Probably Mass Effect 1. The story was okay, it never gripped me and I thought there would be more to it. RPG elements were so disappointing, no leveling up to getting a cool game changing move like "blind enemies" or "melee brick", it was all "+5% damage, then +10% damage, then +15% damage, then... +20% and +10% faster cooldown".
Gameplay was awful. I hate how the game forces you into a class choice that entirely changes your gameplay method before you even start the game. And the shooting sucked anyway, way too much waiting around for your powers to recharge or for your gun to cool down (because all guns have that stupid cooldown thing, there is no magazines or any weapon customization!). Also, whoever gave the Mako the thumbs up should be run over with every car in Bioware's parking lots.
People say Mass Effect 2 fixed the shooting and got rid of the Mako, but I still think the shooting is boring. It's too much like Fallout 3's shooting of "stand still and shoot because there's no other feasible option, hope you brought the most armor to the fihgt", and it STILL does the class stupidness of restricting playstyles before the game begins.
Mass Effect needed a quick lesson from Oblivion. Here's an elongated dungeon, here's the main styles you can play the game like Stealth or Close Quarters or Magic. Now, at the end of the dungeon, which combat style did you think was the best? This one? Okay, instead of making it so all bows shoot in random directions and you can't learn ANY new magic moves, we'll give a few cool boosts to your preferred combat style.
Gameplay was awful. I hate how the game forces you into a class choice that entirely changes your gameplay method before you even start the game. And the shooting sucked anyway, way too much waiting around for your powers to recharge or for your gun to cool down (because all guns have that stupid cooldown thing, there is no magazines or any weapon customization!). Also, whoever gave the Mako the thumbs up should be run over with every car in Bioware's parking lots.
People say Mass Effect 2 fixed the shooting and got rid of the Mako, but I still think the shooting is boring. It's too much like Fallout 3's shooting of "stand still and shoot because there's no other feasible option, hope you brought the most armor to the fihgt", and it STILL does the class stupidness of restricting playstyles before the game begins.
Mass Effect needed a quick lesson from Oblivion. Here's an elongated dungeon, here's the main styles you can play the game like Stealth or Close Quarters or Magic. Now, at the end of the dungeon, which combat style did you think was the best? This one? Okay, instead of making it so all bows shoot in random directions and you can't learn ANY new magic moves, we'll give a few cool boosts to your preferred combat style.