I was worried, then I was more worried, then I was really worried, then I read a preview which was worried (and previews these days are normally adverts, for the most part), and now I'm almost entirely disaffected.
There is a very fucking good reason why Splinter Cell: Chaos Theory is considered one of the best stealth games ever made, and why Conviction is considered an enjoyable, if somewhat forgettable, 7/10 romp.
It'll almost certainly be the exact same situation with Blood Money and now this.
The Artificially Prolonged said:
I hesitate to link this but a new trailer has been released. Just remember a trailer is not indicative of what the actual game will be like but...erm... its...well just see for yourself.
I hope its lives up to the other games. I've already lost Splinter Cell to run and gun action, I'm not losing Hitman too.
KingsGambit said:
Full preview here [http://www.pcgamer.com/previews/hitman-absolution-preview-2/], but I'm gonna quote the significant parts.
"Where Absolution?s predecessor dropped Agent 47 into a wide open space that necessitated backtracking and planning, the new game?s library and orphanage come in bite sized chunks, each made up of spacious strips to be overcome before moving on to the next area."
So linear with the illusion of freedom or are these spacious areas different levels? If it is the former scratch being optimistic the game is obviously in the hands of complete idiots.
The impression I have gotten is a linear series of large-ish rooms. And it's checkpoint-ed.
So, idiots.
I mean, that was the fucking point. You planned over the whole level, moved about as a normal person, had to take everything into consideration. The series spent forever trying to get over regular-style missions and now it seems they're dragging the fucking things back.