Why Randomly Generated Content Sucks
How Diablo 3 went off the randomly generated reservation.
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How Diablo 3 went off the randomly generated reservation.
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You forgot Motion ControlsPsychedelicDiamond said:Well, some of the mindless automatic biases people think you have would be against:
AAA Titles
Nintendo
Japanese RPGs
First Person Shooters
Games with a multiplayer focus
Modern games in general
Games with quicktime events
Tolkienesque Fantasy
Long cutscenes
Did i forget anything?
+1It's not the same thing as procedural generation, which is the thing that Spore's character animation ran on. Random levels in this case is taking a collection of pre-built rooms and randomly arranging how they're all slotted together. This does not create an infinite supply of dungeons, it's a constant rearrangement of just the one dungeon, an incredibly monotone dungeon with no intelligent direction whatsoever. And you wouldn't even know you were in a randomly generated dungeon until a second playthrough if maybe, maybe you remembered going down a hallway differently last time. At which point you will most likely think "Well, that explains why it's so samey", rather than "Well, this makes it all worth it."
Also this. Procedural generation works best in very specific game design contexts, and the whole resource/risk management roguelike paradigm is a great example of one of those design contexts. Geography and placement of exploitable resources, a la Minecraft and Alpha Centauri, is another one. Basically random variation in map content only matters if that random variation means something interesting in terms of how the game is played.Voltano said:I think where "The Binding of Isaac" does better with its random-map generator versus "Diablo III" is the survival element. I think a random-map generator would work great for a survival/horror based game like "Silent Hill" or "Resident Evil" as these rely heavily on managing resources like health or infection. In fact, a lot of Roguelike games like "Nethack" encourage players to manage these resources while exploring the randomly-generated dungeon, which can lead to some tense moments in deciding on whether you should drink that unidentified potion when you are attacked by mind flayers. Its similar to a player desperate for a positive effect when they take a pill while fighting Satan with one heart left.
If you mean Atlanta Nights [http://en.wikipedia.org/wiki/Atlanta_Nights], that was actually done to expose a vanity press scam masquerading as a traditional publisher.Kargathia said:What might be interesting here is that the whole thing with "let a bunch of writers all write a chapter" has already been done - it was a big prank on the whole romantic book genre, and it sold like hot cookies. The prediction of it making zero sense was rather accurate though.
He hates sequels too, written a few extra punctuations just to bash the them but everyone has bias, Yahtzee just likes overstating his and passing it off as fact.PsychedelicDiamond said:Well, some of the mindless automatic biases people think you have would be against:
AAA Titles
Nintendo
Japanese RPGs
First Person Shooters
Games with a multiplayer focus
Modern games in general
Games with quicktime events
Tolkienesque Fantasy
Long cutscenes
Did i forget anything?
Real Time Strategy games. Maybe strategy games in general since he wrote that whole rant about Warhammer 40k. Management sims too. Games that do that X-Ray kill cam thing. Games that are hard.lord.jeff said:He hates sequels too, written a few extra punctuations just to bash the them but everyone has bias, Yahtzee just likes overstating his and passing it off as fact.PsychedelicDiamond said:Well, some of the mindless automatic biases people think you have would be against:
AAA Titles
Nintendo
Japanese RPGs
First Person Shooters
Games with a multiplayer focus
Modern games in general
Games with quicktime events
Tolkienesque Fantasy
Long cutscenes
Did i forget anything?
I agree that random generation suck for the most part but it has worked in Disgaea, it had pre-made story levels but randomly generated extra stages that was great to help make the grinding in that game more bearable.
I'll add:PsychedelicDiamond said:Well, some of the mindless automatic biases people think you have would be against:
AAA Titles
Nintendo
Japanese RPGs
First Person Shooters
Games with a multiplayer focus
Modern games in general
Games with quicktime events
Tolkienesque Fantasy
Long cutscenes
Did i forget anything?