The idea of procedural actors would work well in a game context as well. Say, set up a village of fifty random individuals. Each has a personality, possessions, memories (of people, places, things, and events - the last of which is essential in bringing drama to life)), and opinions of all other actors.
Then you let the world run wild.
Say Tom is hungry. Being dishonest, he steals from his neighbor, George, who he's not all that fond of. George notices the theft when he returns, and starts asking around. Mary saw Tom leave George's house, but she likes Tom, so she tells George she saw Bob instead. George doesn't know better, so he kills Bob in a fit of violent revenge. Sue, Bob's wife, is heartbroken and angry. So she assembles a posse, including Tom, to go kill George.
Now for why this fits perfectly in a game context: Quests. Three interesting, automatically-generated quests: Find out who stole from George, get revenge on Bob (or Tom, if you find out the truth), and join the feud against George.
All of this sprang from deterministic data - the kind of thing computers are great at. Given these inputs, choose an output. And the best part? With everything having 4+ cores nowadays, finding processing power to run it is no longer a fool's errand.
So why not? Why shouldn't Elder Scrolls 6 feature things like this - the ultimate realization of the Radiant AI system?
If there's a good reason, I do not know it.
Then you let the world run wild.
Say Tom is hungry. Being dishonest, he steals from his neighbor, George, who he's not all that fond of. George notices the theft when he returns, and starts asking around. Mary saw Tom leave George's house, but she likes Tom, so she tells George she saw Bob instead. George doesn't know better, so he kills Bob in a fit of violent revenge. Sue, Bob's wife, is heartbroken and angry. So she assembles a posse, including Tom, to go kill George.
Now for why this fits perfectly in a game context: Quests. Three interesting, automatically-generated quests: Find out who stole from George, get revenge on Bob (or Tom, if you find out the truth), and join the feud against George.
All of this sprang from deterministic data - the kind of thing computers are great at. Given these inputs, choose an output. And the best part? With everything having 4+ cores nowadays, finding processing power to run it is no longer a fool's errand.
So why not? Why shouldn't Elder Scrolls 6 feature things like this - the ultimate realization of the Radiant AI system?
If there's a good reason, I do not know it.