Why you should really, really stop buying from EA

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MeChaNiZ3D

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Aug 30, 2011
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I have. Feel free to join me.

But that said, I'm not just blanket boycotting everything they produce. It just so happens that they tar all of their products with the same bullshit brush. If they released a game I was interested in with no DRM, no DLC anywhere near launch, no preorder bonuses, development time befitting the game, no arbitrary online requirement, none of that, I'd buy it.

It's really a "be the change you want to see in the world" situation. Publishers will do what's profitable for them. Make doing what you want profitable and they'll do that. If they don't, they're welcome to their diminishing market of people who tolerate their shit.
 

Nomadiac

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You clearly haven't used Origin. I can play offline just fine with it, and all it is to me is Steam with a different skin.

And strangely enough, Steam had more than a few issues of its own when it first launched...
 

ThriKreen

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Joccaren said:
1. They have a new CEO.
Technically old. Larry Probst is the one that managed EA before JR during the 1990-2005ish era where a lot of the EA hate legacy arose from, due to the purchase and shutdown of studios like Origin, Bullfrog, Westwood, etc.

9thRequiem said:
Not necessarily. There's usually a big chunk of time between the game going to be printed on discs and being released. At least a month, often up to three.
Actually double that, although it'll depend on game size and complexity. For large AAA titles, content lockdown and the polish can be from two to four months, then platform certification usually takes at least two months (three is average for PS3). So you're realistically looking at four to six months from "Stop production!" to "Here's your game!"

Is it a money grab? Perhaps, but the alternative before DLC and Internet distribution was either an expansion a year later, or never seeing the content in the first place.

I like to view it as making muffins out of left over cake batter, instead of tossing it in to the trash. ;)

I do wish when they release the complete package later, they also offer an all DLC package at the discounted price if you have the main game already. Like a "thanks for early support". However I see Steam has discounts on SR4 if you own SR3 already, so it looks like it's something they're adding to Steam now. Whether Origin would is another matter.
 

DoPo

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Jan 30, 2012
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ThriKreen said:
Is it a money grab? Perhaps, but the alternative before DLC and Internet distribution was either an expansion a year later, or never seeing the content in the first place.
No, those are LIES! There was a third alternative - fans digging through the game and finding not quite finished assets and references to stuff. So it's neither here or there but worse than both, as you DO see the content...well, parts of it, but you never really get to use it. Or, at most, somebody might make a mod that incorporates the stuff but most of these I've seen never really leave beta or get abandoned at some point or don't easily fit in with the game and similar.
 

Assassin Xaero

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Alright, you convinced me. I'm going to stop buying games from EA because some random guy on the internet made a new account just to hate on EA. Well... until they make another game I'm interested in, that is.
 

FEichinger

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Aug 7, 2011
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Welcome to ... 2011? That was when the whole bandwagon started, wasn't it?

Or we could go all the way back to when they turned into the Borg and assimilated studio over studio ...

Seriously, this discussion can have precisely three endings:
C: We all agree on some weird thing where EA is somewhat evil but not totally evil and could do much worse or something.
D: We argue for days and days about whether or not EA is indeed the worst gaming publisher, or if others are just as evil.
S: We just stop giving a flying fuck about what other people do and just do our own thing.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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IHateEA said:
So Bethesda should be burned at the stake along side EA then?
Where is Bethesda's day one DLC? I don't see any.
The games they release aren't broken, they're FRACTURED.

OT: No. They're the only ones with the balls to put as much money as they are behind the new Mirror's Edge. Provided they don't royally screw it up, that's something to be lauded and worth giving them money for.

Also, new user called "IHateEA".

Seems legit.
 
Aug 19, 2010
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Oh, look, someone made a thread about why EA is inherently evil! Finally, a beam of light this cave of ignorance absolutely everyone who isn't you lives in! May you be forever praised as the prophet who delivered us to the promised land!

