Why Halo is called innovative?

AgentNein

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-Seraph- said:
mastertang said:
Yes it was o hard to get the pistol becuse they spawned s rarely. No actually everyone had one when they spawned and just because you can't aim doesn't make it an unbalanced weapon. Getting them sniper type kills on a moving foe was a challenge and ultimately the reason I prefered the firt Halo is because skill was rewarded. Later Halo's with there SMG substituded skill with luck.
The pistol WAS unbalanced in Halo 1 and if you think otherwise you are a fool and have probably never played other FPS's. It was so powerful that using other weapons seemed pointless at times. A pistol is a secondary weapon, it should NEVER replace primary weapons...EVER. Halo 2 and 3 did a better job re balancing the thing, it has nothing to do with skill. And if you were implying I suck at the game with the "you cant aim" comment...then that doesn't help the argument. I still enjoy playing Halo 1 but i can see how horribly unbalanced the thing is. Only a few weapons in the first one were ever implemented well.
I need to take a second and defend the Halo 1 pistol. Any player who knew what they were doing could totally hold their own and still be a threat to other players, and that was the whole point. You didn't need to race to the 'better' weapon, as long as you had finesse with the weapon you started out with.

If anything, I consider this good design. It didn't make other weapons 'pointless', because when things got hairy and hectic you'd much rather have the raw power of a shotgun or machine gun on your side. At least this was my experience.

Again, going back to the point that the pistol meant you were still in the game even if you didn't have the chance to grab something else.
 

jebussaves88

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JC Denton said:
Can someone lock this thread already! It's a goddamn warzone bewteen Halo fanboys and Halo haters.

Halo isn't innovative but neither is Half-Life, Doom, Call of Duty 4, BioShock, Goldeneye 007, and many MANY others shooters. Hell, I would say my favorite game of all time Deus Ex wasn't innovative.

Let's just leave at that, and someone please lock this thread.

Let it die already people!
Seconded
 

inkheart_artist

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Cortheya said:
theyre talking about the original halo which was very different from other FPSes at the time
It really wasn't the Unreal games that had come before it did everything the original did and then some. The only reason why its called innovative was because it was marketed that way and people who had never played on a pc believed it (and apparently still do)
 

sneak_copter

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Well, Halo is the only trilogy where number 2 is the best.

Really, I can't think of any other trilogy where number 2 is the best.
 

Abedeus

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Hardcore_gamer said:
l Ancient l said:
halo 1 started all this space marine stuff
wrong, Doom did that way back in 1993.
Wrong, Battlestar Galactica did. And something before it, if I recall. And before Doom there was Warhammer.
 

Gazok

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I realise that by now, this thread has become far too large for my comment to be read by pretty much anyone, but still, this is what made the first game innovative and the sequels equally supurb examples of the genre:

Vehicles: Halo was the first game to seamlessly switch from free range roaming on foot to free range roaming in a vehicle. The vehicle controls remain some of the best in an FPS game, where most games tend to give vehicles a backseat.

Weapons: Halo was the first game (or near as might as been) to limit you to only two weapons at a time. Combining this with the remarkably wide range of inventive, carefully balanced weapons, each with its own feel, made weapon choice part of the strategy.

Regenerating Health: Well, I know that technically it's shields (making it more realistic than the games that mimiced it) but merely the fact you had recharging health made a world of difference to the game. This is where the true innovation comes in, because can you think of an FPS before Halo that had recharging health, or a game after it that didn't?

Storyline: Although the first course was a little small (although certainly confidently executed), the second and third games delivered a depth of storyline that very few games, let alone FPSes, have equaled.

I can understand why people picking the game up from the third, or even second instalment might say that it's just more of the same, but if you played it when it was first released you would know that is because the genre became the same as the game.
It's my opinion that anyone who says Halo is actually a bad game is just being contrary.
 

sbot01

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Gazok said:
I realise that by now, this thread has become far too large for my comment to be read by pretty much anyone, but still, this is what made the first game innovative and the sequels equally supurb examples of the genre:

Vehicles: Halo was the first game to seamlessly switch from free range roaming on foot to free range roaming in a vehicle. The vehicle controls remain some of the best in an FPS game, where most games tend to give vehicles a backseat.

Weapons: Halo was the first game (or near as might as been) to limit you to only two weapons at a time. Combining this with the remarkably wide range of inventive, carefully balanced weapons, each with its own feel, made weapon choice part of the strategy.

