I personally do not have an iPad, iPod Touch, iPhone or any other Apple product (infact, other than regular iPods, you do not see Apple products frequently in Europe), nor have I played games on any of them. So while I am going to express my view on the matter, I want to make it clear that I have no personal experience with the platform and that you should take everything I say with a grain of salt.
Having said that, I think the iPod Touch does qualify as a gaming platform. Why wouldn't it? There have been games on handheld devices for many years now. Take cellphones for example. They have had games for years now. I have a really old phone, a Nokia 6070. Yet, I can play many games on it. Infact, if I go onto Vodafone Live (my local mobile provider is part of Vodafone), I can find many famous IP's among the titles. Assassin's Creed, Age of Empires III Mobile, Tetris Revolution, God of War Betrayal, Pro Evolution Soccer 2010 etc. So if mobile phones can be a gaming platform , I don't see why the iPod Touch cannot be considered one, especially with the large library of games it has.
However, there is another reason why I mention mobile phones specifically and that is beacuse, as a gaming platform, I would sooner compare the iPod Touch to that rather than platforms like the DS and PSP. While all of them qualify as "handheld gaming devices" in a sense, I don't think the iPod Touch or mobile phones serve the same function in gaming as something like Sony's and Nintendo's handhelds. Portable gaming systems like the PSP and the DS are unique in the fact that they are used both as a portable system as well as a dedicated system. People not only use them to play on the go, they also use them to play certain games on hours on end.
In comparison, that is not something people look for in mobile phone and iPod games. While I am sure there are people that do lose hours to playing any specific game on their iPod or mobile phone, that is not the reason the majority of people play these games. More often than not, they play them just to pass the time during a short break while at work/school, while stuck in a traffic jam or when they don't have a newspaper/magazine to read while on the toilette. Adam Sessler, the editor-in-chief on G4TV, actually talked about this topic recently in one of his Sessler's Soapboxes and he referred to iPhone games as "every-so-often games", which I think is a fitting description. Overall, while there certainly are exceptions, the consenquence of such an attitude is that there is a primary emphasis on short, cheap and somewhat simple games.
Ultimately, I think the answer to the question "why do so many people not consider the iPod Touch a serious gaming platform?" can be seen if one looks at how much money are people willing to give for a game on the iPod. While a more expensive game isn't necessarilly a better one, it can serve as an indicator as to how much people are willing to invest into playing on a specific system. Generally, the greater the price of a game, the more people will expect to gain from the title. But if all they are looking for is something to pass the time during a short break, they will not be willing to drop 40$, 50$ or even 60$ merely for such a purpose (especially since there are free games to be found on the App Store).
That, I think, is the crux of the problem. If nothing else, this thread has proven that the iPod Touch is a technically very proficient system, even moreso than the DS and PSP in some aspects. But as long as people are only in the market for cheap "timewasters", that is what developers are going to be primarily creating. Even if there are titles that try to tap into the platforms potential, it's all for naught if developers cannot afford to put a bigger price tag on it in order to compensate for a more expensive development process. As long as that remains the case, iPod games will never be able to achieve the same quality, length and production value as titles on the PSP/DS, let alone as those on the PC/consoles. Developers have to make money in order to ensure their existance and they won't achieve that by creating games of the same quality as those on the PSP/DS, while selling them at one-tenth of the price.
Waw, this post took longer than expected, especially since I would hardly consider myself knowledgable on the matter. >_< As I said, I do not have personal experience with iPod games. Nevertheless, here is my opinion, so...take it as you will.
On a completely unrelated note, I recently bought a Game Boy Micro and, I must say, I love it. Very practical and ergonomic, while quite stylish at the same time. Yokoi-san, may your soul rest in peace. This little gadget truly was your chef-d'oeuvre.
Having said that, I think the iPod Touch does qualify as a gaming platform. Why wouldn't it? There have been games on handheld devices for many years now. Take cellphones for example. They have had games for years now. I have a really old phone, a Nokia 6070. Yet, I can play many games on it. Infact, if I go onto Vodafone Live (my local mobile provider is part of Vodafone), I can find many famous IP's among the titles. Assassin's Creed, Age of Empires III Mobile, Tetris Revolution, God of War Betrayal, Pro Evolution Soccer 2010 etc. So if mobile phones can be a gaming platform , I don't see why the iPod Touch cannot be considered one, especially with the large library of games it has.
However, there is another reason why I mention mobile phones specifically and that is beacuse, as a gaming platform, I would sooner compare the iPod Touch to that rather than platforms like the DS and PSP. While all of them qualify as "handheld gaming devices" in a sense, I don't think the iPod Touch or mobile phones serve the same function in gaming as something like Sony's and Nintendo's handhelds. Portable gaming systems like the PSP and the DS are unique in the fact that they are used both as a portable system as well as a dedicated system. People not only use them to play on the go, they also use them to play certain games on hours on end.
In comparison, that is not something people look for in mobile phone and iPod games. While I am sure there are people that do lose hours to playing any specific game on their iPod or mobile phone, that is not the reason the majority of people play these games. More often than not, they play them just to pass the time during a short break while at work/school, while stuck in a traffic jam or when they don't have a newspaper/magazine to read while on the toilette. Adam Sessler, the editor-in-chief on G4TV, actually talked about this topic recently in one of his Sessler's Soapboxes and he referred to iPhone games as "every-so-often games", which I think is a fitting description. Overall, while there certainly are exceptions, the consenquence of such an attitude is that there is a primary emphasis on short, cheap and somewhat simple games.
Ultimately, I think the answer to the question "why do so many people not consider the iPod Touch a serious gaming platform?" can be seen if one looks at how much money are people willing to give for a game on the iPod. While a more expensive game isn't necessarilly a better one, it can serve as an indicator as to how much people are willing to invest into playing on a specific system. Generally, the greater the price of a game, the more people will expect to gain from the title. But if all they are looking for is something to pass the time during a short break, they will not be willing to drop 40$, 50$ or even 60$ merely for such a purpose (especially since there are free games to be found on the App Store).
That, I think, is the crux of the problem. If nothing else, this thread has proven that the iPod Touch is a technically very proficient system, even moreso than the DS and PSP in some aspects. But as long as people are only in the market for cheap "timewasters", that is what developers are going to be primarily creating. Even if there are titles that try to tap into the platforms potential, it's all for naught if developers cannot afford to put a bigger price tag on it in order to compensate for a more expensive development process. As long as that remains the case, iPod games will never be able to achieve the same quality, length and production value as titles on the PSP/DS, let alone as those on the PC/consoles. Developers have to make money in order to ensure their existance and they won't achieve that by creating games of the same quality as those on the PSP/DS, while selling them at one-tenth of the price.
Waw, this post took longer than expected, especially since I would hardly consider myself knowledgable on the matter. >_< As I said, I do not have personal experience with iPod games. Nevertheless, here is my opinion, so...take it as you will.
On a completely unrelated note, I recently bought a Game Boy Micro and, I must say, I love it. Very practical and ergonomic, while quite stylish at the same time. Yokoi-san, may your soul rest in peace. This little gadget truly was your chef-d'oeuvre.