Worst ending in a game.

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ShadowsofHope

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Nov 1, 2009
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Jessta said:
Final fantasy XIII because I'm pretty sure no one survived to see it.
I liked it and I did. Your statement is false.

OT: Fable. Fucking. 2.

We all know why.

And KotOR 2 I can agree with as well, although I did have a mod after a while that took care of most of the crap ending (dialogue-wise). If just a little bit.
 

Disturbed-Hell

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Mar 18, 2010
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Without a shadow of a doubt: STALKER - shadow of Chernobyl. It makes you fight thru dozens of ridiculously overpowered military elites which are always behind cover when you are in the open and then all you get for beating them is a pile of rubble sitting on top of you. And I played on easy so I dread to think what they can do on hard.
 

Shycte

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Mar 10, 2009
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Condemned, the first one. Seriously, that game is damn near perfect and then at the end, BAM demonic bullshit.
 

Kashrlyyk

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Dec 30, 2010
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kypsilon said:
Divinity II

Everything you did, either for good or for evil was orchestrated in its entirety by the bad guy. And then you get to spend eternity frozen in time alongside everyone else that was there before you doing exactly the same thing. And also failing.
Probably the most awesome cliffhanger in the world. There is an addon that continues the story and Divine Divinity 3 is also in pre-production. Sorry, you are wrong. The end of Divine Divinity 2 - Ego Draconis is just brilliant.
 

Bradd94

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Nov 16, 2009
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Mar451 said:
Bioshock, after a great boss fight and build up it just kind of ended...very disappointing. It was very abrupt, so I did not care for it.
Really? How was it abrupt?
Maybe you need to find all of the audio diaries. The story is for the most part tied up and the ending certainly makes sense.

Zaharias said:
Has no one here played Clive Barker's Jericho? That is easily the worst ending ever...if you can even call it that.
played it. Must admit, I never bothered finishing that end boss fight.
The fact that you can get 100% of the achievements without finishing it, goes to show that even the developers didn't think the ending was worth it.
 

kouriichi

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Sep 5, 2010
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TheZen said:
Look, there are some bad endings in the game t hat seriously leave you like, "what the fuck, it wasn't a good ending! I didn't get to fuck (insert chick's name here) or you made me look stupid or useless"

But Prince of Persia BEATS THE CAKE. PERIOD.

There is no other game that does this:

Hi player, please sit through 20 hours of gameplay plus achievement whoring. In this story this chick's father releases this evil to ress his daughter. She happens to be with you on this journey. So you finally seal the evil, but she dies to do so. Then, at the end you release the evil force again to resurrect her. By the way, YOU HAVE NO CHOICE BUT TO COMPLETELY CONTROL YOUR CHARACTER WHILE YOU DO THIS AND SINGLE-HANDEDLY RESET THE ENTIRE STORY OF THE GAME WHILE THE CREDITS ROLL. Congratulations, player. You just found out you could've beaten the game by NOT PLAYING IT.
While many games have had horrible endings, i must agree.
Prince of Persia was single handedly the worst when it comes to endings.

Honestly, i didnt even like the game! So when they threw the ending in my face it just pissed me off even more!
 

Bradd94

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Shycte said:
Condemned, the first one. Seriously, that game is damn near perfect and then at the end, BAM demonic bullshit.
I agree, although I missed like two metal pieces so I think the ending changes based on that. At least Rosa says something about 'If you had found any more...' blah blah blah.

For the record, that bit where
You have to photograph the Torturer and when the camera zooms on his face, he turns around - scared the shit out of me. Best moment of that game.
 

Kashrlyyk

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Dec 30, 2010
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80Maxwell08 said:
My name is Fiction said:
Troublesome Lagomorph said:
Kotor 2.... It's so bad I don't even want to explain, man... UGH.
I remember KOTOR 2, I did not under stand it.
The first was better, while in the second the left they ending so unpolished because of money issues or laziness.
In Obsidian's (the people who made KOTOR 2) defense, Lucas Arts forced them to ship an unfinished product so it would be in time for the holidays so a lot had to be cut.
No, that is wrong. Obsidian signed a contract, agreeing that they can finish it in one year! They were just too confident about their abilities and failed.
 

Bobbity

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Mar 17, 2010
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KotOR 2 had a terrible ending. You weren't told what was happening, nothing was really achieved, one of the characters may or may not have died just before the final mission, the plo- Screw it. Just remembering it is painful.

Advent Rising also had a pretty damned bad ending; it felt less than half finished, to be honest. On the other hand, that entire game was bad, not just the ending.

