Why primitive, older graphics are better than modern graphics.

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TrevHead

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Apr 10, 2011
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Both 2D and 3D have their place

I go absolutely gaga for modern 2D games from CAVE like Mushihimisama Futari, Akia Katana or Vanillaware's Odin Sphere & Demon Blade. That said modern 3D games like Enslaved or that Kara video from Quantic Dream that have face motion captured from a real actor is something very special for telling a story.

Both 2D and 3D can wow me if its done well, the problem with 2D is that you need real talented artists something that we rarely see because A its time consuming and B most 2D games are indies that dont have the people to create such works of art.

Look at fighting games and beat em ups, we see ppl making them in 3D not because its looks better, but because its easier to do.

I get pissed when ppl dismiss all 2D games as cheap flash games and not worth playing
 

accipitre

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Apr 24, 2012
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John the Gamer said:
accipitre said:
John the Gamer said:
Anyone mention Dwarf Fortress yet?

Well, there exists a game called Slaves of Armok II: Dwarf Fortress. It is awesome.


Good luck.
Yeah, I mentioned it a page or two ago. Don't think anyone really noticed. Which is too bad, because the very existance of Dwarf Fortress (not to mention its popularity) kinda brings the entire argument here to a grinding halt with a pure white beam of light, magma, beer, and dead kittens.
I had a lot of fun this weekend modding the game to make flying dwarves. FLYING. DORFS. Can you imagine the chaos? (My adventurer was one-shot punched to death by a flying dwarven vampire)
Does the pathfinding work properly in Fortress mode? I've always wanted flying dwarves building a fortress on an aerie, but I thought they only worked in Adventurer mode.

Flying Dorfs are pretty much perfect, come to think of it... you can flood the world with magma without worrying about civilian casualties. Not that I have anything against slaughtering civilians, but the tantrum spirals and berserk legendary miner citizens get a bit... worrying.

Also, with the minecart update, I have a feeling that flying dorfs will become QUITE viable in Fortress mode. I can't wait for the inevitable roller coasters that exist for the sole purpose of drive-by crossbow shootings.
 

John the Gamer

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accipitre said:
John the Gamer said:
Does the pathfinding work properly in Fortress mode? I've always wanted flying dwarves building a fortress on an aerie, but I thought they only worked in Adventurer mode.

Flying Dorfs are pretty much perfect, come to think of it... you can flood the world with magma without worrying about civilian casualties. Not that I have anything against slaughtering civilians, but the tantrum spirals and berserk legendary miner citizens get a bit... worrying.

Also, with the minecart update, I have a feeling that flying dorfs will become QUITE viable in Fortress mode. I can't wait for the inevitable roller coasters that exist for the sole purpose of drive-by crossbow shootings.
Meh. In adventure mode it works fine, though mostly to hover across pits and rivers and such, but a player can use it to fly up and knock ravens out of the sky (I tried that, not very usefull though)

I mostly use it to get into fortresses or citadels when I can't find the door because it's hidden in a hill or to recruit all the soldiers standing on top of the towers. There does seem to be a height limit though, so in some locations you can't fly any higher.

In Fortress mode it's mostly functional, though I've had dwarves get stuck on top of walls, sitting there alongside some of my lost pet eagles, and construction still needs a direct connection. I have not tested much, and after the vampire-thing I just undid the change again.

Otherwise they just seem to go about their bussiness as normal, just walking everywhere.
Haven't tried it in fortress mode since about a year ago though.

You can find what you need here: [link]http://dwarffortresswiki.org/index.php/DF2012_Talk:Body_token[/link]

I wrote it down there, you should be able to figure it out if you know your way around the game.
 

Blood Brain Barrier

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Nov 21, 2011
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Is Dwarf Fortres strategy? I played ZZT and Kroz when I was a kid and loved them to death, it looks a lot like them. But they were adventures/action.

 

Troublesome Lagomorph

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May 26, 2009
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Honestly, I'd much rather build a defined character and then build a story and personality to explain why they look like they do, and why they act the way they do.
I am not a fan of inserting myself into anything, as I don't find myself interesting and worth writing a story about.
 

00slash00

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Dec 29, 2009
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this kinda seems like saying they should never make movies based on books because it prevents you from using your imagination about what the settings and characters look like. what it sounds like to me is that you would like to go back to text based adventures, with no visuals at all, that require nothing but your imagination. theres nothing wrong with that, but its never gonna happen. im glad too, because i like pretty graphics. thats not to say that games like final fantasy didnt have pretty worlds, but in games like tera online for final fantasy 13, i would just stop and look at the environment because it was so gorgeous
 

TheSteeleStrap

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Graphics certainly don't make or break a game for me. You can fit more on a disc if the graphics aren't as high. Also, I agree with the idea that horror games that don't look as "pretty" can be scarier because of it.
 

EclipseoftheDarkSun

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Sep 11, 2009
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I like realistic graphics, but for some games, getting graphics that good can certainly take a toll on the story and on putting in little interesting/humorous tidbits that make a good game great. Batman Arkham Asylum and City were great on the graphics and not half bad on the story, so with a good team and lots of $, we can have our cake and eat it.

I do think there's a point beyond which you probably don't need better graphics to be honest - just like I don't care if a movie is in 3D or not - I don't want to pay extra for it, at least.