Witcher 2 Enhanced Edition Hits 360 and PC in April

antipunt

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that was pretty sexy. But now I'm grabbing at my throat to make sure I'm not bleeding to death
 

synobal

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Hammeroj said:
Daystar Clarion said:
Waaghpowa said:
Daystar Clarion said:
Holy shit, that trailer was sexy as hell.

I may have to pick this game up. I've heard nothing but good things about Witcher 2.
You mean you didn't hear any of the whining about it being too hard?

And to answer your initial question, like everyone else said, you'll be fine.
I play and enjoy Dark Souls, I can't see Witcher 2 being Dark Souls hard.
If The Witcher 2 is hard, it's hard in a bad gameplay mechanic sort of way. Which is ironic, because those same bad mechanics make the game a piss-take. One spell breaks the entire game.

As opposed to Dark Souls, which is hard, but it gives you the proper tools (like a well executed stamina, backstab system, etc.) to beat it.

Edit: Now, to be a little fair, I only played the game in its original state, which is to say before any patches that may or may not have fixed the horribly broken gameplay.
The gameplay wasn't broken prior to the patch, I played as a bomb/alchemist build going straight from the beginning before the patches came out and I didn't find it hard. I rarely used the quen sign. I'm convinced that all the whining about it being broken or to hard are simply from people, not wanting to put in the effort of blocking, dodging and generally playing in a manner that dying matters. Dying always matters to me in a game I don't like to die so I'm not wreckless and the Witcher 2 really fit my playstyle really well.
 

Bat Vader

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I am really starting to like CDPRed. Giving the update to people who bought the game on the PC for free is what a good developer does.
 

gunner1905

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gof22 said:
Will people who bought The Witcher 2 back in May of 2011 get to download the DLC or will they have to buy the enhanced edition to play the new content?
read the damn article
OT: I like the developer and this probably is a great game but I just couldn't get into witcher 1 so I probably wouldn't enjoy this.
 

Bat Vader

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gunner1905 said:
gof22 said:
Will people who bought The Witcher 2 back in May of 2011 get to download the DLC or will they have to buy the enhanced edition to play the new content?
read the damn article
OT: I like the developer and this probably is a great game but I just couldn't get into witcher 1 so I probably wouldn't enjoy this.
No need to be rude.

That is cool to see they are giving PC gamers the update for free.
 

ph0b0s123

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Baresark said:
Hammeroj said:
This is a full adaptation of The Witcher 2 for a console. We have changed the game's controls and its menus to reflect the differences between the platforms
Come on. Come the fuck on, CDProjekt. Are we still pretending that what you released in 2011 was an actual PC game at this point?

Well, 'least the trailer looks nice.
I never felt for a second that it was anything but a PC game.

OT: Awesome, another reason to play through a fantastic game. I'll be playing the Free upgrade to the the Enhanced Edition since I don't own a 360. I'm glad the 360 crowd gets to play this game, it is super awesome.
Yeah, cause it only being DirectX 9 and having the interface it did, did not shout that they wanted to launch it for consoles at all. I have absolutely no issues with it being on 360. It was obvious that it was never going to be PC only right from the start. But some of the obnoxious members of my PC fraternity had to use it as stick to hit console owners with, without realising they would have egg on their face down the road.
 

Baresark

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ph0b0s123 said:
Baresark said:
Hammeroj said:
This is a full adaptation of The Witcher 2 for a console. We have changed the game's controls and its menus to reflect the differences between the platforms
Come on. Come the fuck on, CDProjekt. Are we still pretending that what you released in 2011 was an actual PC game at this point?

Well, 'least the trailer looks nice.
I never felt for a second that it was anything but a PC game.

OT: Awesome, another reason to play through a fantastic game. I'll be playing the Free upgrade to the the Enhanced Edition since I don't own a 360. I'm glad the 360 crowd gets to play this game, it is super awesome.
Yeah, cause it only being DirectX 9 and having the interface it did, did not shout that they wanted to launch it for consoles at all. I have absolutely no issues with it being on 360. It was obvious that it was never going to be PC only right from the start. But some of the obnoxious members of my PC fraternity had to use it as stick to hit console owners with, without realising they would have egg on their face down the road.
It was no secret they wanted a console release. They wanted a console release of the first Witcher game. I don't doubt for a second that this was designed for the PC though. The lack of DX11 features was absolutely fine. Just because they are a PC developer first doesn't mean they shouldn't try to make their product reach as many people as possible, that is a poor development attitude and an even worse business model.

I am a devoted PC gamer above all else, but I can't bring myself to feel slighted just because the interface could have been made better. That is the majority of games, IMO. PC or otherwise. I don't know why, as a PC gamer, people must feel special in some capacity. I am just glad that I received a game that was great (in my opinion) that wasn't a bullshit console port like so many other games are. And as a DX9 game, they pushed that to the limits with this game. So much better than any other DX9 game, with graphic features they will have to turn down for the 360.

People can talk about radial menus and inventory lists til their hearts are content, the majority of time these are not necessities of a device, but a design decision the developers intended them to have. Was it perfect, far from it. But I'm not going to sit there and pretend like CDPR isn't primarily a PC developer in this case. I don't know what they will do in the future, but as of now I like their product, their stances on DRM, and their stance on software piracy so they get my full attention as the gold standard of what a PC developer should be, inventory and radial menus aside.
 