Seriously, though, you're a little late to the party. Valid points have came up against EA more than enough times in the past already, so you're not changing anyone's mind here. Those who see EA's folly have already done something about it and those who didn't care back then won't care now.
In all honesty, when I look at a game, who published it is one of my last concerns. I'm going to judge a game based on the merits of said game, not what logo I see first when starting it up.
If i'm interested in a game, and the reviews come back positive, and I like what I see, i'm going to buy it regardless of who published it. If it's a good game, then it will continue being a good game even if it was published by EA.
And I have no problem with buying a good game.
 

shrekfan246

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May 26, 2011
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FEichinger said:
S: We just stop giving a flying fuck about what other people do and just do our own thing.
That seems wildly optimistic to me.

OT: I just want to be the third person to point out that your point about Origin is wrong, OP. It functions perfectly fine offline, and in fact often switches to offline mode easier than Steam does, which so many people proselytize while demonizing Origin.
 

Headdrivehardscrew

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The last thing I bought from EA was Battleforge. A new IP from Phenomic with quite some potential, even though it was an eeeevul collectible card game allowing for some of that Warcraft/Starcraft strategic action once you've sunk enough money in it. It never lied about its nature, and yet we enjoyed it. It was fun. Then EA turned it into a free-for-all F2P, so it mostly feels like taking a stroll through beggars lane. One out of, say, ten matches is actually enjoyable. Beyond that, it's been pretty much in stasis and on hold for, what, two years. The last expansion was a joke, a really bad one.

I can confirm that my experience with EA customer support was... abysmal, for lack of a better word that won't get me banned, into hell and banished from public places. Each and every customer support employee I have encountered was obviously stationed in India, with English skills ranging from deceptively good but with bad actual comprehension skills, really poor to practically non-existent. In typed chat, my mileage stayed the same, as it all resulted in nothing, absolutely nothing being resolved. Even if the understand you properly, they have no power to actually solve the problem at hand, especially when it is of a financial nature, or requiring the attention of a higher up. I've reported faulty or worrying business standards in how EA business is being done in half a dozen countries over the world, none of which are officially situated in lawless zones or developing countries. The 'handlers' I've confronted with these really bad things were shocked, but none of them had any tools or procedures in place to do anything about it; all they could do was feel bad and that was that. I didn't feel supported at any time. The only things I felt were rage and hatred... and I also felt a bit sorry for these poor people at the other end of the world, even though they're highly probably the very same ones cold calling people around the world to scam them.

Everything else... yeah, I played most supposed AAA titles, but I never felt too tempted to break my own personal little boycot. I started out loving ECA, admiring the folks, enjoying their games. Oh, EA. What have you become.
 

NKRevan

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Is it just me, or does anyone else get a sneaking suspicion this is MS fanboy/employee trying to rekindle the flame of EA hatred so MS will not be the primary target anymore?
 

CWestfall

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I don't think there is anything wrong with rehashing this old topic. If we (Gamers generally) completely stop talking about EA's bad practices, they won't change. Yes, some part of me is optimistic that they will change.

The ongoing bullshit they are putting us all through and the discussion surrounding it is what pushed me from just silently hating EA (2007-2011) to actually boycotting anything they publish (2011-present)
 

Fappy

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I hate EA, but I will still probably get Battlefront and possibly even the new DA title if Bioware didn't completely and totally botch it again. I am an evil, evil man >:D
 

Headdrivehardscrew

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NKRevan said:
Is it just me, or does anyone else get a sneaking suspicion this is MS fanboy/employee trying to rekindle the flame of EA hatred so MS will not be the primary target anymore?
I can hate EA and despise MS at the same time, 24/7.

I feel bad about MS right now, as I really liked both XP and 7, in their time respectively.

What they're on to now with Windows 8 and the Xbone, though, is making Linux look very sexy to me once again. The PS4 will be bought. The Xbone... no way. The wording of the regional 'release', vulgo locking down of software/game releases was the one bit that made me just stop caring about it altogether. FU, MS. FU. Now you get licks now get kicks nuff licks now kuffed up

Cuz you can catch a quick drop
For tryin to take the schnicks props
So tick tock around the clock
And shock while we lick shots
For goodness sake's the stakes are high
I'm out, abc ya' bye

Maybe I should put some more effort into switching to Linux beyond my current, what, 20% to 25% of all my computing/serving/browsing/gaming needs. Windows 7 allowed me to be and stay lazy. Windows 8... I still haven't used any of my licenses. I still run but the RC on virtual.

