I love to play NeverWinter Nights 2. What is the possibility of Player Strongholds in the future? It was one of the things when Obsidian was taking suggestions years back now that I was very determined to see happen. And now that I am finally playing it, I love every moment of act 3 and every bit of coin I am getting from loot is going into building my happy little Crossroads and I completely ignored the main story to find every NPC recruit that I could.
Oddly enough, I have been tracking the progress of a MMO called
Love because of the player interactivity with its stylish enviroment built into the game.
It is one of those things that always struck me as very unique about D&D P&P in any version was that a DM would constantly be pulling their hair out because the players inevitably get totally deep into having their characters run a stronghold that they ignore the elaborate dungeons he set up before. Oh, does DDO have DMs?
Can you tell I played the heck out of Dungeon Keeper 2?
Other than that, please link me to some video of DDO monks doing some genuinely epic stuff, like doing parkour to accomplish a goal of a quest (or instance I think you called them) or something else that smacks of The Matrix or Jet Li/Jackie Chan stunts.
I guess, I am asking, does DDO do online play better than NWN2 (or NWN1)? Does it manage to still include the cool skills of swim, climb, jump, balance, and other skills that are the only reasons I care how stupid (INT score) my monk is? Even in regular D&D P&P it seems like some skills get big time ignored for the combat and don't seem to have good synergy with some stuff that could really make for some wow moments if they could be better worked out - only one I recall being synergistic was tumble. Oh and does the game allow for knock out/nonlethal damage? How about easier to grasp grappling rules?