Also: Fable 2 and Fable 3. Both of those endings were anti-climactic as hell, and really, really poorly executed. I loved Fable 1 though.
 

nuba km

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Jun 7, 2010
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BORDERLANDS but the claptrap revolution gave it the best final boss battle I have had in a while (lost offer $2billion in the fight).
 

Clay More

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Jul 12, 2010
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All endings in Fahrenheith (for US Indigo Prophecy).

None of them satysfied me! Especialy good ending!!!
 

Yarpie

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Jun 24, 2010
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My go to game in this question is God of War 2, primarily because the story got so ridiculously silly towards the end. Time travel all over the place, have a dramatic and unnecessary sacrifice and add a twist that is so contrived and retarded that it just pissed me off and completely turned me off from getting the sequel. Oh, and let's not forget the fact that there is absolutely no closure whatsoever and that it basically just stops. This is the only ending I can think of that made me give up on a series.
 

Nuclear Pancake

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Lol i know when it asked me if i sould send Fawkes 'I though well hes got the best chance and one of us has to do it' 'Anyway i could be a chancellor of the new world or something'
 

repeating integers

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Battlefield: Bad Company 2.

The last level was the most terribly designed arbitrary and anticlimactic piece of crap I've ever seen. Allow me to explain.

The level is a series of 2 or 3 tiny, completely linear corridors each with about 3 guys in them. The game arbitrarily forces certain weapons into your hand to deal with each one in the way it wants you to. First corridor? You must use this special assault rifle. Second one? Here, have this automatic shotgun. It's incredibly repetitive, incredibly linear and very short, not to mention boring.

And then, you get to the cockpit, and find that nobody's there. The main villain (Mr. stereotypical Russian evil guy, see playthrough of Duty Calls) gloats at you from a TV screen as his EVIL CONTRIVED SUPERWEAPON OF DEATH prepares to fire. But evidently, it does nto enter his mind that you can just walk over to his location! What a bumbling ninny!

Anyway, when you get to his supposedly foolproof office containing the evil superweapon and break the glass of a window to make a way in, he's like "OMG! How could this happen!? I never thought somebody would break the glass to get in! Curses!" The game then forces a pistol into your hand for absolutely no reason whatsoever and makes you shoot the superweapon with it until it asplodes. Any particular reason I couldn't use the Assault Rifle you thrust into my face about 10 minutes earlier? Why, DRAMA, of course!

The plane then begins to crash and burn, and you all jump out and activate your trusty parachutes. However, Mr. EvilRussianGuy has also jumped out (evidently, his mastermind-level brain forgetting to grab a parachute of his own), and you have to shoot him with the same pistol as before... before a stupid and completely arbitrary (noticing a theme here?) time limit runs out, or you lose and have to try again. Lemme clarify this for you: The big bad guy of the series, the guy you have to chase throughout the entire campaign, the guy who carries the threat of wiping out the USA, poses no threat at all other than a stupid time limit, and takes a mere few pistol shots to kill. You know the trope Anticlimax Boss? This guy is the lord grand master of it.

Oh, and after the ending cinematic throws you with a silly plot twist, the end credits don't even have any music. It's just the ambient sounds of the main menu. I made a vow long ago to sit through the end credits of every game I take the time and effort to complete, but doing this here was a bloody ordeal.

It's a shame, really. The rest of the campaign was decent, and the multiplayer is excellent. I'm hoping BF3 will have a better climax.
 

Captain Pancake

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May 20, 2009
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Javarock said:
Fable 2, Then Fable 3...

Haven't tryed Fable 1... But beacuse of the latter two Im assumeing they do that same skip around the final boss fight....

And the whole shadow possesing your meantor in Fable 3 wasn't close to a boss fight... You should have been able to kill him, THEN fight the actual beast :p
The original fable's ending was actually relatively epic, not to mention having a better antagonist than the latter two games.


Jack of blades>>>>>>>>>>>>>>Lucien or 'the darkness'
 

Lordpils

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Aug 3, 2009
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Troublesome Lagomorph said:
Kotor 2.... It's so bad I don't even want to explain, man... UGH.
While I'll freely admit that ending was an insult to all life currently living on this planet I also feel obligated to tell you that there is a mod that puts all of the cut content back in and makes the game so much better.
OT: Prince of Persia reboot, Oblivion, Fallout 3 originally had a bad ending, Fable 2 and Fable 3 and Of course KoTOR 2.
Edit: Oh and I forgot Bloodwings: Pumpkinhead's Revenge! Wow that was fucking terrible. Seriously look it up on youtube or better yet go to Spoony's website.
 

HandsomeZer0

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Dec 6, 2010
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Resident Evil 4. while the game was gold the ending was cliche, but it was trying to be deliberately camp.
Actually Resident Evil 5, that shit sucked.