Vampire_Hermes said:
hypothetical fact said:
The game managed to disapoint me every time I finished it.
Playthrough 1: I choose the money, I buy the castle, I finish the mission, I'm broke again with nothing gained except the mayor title and becoming a butch chick.
Playthrough 2: I chose love, I get my dog back (best part), I get my useless family back - I can have more later so it's irrelevant, I get a note from my sister instead of her showing up which was the whole point after they guilted me with the dream house.
Playthrough 3: I choose the sacrifice which judging from the picture means a giant statue, I get another note, I get a small statue at the end of an alley when I already have 5 of them in much better spots.
Playthrough 4: I get all demon doors, all gargoyles and all keys. I wn't say the reward but it is a complete letdown for the work you have to go through.
And you couldn't've spoilered any of that?
Also, you played through it three times? Why not just turn off your Xbox after getting each ending so you get all three achievements with one playthrough?
I'm in agreement with the OP. I was completely enchanted to begin with, and hoped to spend many enjoyable hours exploring everything the world had to offer. However, not long after that, I found that I had explored every location and completed just about everything there was to do.
The way the world was divided up into locations rather than being open was a poor decision and made navigation difficult to visualise. The ending felt like an afterthought, and I was not in any way challenged throughout the whole game. In fact, I felt like it was holding my hand the entire time. It tells you where to go and it's almost impossible to lose. Being able to level up from buying potions was ridiculous, and when I did finally die in combat, there was almost no penalty at all - I just lost a trivial amount of XP and got straight up again.
It almost feels like Lionhead started out wanting to do more, but couldn't realise their vision. Either that, or they just didn't pay enough attention to fleshing out all the details of the story as it unfolded. We are given almost no insight into the background or history of any of the characters after the first chapter, there is just no depth to the story at all. Oh, and the co-op play is awful. Absolutely atrocious.
To its credit, it was funny and entertaining, it looks absolutely gorgeous (despite the occasional bit of clipping), the music is lovely, and there are a lot of great ideas. It's clear that it was lovingly put together. It just lacks so much as a gaming experience that I can't call it anything other than a disappointment.