Wolfenstien: The New Colossus first review

Mcgeezaks

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Kitsune Hunter said:
BabyfartsMcgeezaks said:
Sometimes I wonder if people on these forums even enjoys playing video games.
Not really that surprising, the pseudo-intellectuals on these forums forget the the basic concept of enjoying a game long ago, I'm afraid.
My man, just how I feel.

Ezekiel said:
Kitsune Hunter said:
BabyfartsMcgeezaks said:
Sometimes I wonder if people on these forums even enjoys playing video games.
Not really that surprising, the pseudo-intellectuals on these forums forget the the basic concept of enjoying a game long ago, I'm afraid.
It's probably more that some of us have played so many games that we don't need to play every average AAA that comes out anymore. I can spot the problems present in the flavor of the month and decide, NO. I don't get people who still buy multiple first person shooters every year. They're so similar when you think about it. You've played this game a few dozen times before. It doesn't have amazing gunplay or levels, and the story is bad.
 

Mcgeezaks

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Ezekiel said:
BabyfartsMcgeezaks said:
Kitsune Hunter said:
BabyfartsMcgeezaks said:
Sometimes I wonder if people on these forums even enjoys playing video games.
Not really that surprising, the pseudo-intellectuals on these forums forget the the basic concept of enjoying a game long ago, I'm afraid.
My man, just how I feel.

Ezekiel said:
Kitsune Hunter said:
BabyfartsMcgeezaks said:
Sometimes I wonder if people on these forums even enjoys playing video games.
Not really that surprising, the pseudo-intellectuals on these forums forget the the basic concept of enjoying a game long ago, I'm afraid.
It's probably more that some of us have played so many games that we don't need to play every average AAA that comes out anymore. I can spot the problems present in the flavor of the month and decide, NO. I don't get people who still buy multiple first person shooters every year. They're so similar when you think about it. You've played this game a few dozen times before. It doesn't have amazing gunplay or levels, and the story is bad.


You're right about one thing. You just don't get it.
I think that's what you had written before you edited this post.

Anyway, you're right, it's obvious, they have ADD and are uncultured. That's why they still buy multiple first person shooters every year. Wow, thanks. All it took for me to figure it out and stereotype you people was a smug frog and a snide remark.
Yeah I realized I don't want to get in to an argument with you so I removed it.

You didn't need to say all that, it's pretty obvious that's what you think by just reading your pretentious and extremely cynical comments about pretty much every game that comes out these days. It was pretty funny that you acted all surprised when someone asked you if you actually liked anything. Also I don't know how you read that face as smug.
 

Neurotic Void Melody

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BabyfartsMcgeezaks said:
Yeah I realized I don't want to get in to an argument with you so I removed it.

You didn't need to say all that, it's pretty obvious that's what you think by just reading your pretentious and extremely cynical comments about pretty much every game that comes out these days. It was pretty funny that you acted all surprised when someone asked you if you actually liked anything. Also I don't know how you read that face as smug.
It's not worth your sanity. People don't realise the axe their grinding has levels they're unwilling to unravel and confront. Not enough introspection at all.
 

Erttheking

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An over the top game about killing Nazis comes out and people are insulting each other over it? I just...why? How is it worth it? I don't...I don't GET it.
 

Phoenixmgs_v1legacy

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altnameJag said:
And the industry loves you for it. Play your way.

They were disguising advertising and honest play-throughs. If your whole argument is "why not just watch an hour of Let's Plays instead of reading reviews", and the Let's Plays are lying to you by contract, what is even the point of that? Hell, it only wasn't illegal at the time because they hid disclosure under the "show more" tab in the description (which you can't read on devices like the PS4). And by "wasn't illegal", I mean, "wasn't specifically called out as illegal in the FAQ even though it actually was due t the format, so the FTC gave them a stern look and a warning instead of suing a billion dollar conglomerate".
The industry loves me for watching the Batman ending on Youtube?

I don't even watch Let's Plays, I watch dev walkthroughs that they do to preview the game like how the 1st hour of say Prey was shown months before release, same thing with Wolf2 or Watch Dogs. Of course, the walkthroughs will show the game in a better light (than just a normal playthrough) as the player is told to complete missions or do things in a certain fashion to highlight what is possible in the game. Even Watch Dogs showed completely unedited playthroughs of missions that were in the final product. How people thought Watch Dogs was going to be something different than shown is beyond me, I got the exact game I expected to get. Sure there was a graphical downgrade (which like every open world game has because of the nature of developing that type of game), but the gameplay was exactly as shown. Hell, I don't get why every marketing department doesn't get someone like StealthGamerBR to do official gameplay marketing videos because he's far better at showing off the game than any dev walkthrough or "massaged" Let's Play. How are you being lied to when you straight gameplay footage is shown?
 

