I need to take a second and defend the Halo 1 pistol. Any player who knew what they were doing could totally hold their own and still be a threat to other players, and that was the whole point. You didn't need to race to the 'better' weapon, as long as you had finesse with the weapon you started out with.-Seraph- said:The pistol WAS unbalanced in Halo 1 and if you think otherwise you are a fool and have probably never played other FPS's. It was so powerful that using other weapons seemed pointless at times. A pistol is a secondary weapon, it should NEVER replace primary weapons...EVER. Halo 2 and 3 did a better job re balancing the thing, it has nothing to do with skill. And if you were implying I suck at the game with the "you cant aim" comment...then that doesn't help the argument. I still enjoy playing Halo 1 but i can see how horribly unbalanced the thing is. Only a few weapons in the first one were ever implemented well.mastertang said:Yes it was o hard to get the pistol becuse they spawned s rarely. No actually everyone had one when they spawned and just because you can't aim doesn't make it an unbalanced weapon. Getting them sniper type kills on a moving foe was a challenge and ultimately the reason I prefered the firt Halo is because skill was rewarded. Later Halo's with there SMG substituded skill with luck.
If anything, I consider this good design. It didn't make other weapons 'pointless', because when things got hairy and hectic you'd much rather have the raw power of a shotgun or machine gun on your side. At least this was my experience.
Again, going back to the point that the pistol meant you were still in the game even if you didn't have the chance to grab something else.