I've been watching this one from the outside, and it's very amusing.
I'm sure there are probably a few others just like me watching it all unfold... and trying to suppress the thin smiles....
This thread illustrates absolutely everything that people dislike about the "fanboy" in communities... and the "Halo Fanboy" in particular:
(Not that I have anything against Fanboy Culture - I am one of them... just not for Halo.)
Widespread flaming and posting claiming everything from that it was the first to use the 'Starship Trooper' idea, armor, melee weapons, dual weapons, and just about everything else under the sun.
It's not really Halo's fault either; in all likely hood, it is just because of the simple demographics associated with the game.
It is immensely popular, and the majority of players were (are) at an age where they are too young to know anything else.
And so it seems like gold.
And it seems like the first one to have all the game play elements it has.
But popularity does not equate to innovation.
I don't like Halo, I'll put that right out there.
I had no interest in it because I didn't have much interest in 'fantasy' games (then, as now) and it pretty much looked like it was just a Half-life-in-the-future game.
I had been gaming for long enough that I was pleased to see physics and game engines evolving to the point where we could begin to have games that emphasize realism, and another "Space Marine" FPS wasn't what I was looking for.
I will lay one big news-flash out there for those blindly defending Halo as somehow innovative in the FPS genre: It wasn't.
There is not a single thing in there that hadn't been done before.
I honestly had a long think about it, and I can't think of anything, aside from perhaps more refined vehicle control - I'm certainly not suggesting it had vehicle sections first!
The only possible caveat to this is that it probably can lay claim to the first to have what is close to the 'the complete PC gaming package' on a console system.
But to suggest that it changed everything in the FPS genre is revisionist.
To understand the frustration of the older folk, please review the following list, and then you will begin to see where we come from when we try to gently correct you and tell you that it wasn't particularly innovative.
So, to answer the "didn't Halo do ________ first?" :
Doom
Wolfenstien
Quake
Blood
Skynet
Duke Nukem
Golden Eye
Perfect Dark
Soldier of Fortune
Rainbow Six
Delta Force (And one little plug here: The original Delta Force still probably had the best multiplayer of any game to date: up to 64 players on 32 Novalogic dedicated servers, with a central online interface to find both the Novalogic rooms, and the player rooms in one place, on completely open outdoor maps with great view distances, encrypted & changing coding via small KB patches to prevent it from ever being hacked.... oh the good old days. Makes me wonder how companies like Ubisoft (Far Cry 2) can miss the boat... and the water, for that matter...)
SiN (another not so widely known, but incredible game... SiN probably is the game I would pick as first to break the Brown-Castle-Green-Temple Quake style of FPS.)
Tribes
Deus
I'm not saying that Halo wasn't good.... I'm just saying the belief that it was somehow vastly different than all else that came before is misplaced.
And if anyone wants to really get into the "Game X is soooo much better than Game Y"....
Blood II wipes the floor with Duke Nukem 3d.
There.
I said it. It's been bottled up all these years.