And his thing is that story is greater than art. He says that if you like the art, that's fine, it's your groove, but that the story is the cheapest framework on which they have hung the animations (or likely the other way around, with the art done first and the story stapled on afterwards).Zakarath said:Personally, I loved it for the feel of the gameplay, its great OST, and yes, its aesthetics & style. True, the story and themes didn't rate significantly above passable, but they weren't where my focus was, anyway.
Also, who are you to say I'm wrong to love me some sweet animations and particle effects? I'm a 3D artist. It's kind of my thing.
I like happy games and escapism too, but I also like it done right. I'm all for Disney endings, but they have to be attached to a Disney-caliber story otherwise the characters haven't done anything of use and I wonder as a player why I was brought in when everything could apparently be solved with a magic wand and a bit of a talk. Entirely light-hearted, or starting melancholy and moving to happiness, either is good as long as the story is good.major_chaos said:snip
Well, to be fair, it's Metroidvania, it's kinda hard to mess it up after thirty years. It doesn't really do anything new or interesting, it's about getting powerups, platforming, and killing blobs of indeterminate shape and/or color. About the only thing that makes it different is the artstyle and the weird story with an unfocused focus.SKBPinkie said:What about the gameplay? You know, the part of the game that matters the most?IamLEAM1983 said:I wasn't even mildly attracted to Ori's formula. I enjoyed it with The Last of Us because it's adequately furnished and fleshed out, but in Ori's case - it's just there. "Oooh, here's a cute lil' ragamuffin who's suffering in the great big world, EMPATHIZE WITH IT NOW, PLAYER! HAVE SOME WEEPY MUSIC BECAUSE WEEPY MUSIC EQUALS PERSONAL INVESTMENT!"
The same feeling got me when I played Journey. The game was going "LOOK AT ALL THE FEELS YOU COULD BE HAVING!" and all I felt was that it was competently and interestingly put together.
Dear indies, there's other emotional registries out there. Not every game needs to be an exercise in trying to get to the nearest rooftop and scream that gaming can be an art form.
You haven't even mentioned anything about that in your rant here.
Can you name me some examples of the Ellie archetype? I'm struggling to think of any off the top of my head.[/quote]Zombie Badger said:Ehh....I wouldn't say that, she's honestly a pretty generic character, the only thing differentiating her from the others is that she's in a videogame and not a book, film, or even board game where her archetype is just as prevalent as the middle-aged white guy with violent tendencies to the recently undeceased.Zombie Badger said:I can't think of any reason for TLoU focusing on Joel beyond him being an author surrogate. Everything interesting happens to Ellie, who's actually a decent character but she's forced into a far more boring character's story.
Obligatory cane-waggling aside, I do like happy endings, but the way Ori plays out is sorta weird in that it just sorta...happens...There's no build-up and the reason to start things off is kinda the opposite of how it ends. It's just sorta mixed signals and that's what the article talks about. There's nothing wrong with happy endings, but they're very rarely pulled off well in a game, and this is sorta one of the examples. If a character dies, you don't suddnely bring them back after ten hours with next to no explanation that the theory of doing that is possible in the intervening gameplay.major_chaos said:I'm probably in a very small minority here, but finding out how Ori ends actually made me more likely to play it. There seems to be a large part of the gaming audience that basically despises joy. They make much ado about games like The Witcher, Bloodborne, TLoU, Spec Ops, ect., games that mire you neck deep in grime then stand on your head. The ideal seems to be as much darkness and despair as possible, a minimum of likable or heroic charterers, and the light at the end of the tunnel being reachable only from the top of a pile of innocent bodies.
I on the other hand am sick of the industry's angsty teen phase and relish the chance to just bask in the warm D'aaaawwwww of a good happy ending. Quite frankly if I want a story where a lot of people die the bad guys win and everything is just generally shit I'll watch the news. I like some escapism in my games thank you very much.
I'll be honest and agree here. If only to help balancing the scales after becoming practically jaded to all of the "oh you won't find x, y or z impressive in AAA gaming" posts of recent years.Raesvelg said:Am I the only one taking a certain perverse joy in Yahtzee doing to an indie game what indie game enthusiasts have been doing to AAA games for years now?