I don't need it, I don't want it, and no one will cheat me into liking it.
 

Greg White

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Sep 19, 2012
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Let me go down the list here:

1. EA's customer support is notoriously bad.

That's called competent tech support. You don't make it a first option to call someone when things can be handled over the internet just as well.

2. Day-one DLC

This is called good time management. Most of the development staff doesn't do much for the last several weeks of development and this is their chance to work on bits that had to be cut from the final version because of time constraints. the fact that they know in advance what these parts are going to be shows a more refined degree of time management on their part.

3. Greedy micro-transactions

If someone wants to pay extra to save themselves a bit of time in a game, then who are you or I to disagree with their choice? The games aren't forcing you to and it being in the game doesn't effect your game enjoyment in the least unless they shove a message saying "BUY THIS TO KEEP PLAYING!" in your face at every pause screen.

4. Digital rights management

See, that's the crux of PC gaming: if you protect your software you inconvenience your customers by making them take an extra 20 seconds of installation to enter a code in order to slow pirates down, but if you don't protect it at all then people will pirate the ever living @#$% out of it(regardless of the games price, by it 1 cent or $60).

That said, they are making a move away from some of it since they decided to move away from the online passes.

5. It's okay you release games unplayable.

All MMO's have that issue. The initial server load is rarely something a company can anticipate, and even if they do they are loath to have enough servers to manage a load that is only going to last a day or so, mostly because both the servers and the backbone to support them is very expensive to maintain. As you put it, they are a business and they made a business decision to go with a normalized server estimate instead of spending a fortune on enough servers to handle the initial rush , but are then going to go mostly unused afterwards. May not be the best PR choice, but from both a business and an IT standpoint it makes perfect sense.
 

Zukabazuka

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It is actually Gamestop making demands for pre order bonus stuff. Even Exclusive stuff to for that matter.
 

Gatx

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I've always had an easy time launching Steam in Offline mode, I don't get people's issues are...

I'm willing to give them a second chance if only because they went back on their online pass thing after listening to customer complaints (years of them). Also they are now the only source of Star Wars games (NOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!).

Nomadiac said:
You clearly haven't used Origin. I can play offline just fine with it, and all it is to me is Steam with a different skin.

And strangely enough, Steam had more than a few issues of its own when it first launched...
That's different though because Steam was one of the pioneers of the thing, they were allowed to have bugs not just because they were new but there wasn't a standard for it yet. Now Steam has set the bar pretty high, and anyone wanting to jump into the PC digital distribution arena better have their shit together from the get go in order to have any HOPE of being taken seriously. If it wasn't for the fact that Origin became the only place to get EA games I doubt anyone would've used it (except maybe a ludicrous amount of sales).
 

IHateEA

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I just want to be the third person to point out that your point about Origin is wrong, OP. It functions perfectly fine offline
But I never said Origin doesn't work. I said it didn't work when it was first forced on players, and it was a beta service. There are still problems with it, but I'll admit they're far more minor. Please read the post before you comment.

S: We just stop giving a flying fuck about what other people do and just do our own thing.
Paragraph 3.

Is it just me, or does anyone else get a sneaking suspicion this is MS fanboy/employee trying to rekindle the flame of EA hatred so MS will not be the primary target anymore?
Oh, damn! You got me. I'm actually the CEO of Microsoft. Sorry to tell you, but we're also scanning your brain using the new Kinect. Good thing you're already wearing your tinfoil hat.

That's called competent tech support. You don't make it a first option to call someone when things can be handled over the internet just as well.
You're meant to read the explanation, not just the subheading. Their internet customer service is useless. Most people who have had to deal with it would agree. It's just EA's way of dismissing the issue and pretending to try to fix it.

This is called good time management. Most of the development staff doesn't do much for the last several weeks of development and this is their chance to work on bits that had to be cut from the final version because of time constraints. the fact that they know in advance what these parts are going to be shows a more refined degree of time management on their part.
For art DLC made when the art team have already finished their role. But the programmers will generally be working until release, with some games not even being finished, and yet those resources are put into making extra stuff they can sell for extra money. This is the same as taking content out of the game and selling it for extra.