Regenerating Health: Well, I know that technically it's shields (making it more realistic than the games that mimiced it) but merely the fact you had recharging health made a world of difference to the game. This is where the true innovation comes in, because can you think of an FPS before Halo that had recharging health, or a game after it that didn't?

Storyline: Although the first course was a little small (although certainly confidently executed), the second and third games delivered a depth of storyline that very few games, let alone FPSes, have equaled.

I can understand why people picking the game up from the third, or even second instalment might say that it's just more of the same, but if you played it when it was first released you would know that is because the genre became the same as the game.
It's my opinion that anyone who says Halo is actually a bad game is just being contrary.
I agree completely except to me the Grenade/Melee balance was also very innovative at the time. Most games before Halo:CE forced you to switch to Grenades as a separate weapon choice, while Halo simply gave you the option to chuck 'nades with the alternate trigger. The same could be said of the melee, most games would force you to switch to some air compressor or gauntlet weapon if you want to smack someone around melee style. All/most of these elements have been copied relentlessly since the release of the original Halo in '01, and that fact alone is how you know Halo:CE was incredibly innovative!
 

Joeshie

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sneak_copter said:
Well, Halo is the only trilogy where number 2 is the best.

Really, I can't think of any other trilogy where number 2 is the best.
Star Wars and (I know I'll get alot of shit for this) the Matrix Trilogy.

Also, Halo 1 still isn't innovative and anyone who says so doesn't know shit about FPS before Halo 1.
 

Chickenlittle

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Joeshie said:
sneak_copter said:
Well, Halo is the only trilogy where number 2 is the best.

Really, I can't think of any other trilogy where number 2 is the best.
Star Wars and (I know I'll get alot of shit for this) the Matrix Trilogy.

Also, Halo 1 still isn't innovative and anyone who says so doesn't know shit about FPS before Halo 1.
Joshie, read the post above the one I quoted.

And then provide a counter-argument for every point.

Kudos to Gazok.
 

CrazySlyHawk

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Halo ain't innovative. Halo1 was great fun, the campaign was huge but inconsequential as a shooter.

Halo2 was great craic, half great campaign (lame ending, but hey) and half the excellent multiplayer.

Halo3 wasn't a step up from Halo2, it was a step to the side. I always say it; if Halo2 had Halo3's graphics and gameplay, and Halo3 was something way above that, then we might talk about innovative.
 

theevilfridge

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I've read the first 3 pages of this thread (seeing as by that time it seemed everything that might be said had been said), and, assuming there's not been a massive convesation about it in the intermediate pages (which admittedly there might be), why is no-one calling Timesplitters on the control scheme and popularity aspects?

EDIT: And mapmaking.
 

theevilfridge

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sneak_copter said:
Well, Halo is the only trilogy where number 2 is the best.

Really, I can't think of any other trilogy where number 2 is the best.
The X-Men movies, off the top of my head. I'll have a think. Not that Halo 2 is the best, though (and I would guess I'm supported by the majority here, that either (my personal choice) 1 or maybe 3 are the best, not 2).
 

linchowlewy

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hypothetical fact said:
Samurai Goomba said:
WAS innovative. WAS. And that's debatable.

It WAS considered innovative because it was one of the first mainstream console FPS games that didn't absolutely suck. The recharging shield and SF setting probably didn't hurt, either.

To call Halo innovative now?... That would be nuts. It's like calling "Dynasty Warriors Xtreme Whatever 12" (not an actual name, but you get my point) innovative.

As for me, I prefer Black, Urban Chaos and Project Snowblind.
Nobody ever listens when the forge is brought up; show me another console FPS with a system similar to the forge and a theatre mode for making machinima and I will agree that Halo 3 isn't innovative. Until then the naysayers are just riding the anti-halo bandwagon.

Sorry if someone has replyed to this already but i'm not reading through 12 pages of fanboy rants.

now that that's done i can think of several games. for level creators we have:

Timesplitters
LittleBigPlanet
Skate2
Most of the Tony hawks games

now for camera and film we have:

Skate2
Noby Noby Boy.

mind you only two of these games came out before Halo3. also the theatre arguement won't work, as the majority of users won't use it.
 

RAKais

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Abedeus said:
Hardcore_gamer said:
l Ancient l said:
halo 1 started all this space marine stuff
wrong, Doom did that way back in 1993.
Wrong, Battlestar Galactica did. And something before it, if I recall. And before Doom there was Warhammer.
Actually, Aliens started the Space Marine thing. (Not the superhuman space marine thing though)