walrusaurus said:
Wow, ok, where to begin. Your proclivity for wandering way off topic has left you talking about an entirely different topic than what this thread is about. Your vearing further away here with a discussion of camera controls.
Although, it's pretty clear that you play fps' to the exclusion of most everything else. Or at the very least your perspective is wholly focused on FPS'. Every post in this thread you've used CoD as an example, and your assertion that the face buttons have been relegated to d'pad status is--frankly-- ridiculous. Play anything, Assassins creed, Fable, UNcharted, Prototype, Prince of Persia, Soul Calibur, Ratchet and Clank, or God of War just to name a few titles you may have heard of.
It's not off topic, it's just you can't accept the truth or relevancy of the matter.
Nintendo are using cheap nub-sliders for Wii-U that have no click-down ability, that is a problem to spite what contrivances you resort to in attempts to dismiss it. Nintendo have screwed up and unless THE FANBASE actually stand up to them and make a fuss then they won't correct it in time!
I use CoD as an example because it is a GOOD example of its use and so many people are familiar with it. I also referenced Halo. It's not just First Person shooters, third person shooters like Uncharted and Gears of War use click down to "activate sights" also Red Dead Redemption uses r-stick button to activate Dead Eye, very important. Other games that depend on stick click-down:
-infamous
-Resistance 1&2
-Batman: Arkham Asylum
-Mass Effect 2
While it may be true that face-buttons aren't
ENTIRELY as relegated as the d-pad, you have to admit aren't any were near as important as when people use to complain about analogue-stick buttons. Perhaps I've been too harsh, but I assure you it came after me playing games where you had similar status-change functions (rather than action buttons) mounted to both d-pad and face buttons. I certainly view them similarly: the thumbsticks and shoulder buttons are primary interface, d-pad and face-buttons for selecting items, or change character status, or whatever.
"Play Soul Calibur, or God of War"
Two games with FIXED cameras, right stick is not used, so thumb is on face-buttons.
"Assassins creed, Fable, Prototype, Prince of Persia"
All uses lock-on-targeting for combat, so again right thumb is free of controlling camera to use face-buttons.
You have cherry picked the few games that avoid the main feature of the right-stick to control the camera. Are you saying all action games on Wii-U will require a rock-solid lock-on targeting system or a fixed camera? Because those kinda sucks in games with multiple enemies or with long range. Very limiting.
At least with a
fully featured controller like an Xbox 360 gamepad you have the OPTIONS to use a variety of combat types, the Wii-U is undeniably more limited than the established platform Nintendo "claims" they are now directly competing with.
You have to admit that Wii-U's controller has been far too conservative to appeal to "experienced gamers" as Iwata tried to claim.
Really the form factor seems to appeal far more to the iPad crowd who Nintendo seems to think will somehow settle for:
-a smaller screen
-at smaller resolution
-and lower pixel density.
The Wii-U's screen (determined by clever pixel counting tricks at E3) is only 854x480p, against ipad's 1024x768p.
Just compare and contrast Wii-U with an iPad using fling controller:
Look a how similar that Fling-peripheral is in use to Wii-U's nub-slider, yet in use here (on a $400 device) you get overall a far larger viewing area. THIS is a platform and form factor that appeals to both casual and core gamers yet doesn't need to be tethered to a console.
iPad 3 will be out by the time Wii-U comes to market but look what iPad 2 can do already in terms of graphics:
(watch in HD)
I think Nintendo have chosen the wrong fight here. They are not strong enough to take on the Big Apple. Even if they are able to outshine Apple in 2012, the next iteration of iPad will smoke it easily even if not as graphically powerful it will have the devs and market forces behind it to push the potential. And if iPad implements on-live style streaming... Wii-U is up shit creek.
Nintendo seems to have taken a bold idea yet compromised much it is now the worst of all worlds.
They aren't unique and pioneering any more, they are derivative and tacky.