If you're going to get pedantic: you're currently in a persistent world with billions of other players, most of whom aren't even playing the same game as you at the same time. Any game you or anyone else happen to be playing at any given time should be classified as "best MMO", since "billions" blows "thousands" completely out of the water.Hagi said:You're nonetheless in a persistent world with thousands of other players.dogstile said:In WOW unless you're considerably lucky or in a dedicated PVP zone you're playing with what, the five people you're grouped with most of the time while talking to whoever else is around (Usually 10 or so people unless you're in a city).Hagi said:Wait...
Isn't World of Tanks a lobby-based arena game?
Is 30 players now considered massive?
I'd saw WOT is roughly the same thing
Every time you visit a market hub there will be hundreds of players there.
No clue how WoW is doing these days but used to be that there'd be occasional world PvP involving 100+ players easily.
And WoW is by all means a light and more casual MMO.
Take EvE online with battles featuring over 3000 players at times, that's a much more serious MMO.
If WoT is a MMO then so is battlefield. So is Call of Duty. So is any game featuring more than a dozen simultaneous players. Which makes the MMO tag utterly meaningless.
...for that matter, if you're going purely by concurrent players, or even active subscriptions, have a look at Farmville's numbers: roughly half a billion (that's right, billion, with a B) concurrent players, EACH playing for over 8 hours a day, every day. Clearly, the numbers say Farmville is for the hardest of the hardcore gamers, and EVE is a simple casual game.