Smithnikov_v1legacy

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erttheking said:
An over the top game about killing Nazis comes out and people are insulting each other over it? I just...why? How is it worth it? I don't...I don't GET it.
Welcome to the new culture. Barf bags located under your seat.
 

sXeth

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For some gameplay related commentary.

The run and gun nature is sadly held back by the need to manually collect the health/armor pickups. While this facilitates a theoretical tactical usage of the health overcharge mechanic, theres no reason to not pick up armor ever. That limited tactical option isn't a particularly impressive one, since you'd need foreknowledge of an upcoming enemy anyways.

This design choice becomes even more obnoxious because they picking up the packs and reload is bound to the same control. So while you're running through dual wielding shotguns and mowing down Nazis, trying to pick up a spat of health ends up stopping your shooting (fortunately not you entirely, BJ can reload while running), and requiring extra presses just to get the pickup.
 

Smithnikov_v1legacy

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BabyfartsMcgeezaks said:
Sometimes I wonder if people on these forums even enjoys playing video games.
I still do, but I gotta be careful about what I enjoy. SJW's and (more often) our subculture's Gatekeepers don't want me enjoying certain titles.
 

Casual Shinji

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Seth Carter said:
For some gameplay related commentary.

The run and gun nature is sadly held back by the need to manually collect the health/armor pickups. While this facilitates a theoretical tactical usage of the health overcharge mechanic, theres no reason to not pick up armor ever. That limited tactical option isn't a particularly impressive one, since you'd need foreknowledge of an upcoming enemy anyways.

This design choice becomes even more obnoxious because they picking up the packs and reload is bound to the same control. So while you're running through dual wielding shotguns and mowing down Nazis, trying to pick up a spat of health ends up stopping your shooting (fortunately not you entirely, BJ can reload while running), and requiring extra presses just to get the pickup.
The prompts are also often hard to trigger with how fast B.J. moves. Sometimes I can't even see the highlights and I just move around back and forth until the prompt appears.

Also, is it me or is this game significantly harder than the previous one? I was getting my ass absolutely blasted on Normal mode. Dudes'd be taking off 25 points in one shot seemingly. A lot of times I was dead before I could even see someone's gun going off.
 

Here Comes Tomorrow

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Smithnikov said:
erttheking said:
An over the top game about killing Nazis comes out and people are insulting each other over it? I just...why? How is it worth it? I don't...I don't GET it.
Welcome to the new culture. Barf bags located under your seat.
Whats really hilarious is that Bethesda is owned by Zenimax, on which Robert Trump has a seat on the Board Of Directors. By buying the game to kill nazis you make Trump money.

4D chess indeed.
 

PapaGreg096

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Seth Carter said:
For some gameplay related commentary.

The run and gun nature is sadly held back by the need to manually collect the health/armor pickups. While this facilitates a theoretical tactical usage of the health overcharge mechanic, theres no reason to not pick up armor ever. That limited tactical option isn't a particularly impressive one, since you'd need foreknowledge of an upcoming enemy anyways.

This design choice becomes even more obnoxious because they picking up the packs and reload is bound to the same control. So while you're running through dual wielding shotguns and mowing down Nazis, trying to pick up a spat of health ends up stopping your shooting (fortunately not you entirely, BJ can reload while running), and requiring extra presses just to get the pickup.
Actually in some aspects you can auto pick up armor, me personally I'm okay with picking up health and armor because its makes the game a little more interesting for me and adds a bit of backtracking found in earlier shooters.

Casual Shinji said:
Also, is it me or is this game significantly harder than the previous one? I was getting my ass absolutely blasted on Normal mode. Dudes'd be taking off 25 points in one shot seemingly. A lot of times I was dead before I could even see someone's gun going off.
Yeah I notice that too which is funny because when I saw the demo I notice that BJ could take more punishment but here, he's basically a glass cannon. Then again its not TNO BJ could take that much damage
 

Neurotic Void Melody

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Here Comes Tomorrow said:
Whats really hilarious is that Bethesda is owned by Zenimax, on which Robert Trump has a seat on the Board Of Directors. By buying the game to kill nazis you make Trump money.