Baresark

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Hammeroj said:
ph0b0s123 said:
Actually, it wasn't obvious right from the start. The alpha [http://www.youtube.com/watch?v=JciyoGmnGyo] of the game gave us no indication that the game's development would take the turn it did.

synobal said:
Hammeroj said:
Daystar Clarion said:
Waaghpowa said:
Daystar Clarion said:
Holy shit, that trailer was sexy as hell.

I may have to pick this game up. I've heard nothing but good things about Witcher 2.
You mean you didn't hear any of the whining about it being too hard?

And to answer your initial question, like everyone else said, you'll be fine.
I play and enjoy Dark Souls, I can't see Witcher 2 being Dark Souls hard.
If The Witcher 2 is hard, it's hard in a bad gameplay mechanic sort of way. Which is ironic, because those same bad mechanics make the game a piss-take. One spell breaks the entire game.

As opposed to Dark Souls, which is hard, but it gives you the proper tools (like a well executed stamina, backstab system, etc.) to beat it.

Edit: Now, to be a little fair, I only played the game in its original state, which is to say before any patches that may or may not have fixed the horribly broken gameplay.
The gameplay wasn't broken prior to the patch, I played as a bomb/alchemist build going straight from the beginning before the patches came out and I didn't find it hard. I rarely used the quen sign. I'm convinced that all the whining about it being broken or to hard are simply from people, not wanting to put in the effort of blocking, dodging and generally playing in a manner that dying matters. Dying always matters to me in a game I don't like to die so I'm not wreckless and the Witcher 2 really fit my playstyle really well.
Of course it wasn't broken. Your attacks always hit their targets-
-WRONG. Your sword would literally go through the enemies without doing any damage just because you didn't have them targeted with the idiotic targeting system.
You could blo-
-WRONG Blocking used the same resource as the Signs, which, by the way, isn't a resource that's quick to fill up, rendering the entire concept of blocking in the game useless.
and dodg-
-WRONG If enemies showed any sign of being disoriented or anything like that, like they do in an actually well executed action RPG (Dark/Demon Souls), we could be having this conversation. As it was, it only served as a tool for kiting enemies.

And then a hundred of other things that are simply bad design/illogical/etc.

I didn't say the game was hard per se, I said the broken mechanics made it harder, which they did.
I never had any of the problems you speak of. It was a difficult game but it never seemed broken to me. My sword never passed through a guy. The battles were challenging but never seemed broken to me. I never blocked, I only ever dodged. Alchemy is actually very useful in the game, but you have to plan out the battle. If you die, you did something wrong. No one sign ever broke the game. I didn't use all the signs, but just because they exist doesn't mean you have to use them. I have 6 playthroughs on my main in Dark Souls. There were lots and lots of magic spells I never used, so I guess they were useless by that definition.

I'm not trying to be confrontational, but the things you say are just not true. I'm not saying the game never ever had a glitch or was the epitome of game development. But the combat was always tight (thought he lock on feature was buggy, I didn't use it), the signs do not make the game easy or break it. Also, I don't doubt for a second they intended this for a console release. The first Witcher game was supposed to have a console release but that fell through. I have seen that video before, but since I heard about the Witcher 2, CDPR was talking about a potential console release.

And to address your initial reply to my original post: I would take that as evidence if the reverse were impossible. The first Witcher inventory system was a complete nightmare. The second was not. And I might also agree if there were not games designed as console games that had an inventory system that by pure chance worked much better on the PC (Resident Evil 5 immediately jumps to mind). I don't know at what point a list inventory became a console only thing because I seem to recall lots of games that have had this type of item list in them, many of which were not on consoles. I also recall the much coveted PC only inventory (lots of little pictures because we are all apparently illiterate) that were complete wrecks besides the first Witcher game. There have also been plenty of PC only games that were "generic 3rd person hack'n'slash" games, take the Gothic games. They were all this type of game, not just Arcania, which was the first title to come out on a console for the series.

I just don't understand at what point these become a product of them wanting to be on consoles and not just a design decision that they would have made if consoles never existed.
 

ph0b0s123

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Hammeroj said:
ph0b0s123 said:
Yeah, cause it only being DirectX 9 and having the interface it did, did not shout that they wanted to launch it for consoles at all. I have absolutely no issues with it being on 360. It was obvious that it was never going to be PC only right from the start. But some of the obnoxious members of my PC fraternity had to use it as stick to hit console owners with, without realising they would have egg on their face down the road.
Actually, it wasn't obvious right from the start. The alpha [http://www.youtube.com/watch?v=JciyoGmnGyo] of the game gave us no indication that the game's development would take the turn it did.
Yes, alpha's of something can be very different from the final product, very good. Obviously any other person reading my comment would have understood that I was talking about the launch product....
 

Smooth Operator

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DVS BSTrD said:
Why couldn't he have saved the GOOD archer?
Because the good archer would cap his ass :p

OT: Finally a reason to start playing it again, game had some severe issues that I now hope will all be magically fixed by April.
 

DarkhoIlow

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I might have been a bit on the fence about the Witcher franchise to show it's way onto the consoles as well,but I can understand the fact that not everyone can afford a high end PC to play this game.

So have fun with it you people who own a Xbox360 and I can't wait to get my hands on the Enhanced Edition for my PC so I can replay it for the 6th time.