Targeting system was tweaked in previous patches, Blocking now uses fewer resources (I also believe that the cost is refunded if you perform a success parry.Hammeroj said:Actually, it wasn't obvious right from the start. The alpha [http://www.youtube.com/watch?v=JciyoGmnGyo] of the game gave us no indication that the game's development would take the turn it did.ph0b0s123 said:Yeah, cause it only being DirectX 9 and having the interface it did, did not shout that they wanted to launch it for consoles at all. I have absolutely no issues with it being on 360. It was obvious that it was never going to be PC only right from the start. But some of the obnoxious members of my PC fraternity had to use it as stick to hit console owners with, without realising they would have egg on their face down the road.
Of course it wasn't broken. Your attacks always hit their targets-synobal said:The gameplay wasn't broken prior to the patch, I played as a bomb/alchemist build going straight from the beginning before the patches came out and I didn't find it hard. I rarely used the quen sign. I'm convinced that all the whining about it being broken or to hard are simply from people, not wanting to put in the effort of blocking, dodging and generally playing in a manner that dying matters. Dying always matters to me in a game I don't like to die so I'm not wreckless and the Witcher 2 really fit my playstyle really well.Hammeroj said:If The Witcher 2 is hard, it's hard in a bad gameplay mechanic sort of way. Which is ironic, because those same bad mechanics make the game a piss-take. One spell breaks the entire game.Daystar Clarion said:I play and enjoy Dark Souls, I can't see Witcher 2 being Dark Souls hard.Waaghpowa said:You mean you didn't hear any of the whining about it being too hard?Daystar Clarion said:Holy shit, that trailer was sexy as hell.
I may have to pick this game up. I've heard nothing but good things about Witcher 2.
And to answer your initial question, like everyone else said, you'll be fine.
As opposed to Dark Souls, which is hard, but it gives you the proper tools (like a well executed stamina, backstab system, etc.) to beat it.
Edit: Now, to be a little fair, I only played the game in its original state, which is to say before any patches that may or may not have fixed the horribly broken gameplay.
-WRONG. Your sword would literally go through the enemies without doing any damage just because you didn't have them targeted with the idiotic targeting system.
You could blo-
-WRONG Blocking used the same resource as the Signs, which, by the way, isn't a resource that's quick to fill up, rendering the entire concept of blocking in the game useless.
and dodg-
-WRONG If enemies showed any sign of being disoriented or anything like that, like they do in an actually well executed action RPG (Dark/Demon Souls), we could be having this conversation. As it was, it only served as a tool for kiting enemies.
And then a hundred of other things that are simply bad design/illogical/etc.
I didn't say the game was hard per se, I said the broken mechanics made it harder, which they did.
A stunned/disoriented enemy had his guard down, you got a free hit, best use a sign to push them off the cliff or burn them.