while I agree I think when epople refer to PC gaming as dead they are talking about "real" games that arnt MMO'S or somthingAku_San said:Oh, please. It's just a bunch of developers causing a ruckus. That's all it is. PC gaming isn't going anywhere. Popcap? World of Warcraft? Need I say more?
Uh, no, it's not. It's not even flailing. You just have to look harder. So fewer games are made for PC. There's still alot of games on consoles that hit PC (Darksiders, Dead Space, Fallout 3, Fallout New Vagas, hell, Elder Scrolls 5 will get panned by the modding community if it doesn't hit PC.) and are doing just as fine thanks to Steam.minxamo2 said:Pc gaming isn't dead yet, just dying.
When people refer to PC gaming as dead they are talking out of their arses.Vault101 said:while I agree I think when epople refer to PC gaming as dead they are talking about "real" games that arnt MMO'S or somthingAku_San said:Oh, please. It's just a bunch of developers causing a ruckus. That's all it is. PC gaming isn't going anywhere. Popcap? World of Warcraft? Need I say more?
Pssssht.. like Bethesda would give up all that free troubleshooting their modding communities give them.the-kitchen-slayer said:Elder Scrolls 5 will get panned by the modding community if it doesn't hit PC.
I didn't mean let them play multiplayer with each other.Danceofmasks said:They were experimenting with getting Gears 2 games that combined 360 and PC players ...tikalal said:I've always kind of hoped Microsoft would release a solution that breaks the barrier between the 360 and a PC.
During playtesting, they found that having a kb+mouse is such a huge advantage mediocre PC players were dominating elite 360 players.
Now, rather than fine tuning their system (not that I'm suggesting this as an option, but making a mouse for the 360 wouldn't be rocketscience), they decided it's too hard and tossed the idea in the bin.
I just have a little something to add to that on PC v Console piracy. Although while it is easier on PC you don't get accurate numbers for consoles. People who I know who have pirated some PC(well I only know they did Plants vs Zombies but still pirating) downloaded it themselves. Now everyone I have ever met who pirates console games does not download it themselves but buys it off a guy. So 1 person has downloaded a pirated console game once and is then selling it on about 15 times. The 15 is just pure speculation as it is even harder to pin the true number of console piracy. You also just have to look back at the million 360s that were banned from XBL due to pirating. So it is just as wide spread on consoles as well as PC.TestECull said:PC gaming isn't dead, and it never will be.I call bullshit on this. Fallout: New Vegas was already on Pirate Bay a week prior to release, but only for xBox 360. Whiney publishers who don't want to own up to a shit game will fall back on this fallacy every single time.Vorocano said:1) DRM. Piracy is so much easier on a PC than on current-gen consoles, so the PC versions of games are shipped with stuff like online activation, background programs, etc. The majority of console games don't have DRM, simply because it's a lot tougher to pirate them.
Note how you don't see Valve, Bioware, Bethesda QQing about piracy. Their shit sells so well on PC they have no need to QQ.
Read my post again ...tikalal said:I didn't mean let them play multiplayer with each other.Danceofmasks said:They were experimenting with getting Gears 2 games that combined 360 and PC players ...tikalal said:I've always kind of hoped Microsoft would release a solution that breaks the barrier between the 360 and a PC.
During playtesting, they found that having a kb+mouse is such a huge advantage mediocre PC players were dominating elite 360 players.
Now, rather than fine tuning their system (not that I'm suggesting this as an option, but making a mouse for the 360 wouldn't be rocketscience), they decided it's too hard and tossed the idea in the bin.
You went back to consoles for FIFA? And for the version with (apparently) the best PC port yet?ShankHA32 said:I used to be a hardcore PC gamer, but then FIFA 11 was much better on consoles. I go over to my friends house and play FIFA a LOT now. The only time I play on the PC is to play some Dragon Age: Origins.
I wouldn't say I think PC gaming is dying or dead, but I know there are a lot of PC gamers like me, slowly migrating towards consoles.
RhombusHatesYou said:So what are you trying to say? You said the PC isn't the most attractive choice for gamers - no qualifiers whatsoever, so unless you're trying to say that PC gamers aren't gamers or that 'gamers' without a qualifier means non-PC gamers exclusively, your statement was bollocks - There are gamers that find the PC the most attractive choice.AzrealMaximillion said:I never said "most gamers" the first time either i know. Stop putting words in my mouth. I just said the word "gamers" I know what I said.RhombusHatesYou said:PC gamers are gamers. You didn't say "most gamers" the first time.AzrealMaximillion said:Notice how I said gamers and not PC gamers. Most gamers play mainly on the console. It's just a fact.RhombusHatesYou said:Errr... what?AzrealMaximillion said:While PC isn't dead, it's certainly not the most attractive choice for gamers.
Speak for yourself. PC gaming is the most attractive choice for most PC gamers. That's why most of them ARE PC gamers.
As for your fact, let's see something to substantiate it.
Ah yes, based on NPD Group data I see. You do realise they can't include most digital sales because digital distributors refuse to disclose their numbers, right? I don't think anyone but the most rabid Valve fan would think that omission would be enough to swing the numbers the other way but it is still a rather important sales factor for PCs. To the best of my knowledge NPD Group numbers don't cover MMO subs either, which is a gigantic chunk taken out of PC earning.Also you want substantiation? All righty.
Here's a link to a chart done by ARS, a technological research group:
http://ppmartin.wordpress.com/2008/05/14/pc-gaming-loosing-ground-to-console-gaming/
That alone shows that since 1998 consoles software sales have smoked PC sales like pork.
The problem is there's no way to know how many PCs are out there being used for gaming. Hell, you can pull up stats for sales of discreet GPU cards but how many of them end up in gaming rigs? No one knows.
Of course, without a more comprehensive set of numbers to work from (ie, ones that don't exclude some of PCs major earners) we can only take a punt... also sales figures don't cover piracy and the like which, if you believe some publishers, is costing them untold billions.
Go back and read all of the points I said to support that statement, which you aparently chose to ignore.So what are you trying to say?
Well when Valve holds %70 percent of the Digital Distrubution market for PC and doesn't make the billions that most major console based companies make every year that kind of tells me that much more people purchase console software. Meaning much more people play games on console.Ah yes, based on NPD Group data I see. You do realise they can't include most digital sales because digital distributors refuse to disclose their numbers, right?
Objection: Valve is a private company, and thus doesn't release revenue figures. For all you know, they could be making billions. Also, Sony and Microsoft isn't solely about consoles. Didn't Nintendo post up a loss last year?AzrealMaximillion said:Well when Valve holds %70 percent of the Digital Distrubution market for PC and doesn't make the billions that most major console based companies make every year that kind of tells me that much more people purchase console software. Meaning much more people play games on console.