4D chess indeed.
Being employed makes Trump money though.
 

Here Comes Tomorrow

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Xsjadoblayde said:
Here Comes Tomorrow said:
Whats really hilarious is that Bethesda is owned by Zenimax, on which Robert Trump has a seat on the Board Of Directors. By buying the game to kill nazis you make Trump money.

4D chess indeed.
Being employed makes Trump money though.
You can choose to not buy a game though. I suppose you can choose not to pay taxes but that might land you in hot water.
 

shrekfan246

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May 26, 2011
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Casual Shinji said:
Seth Carter said:
For some gameplay related commentary.

The run and gun nature is sadly held back by the need to manually collect the health/armor pickups. While this facilitates a theoretical tactical usage of the health overcharge mechanic, theres no reason to not pick up armor ever. That limited tactical option isn't a particularly impressive one, since you'd need foreknowledge of an upcoming enemy anyways.

This design choice becomes even more obnoxious because they picking up the packs and reload is bound to the same control. So while you're running through dual wielding shotguns and mowing down Nazis, trying to pick up a spat of health ends up stopping your shooting (fortunately not you entirely, BJ can reload while running), and requiring extra presses just to get the pickup.
The prompts are also often hard to trigger with how fast B.J. moves. Sometimes I can't even see the highlights and I just move around back and forth until the prompt appears.

Also, is it me or is this game significantly harder than the previous one? I was getting my ass absolutely blasted on Normal mode. Dudes'd be taking off 25 points in one shot seemingly. A lot of times I was dead before I could even see someone's gun going off.
These are the two things I've noticed most glaringly too in the short amount of time I've played it. I only just started playing The New Order as well, but I can honestly say that I like the pacing of TNO more than what I've seen of The New Colossus. I've never missed the old shooter shtick of moving around at a billion miles an hour or having bullet-sponge enemies. I think I'll be able to get used to it eventually, but it's not the greatest initial impression, which is kind of sad because I thought the actual opening sequence in the wheelchair was pretty cool.
 

sXeth

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Casual Shinji said:
Seth Carter said:
For some gameplay related commentary.

The run and gun nature is sadly held back by the need to manually collect the health/armor pickups. While this facilitates a theoretical tactical usage of the health overcharge mechanic, theres no reason to not pick up armor ever. That limited tactical option isn't a particularly impressive one, since you'd need foreknowledge of an upcoming enemy anyways.

This design choice becomes even more obnoxious because they picking up the packs and reload is bound to the same control. So while you're running through dual wielding shotguns and mowing down Nazis, trying to pick up a spat of health ends up stopping your shooting (fortunately not you entirely, BJ can reload while running), and requiring extra presses just to get the pickup.
The prompts are also often hard to trigger with how fast B.J. moves. Sometimes I can't even see the highlights and I just move around back and forth until the prompt appears.

Also, is it me or is this game significantly harder than the previous one? I was getting my ass absolutely blasted on Normal mode. Dudes'd be taking off 25 points in one shot seemingly. A lot of times I was dead before I could even see someone's gun going off.
Reddits kind of buzzed around that. One is that until partway through the game, your health is capped at 50 (and anything above is overcharge). Since it used to be 100, you can have a very poor idea of your survivability, as anything over 50 is bleeding away whether you get shot or not.

The other thing was that the feedback for hits landing is pretty minimal, or even non-existent. Enemies also move very silently, and sound direction isn't particularly on point either. It can be quite a chore to notice your being hit, nevermind finding the enemy shooting. Added on to that is the way the Commander system works, enemies can literally be spawning in from weird unexpected angles they don't have a particularly fixed visible source, a la Destiny's "darkness doorways" or coming off dropships.
 

TheMysteriousGX

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Phoenixmgs said:
How are you being lied to when you straight gameplay footage is shown?
I don't have a problem with it when the Devs are honest. Best way to keep Devs honest is to have unaffiliated people look at the final product. Companies have proven they're more than willing to be hella dishonest in presenting preview content.

As most of the sales of a game happen in its first week, and a huge proportion of that on launch day, publishers not allowing time for reviews, or flat out having a review embargo past launch, is a gigantic red flag.

Do I need to pull out my big book 'o dishonest publishers, or can I rest my case on the term "Bullshot" being coined 12 years ago?