I always thought that Diablo did random levels because they were trying to imitate a roguelike game (Nethack, angband, ect) just with graphics.
It doesn't quite work the same way, though. Random levels work in roguelike games because you play them over and over again, and part of the charm is that you keep finding new and horrible ways to die and then restart. Yes, Hardcore mode is sort of a nod to that as well, but even then you're likely to play the same level hundreds of times the way you do in roguelike games.
It doesn't quite work the same way, though. Random levels work in roguelike games because you play them over and over again, and part of the charm is that you keep finding new and horrible ways to die and then restart. Yes, Hardcore mode is sort of a nod to that as well, but even then you're likely to play the same level hundreds of times the way you do in roguelike games.