Hazy992 said:
Your entire argument boils down to: but it IS a RPG because... it's kind of like an RPG.
JRPGs are books, they are movies, they are stories. You, the player, do nothing in them but click on a skill. Clicking on an NPC and it spewing dialog at you is NOT interacting with the world. That's a dialog box popping up.
Again:
You cannot choose how to behave.
You cannot choose how to talk.
You cannot affect the world.
You cannot affect the story.
You cannot alter the events in any way.
You cannot choose how to progress through the story.
You cannot interact with characters beyond clicking on them and reading what they say.
You cannot do anything in combat besides choosing an ability.
Etc., etc., etc...
If that list doesn't prevent a game from being an RPG, any fucking game is an RPG.
Hazy992 said:
You increase skills and unlock new ones [...] it's just unlocking guns to get a bigger killstreak. It's not the same.
Yeah, totally different. In one you unlock the ability to use new weapons and attacks. In the other you unlock the ability to use new weapons and attacks. "Oh, oh, but, but, this one is magic and it's a spell." Colour it any way you like, make any excuse you care to, it won't change the fact that unlocking the access to an ability in a J'RPG' is the exact same system as that found in leveling up in Modern Warfare; get new spells, get new guns, get new abilities, get new killstreak abilities.
Goodnight, lol.