MartialArc said:
Verlander said:
*snip* Simply put, games NEED to shift x amount of products in order to break even, but when popular titles are bought up to 9 times more used than new, then they are getting ripped off. You shouldn't try and justify your own selfishness with a terrible example
It's not rediculous at all. Simply put, anyone that makes anything needs to shift X number of units to break even. Games are not special in this regard, and get numerous advantages in that they have extremely low per unit cost. Manufacturers of traditional products have things like labor and factories to worry about. How much does it cost to have a batch of discs pressed? Like 5 cents per? Plunk down a few million to start manufacturing a physical product and you might be making a 3-5% margin on it.
Production costs may be low, but development costs are incredibly high, which books don't have, and games themselves are comparatively cheap, with only a small percentage of the finished product going to toward development costs, something that neither the housing nor the motoring industries have to deal with.
This issue wouldn't be raised if there was nothing wrong there.