieties of guns on you, having people be all "LOL GIRL" doesn't really make any sense.

So, yeah, the thing is that this is a complex issue in and of itself, and combining it with game design is ultimately more likely to lead to more problems than it's worth, as it limits gamers' choice and leads to some serious unfortunate implications.
 

M Rotter

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Dec 18, 2010
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Why have stat differences at all that reflect the real world? Why leave it up to the developer, especially when anything they do to make the genders different will cause controversy usually? Make the stats even and build the character how you think they should be built. Its up to the developer to make a game that is realistic by acknowledging your gender at some point but in terms of actual character building, that's stupid. If you choose a female warrior and are also thinking about gender complexities and decide that her being super buff doesnt make any sense to you, make her agile, dont pour points into strength. The developers are giving you the choice to role-play with a blank slate. They decide everything else about the game but you are given the choice to build your character however you want, based on whatever you want.