Can we please, collectively, agree to start actually reading things before we pass judgement on them?I mean, it's not bad as games go. It passes the time. Controls alright, animation's really good, I certainly wouldn't judge you harshly if you did enjoy it.
I truly didn't think I'd have to worry about seeing that, but lo and behold, in the first dozen comments alone:Yahtzee Croshaw said:We've all had to go through the process of growing up and learning to cope with adulthood and independence (at least, I assume we have; the comments on this article will probably gauge that).
But he said at the beginning he's fine with people enjoying-Thanatos2k said:I think Yahztee is going to have to eventually accept that people LIKE the "indie game formula" he decries.
But he explai-SKBPinkie said:I genuinely thought people were past this garbage. It's kind of a shitty / arrogant way to title your argument and it's something that I've only seen Kotaku / Polygon doing.
Also, you're "disappointed" in people? Boo hoo. You're actually emotionally affected by people liking a game? Congrats, that's a new low.
...Sigh.theuprising said:I liked Ori, don't tell me I SHOULDn't you pessimist who finds no joy in anything but the most amazing games ever.
Eh? That wasn't in the article. Literally all he said was that the game is getting much more acclaim than it should by using the same tired set of tropes and that he's tired of the stories they try to tell ending up in the exact same place they started, effectively making the progression of the gameplay meaningless.iller3 said:Hmm, it almost reads like he's implying that a lot of indie devs are making more money than they should be off of professional victimhood and our kneejerk empathetic response to them. What a completely unique and never before exposed concept in video games and journalism![]()
Mostly because the gameplay isn't the focus of the original topic to this thread; but I'll give it marks for being adequately solid. A little Metroidvania, an interesting attack mechanic that keeps things from being too easy - but none of that changes the fact that if the theming and the atmosphere aren't going to draw me in, then I won't play for more than five or six minutes.SKBPinkie said:What about the gameplay? You know, the part of the game that matters the most?IamLEAM1983 said:I wasn't even mildly attracted to Ori's formula. I enjoyed it with The Last of Us because it's adequately furnished and fleshed out, but in Ori's case - it's just there. "Oooh, here's a cute lil' ragamuffin who's suffering in the great big world, EMPATHIZE WITH IT NOW, PLAYER! HAVE SOME WEEPY MUSIC BECAUSE WEEPY MUSIC EQUALS PERSONAL INVESTMENT!"
The same feeling got me when I played Journey. The game was going "LOOK AT ALL THE FEELS YOU COULD BE HAVING!" and all I felt was that it was competently and interestingly put together.
Dear indies, there's other emotional registries out there. Not every game needs to be an exercise in trying to get to the nearest rooftop and scream that gaming can be an art form.
You haven't even mentioned anything about that in your rant here.
Don't know what 'metroidvania' is, but I tend to agree. Even if all the things Yahtzee complains about were fixed, I'd still forget about the story right after the intro until the ending cutscene. Why have the intro then? Well, it serves to set the tone of the game, a melancholic atmosphere which is appropriate for the setting. It doesn't need to do anything more.Artemicion said:If you play a metroidvania game for the story and not the gameplay, you have only yourself to blame when you're inevitably disappointed.
Metroidvania is basically just what it's called that the game does, platforming, rpg-esque, revisiting old areas to get to areas you couldn't reach before without upgrades, etc. Metroid and Castlevania are just basically the most well-known game series that did this well and it's just sorta merged into its own notifier nowadays.Blood Brain Barrier said:Don't know what 'metroidvania' is, but I tend to agree. Even if all the things Yahtzee complains about were fixed, I'd still forget about the story right after the intro until the ending cutscene. Why have the intro then? Well, it serves to set the tone of the game, a melancholic atmosphere which is appropriate for the setting. It doesn't need to do anything more.Artemicion said:If you play a metroidvania game for the story and not the gameplay, you have only yourself to blame when you're inevitably disappointed.
The game feels split in two however, with the cutscenes forming one part and the gameplay another. I think this shows how far platformers have fallen. Oldies like Abe's Oddysee or Another World gave you a cohesive whole, not a gameplay + story formula.