If someone wants to pay extra to save themselves a bit of time in a game, then who are you or I to disagree with their choice? The games aren't forcing you to and it being in the game doesn't effect your game enjoyment in the least unless they shove a message saying "BUY THIS TO KEEP PLAYING!" in your face at every pause screen.
I explained this already. A game is about winning, getting to the end. The player takes the fastest route there, that's how a game works. When microtransactions are there and they help you to the end, if you don't take them, you'll feel like you're doing it wrong. There's psychological pressure to take that option, and if you don't, it'll nag at you and ruin your enjoyment. It's no different to how, after you find out the cheatcodes for a game, you can't enjoy the game the way you previously did.

See, that's the crux of PC gaming: if you protect your software you inconvenience your customers by making them take an extra 20 seconds of installation to enter a code in order to slow pirates down, but if you don't protect it at all then people will pirate the ever living @#$% out of it(regardless of the games price, by it 1 cent or $60).
For a start, piracy isn't as much of a problem it's made out to be. And DRM isn't the solution it's made out to be. BF3, ME3, every other game running through Origin was cracked within a few days except SimCity - and that was only because SimCity relied on online components for a lot of the game.

So DRM doesn't stop piracy. It just inconveniences customers. It also tends to be more of an inconvenience than 'an extra 20 seconds of installation'.

That said, they are making a move away from some of it since they decided to move away from the online passes.
There's speculation regarding that, actually. They removed online passes when both consoles were expected to prevent used game sales. Sony turned out not to do that. EA is now supporting Microsoft with early DLC. Think about what that implies.

All MMO's have that issue. The initial server load is rarely something a company can anticipate, and even if they do they are loath to have enough servers to manage a load that is only going to last a day or so, mostly because both the servers and the backbone to support them is very expensive to maintain. As you put it, they are a business and they made a business decision to go with a normalized server estimate instead of spending a fortune on enough servers to handle the initial rush , but are then going to go mostly unused afterwards. May not be the best PR choice, but from both a business and an IT standpoint it makes perfect sense.
It's not even just a server issue. The game itself was filled with huge gamebreaking bugs that remained for a month at least. They're one of the biggest publishers around. They have the time, the experience and the money to do better than that.
 

Maeshone

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IHateEA said:
For art DLC made when the art team have already finished their role. But the programmers will generally be working until release, with some games not even being finished, and yet those resources are put into making extra stuff they can sell for extra money. This is the same as taking content out of the game and selling it for extra.
Nope. Ever heard the term content complete? That's the point where the developers are simply not allowed to add more stuff to the game, because they need to send it off to verification and printing. This usually happens quite a bit in advance to the release. That means the programmers have nothing to do either, so why shouldn't they work on DLC?

I explained this already. A game is about winning, getting to the end. The player takes the fastest route there, that's how a game works. When microtransactions are there and they help you to the end, if you don't take them, you'll feel like you're doing it wrong. There's psychological pressure to take that option, and if you don't, it'll nag at you and ruin your enjoyment. It's no different to how, after you find out the cheatcodes for a game, you can't enjoy the game the way you previously did.
Uhh... If a game is just about winning to you then that's an issue that you have, not the gamer community. Unless you can cite specific proof that the majority of gamers feel that they're playing a game wrong if they don't play as efficiently as possible, then this point is quite simply a load of bull.

For a start, piracy isn't as much of a problem it's made out to be. And DRM isn't the solution it's made out to be. BF3, ME3, every other game running through Origin was cracked within a few days except SimCity - and that was only because SimCity relied on online components for a lot of the game.

So DRM doesn't stop piracy. It just inconveniences customers. It also tends to be more of an inconvenience than 'an extra 20 seconds of installation'.
Fully agreed. DRM is a load of crap and really just inconveniences paying customers. EA are not the worst in this regard though.

There's speculation regarding that, actually. They removed online passes when both consoles were expected to prevent used game sales. Sony turned out not to do that. EA is now supporting Microsoft with early DLC. Think about what that implies.
You mean just like Activision and Bethesda? Guess they are pissed about the no online pass thing as well. Oh wait, neither of those developers/publishers ever used them... Microsoft paid out their nose for timed exclusivity on DLC, it's got nothing to do with EA and Microsoft being in bed together.