Worst game(s) you've ever completed

TheYellowCellPhone

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Sep 26, 2009
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Probably Mass Effect 1. The story was okay, it never gripped me and I thought there would be more to it. RPG elements were so disappointing, no leveling up to getting a cool game changing move like "blind enemies" or "melee brick", it was all "+5% damage, then +10% damage, then +15% damage, then... +20% and +10% faster cooldown".

Gameplay was awful. I hate how the game forces you into a class choice that entirely changes your gameplay method before you even start the game. And the shooting sucked anyway, way too much waiting around for your powers to recharge or for your gun to cool down (because all guns have that stupid cooldown thing, there is no magazines or any weapon customization!). Also, whoever gave the Mako the thumbs up should be run over with every car in Bioware's parking lots.

People say Mass Effect 2 fixed the shooting and got rid of the Mako, but I still think the shooting is boring. It's too much like Fallout 3's shooting of "stand still and shoot because there's no other feasible option, hope you brought the most armor to the fihgt", and it STILL does the class stupidness of restricting playstyles before the game begins.

Mass Effect needed a quick lesson from Oblivion. Here's an elongated dungeon, here's the main styles you can play the game like Stealth or Close Quarters or Magic. Now, at the end of the dungeon, which combat style did you think was the best? This one? Okay, instead of making it so all bows shoot in random directions and you can't learn ANY new magic moves, we'll give a few cool boosts to your preferred combat style.
 

wooty

Vi Britannia
Aug 1, 2009
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Halo 3. The build up and the advert were all about a massive battle on Earth, the chief sacrificing himself after being taken by a brute, massive scale for a full on invasion of earth, in the midst of a covenant civil war, fighting for our very survival.............

What we got, was a few marines in the desert, a piss easy campaign (even on legendary) a few dumbass brutes as enemies, a quicktime event boss and an ending similar to the first game. All overshadowed by a multiplayer. I actually did snap the disk once I'd finished with the campaign.

I was so stoked for this thing when it came out, but where in the living fuck was all this in the actual game?!

 

Dominic Crossman

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Apr 15, 2013
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V1rax said:
I'm going to get shit on for this but: Red Dead Redemption.

IMO it's a terrible game that just annoyed me every step of the way, but once I start a game I need to finish it.
There is someone else who didn't like rd:r!
I no longer feel so alone

OT: Just remember I completed halo wars despite RTS controls sucking ass on the Xbox. Bored me to hell.
 

Fijiman

I am THE PANTS!
Legacy
Dec 1, 2011
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I would have to say Fable 3 and Timesplitters. Fable 3 is an okay game and worth at least checking out if you can get it dirt cheap(or free if you have XBL), but there's just so much about it that's just strait up broken; from the dog's AI being retarded as all hell to just about everything about the co-op function. Timesplitters is also on the list because it was short, fairly easy, and I was bored about the whole time I was playing it.

There are a few other games I didn't particularly like, but I either didn't finish the campaign(usually because the game was crap or something) or have forgotten what they were.
 

Poetic Nova

Pulvis Et Umbra Sumus
Jan 24, 2012
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wooty said:
Halo 3. The build up and the advert were all about a massive battle on Earth, the chief sacrificing himself after being taken by a brute, massive scale for a full on invasion of earth, in the midst of a covenant civil war, fighting for our very survival.............

What we got, was a few marines in the desert, a piss easy campaign (even on legendary) a few dumbass brutes as enemies, a quicktime event boss and an ending similar to the first game. All overshadowed by a multiplayer. I actually did snap the disk once I'd finished with the campaign.

I was so stoked for this thing when it came out, but where in the living fuck was all this in the actual game?!

Halo 3 was rushed beyond believe, half the campaign got canned (and later reimagined in 4). One of the few Halo games I can't stand either.
 

spartandude

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Nov 24, 2009
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i do tend to avoid bad games but Mass Effect 3 was pretty shit in my opinion, and not just the ending i had a pretty bad time with the most of game save one or two parts


atcually no scratch that i remembered something even worse (something i wish remained forgotten)
Fable 3. what a complete pile of wank
 

kickyourass

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Apr 17, 2010
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Lord of the Rings: The Third Age, I knew this game was crap back when I was 12, it's only now that I've been able to properly articulate why. Now the game play for the most part is actually pretty good, the combat system was fun, most of the attacks were useful in some respect, it's pretty cool to be dropped into all the big locations of Middle Earth and the armor system was awesome. But the story was ludicrous on every level, I would almost bet real money that it was just someone's fan-fiction that they managed to buy. It was so bad that is completely overshadowed everything else, and that rarely happens with me.
Within like the first hour and a half your party includes a human, an elf and a dwarf, thus completely destroying everything that was supposed to be so special about the Fellowship (Before them the races NEVER worked together like that). All your characters are, without exception, two dollar knock off versions of preexisting characters (Boromir, Aragorn, Gimli, they even rip off Eomer and Eowyn), with the most unimaginative personalities I had ever seen.

The story contrives ways of getting your party to every single major set piece of the movie trilogy, including at one point FIGHTING THE BALROG NEXT TO GANDALF! It's kinda cool, but it's also massively stupid. My favorite part is the Final boss, which is the EYE OF SAURON, at the very tippy top of Barad-Dur, without even the most token attempt to explain how or why you got up there.
 

KungFuJazzHands

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Mar 31, 2013
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Dead Island. I absolutely hated that game, but I finished it. Three times. It was the only FPS game I had access to for six months, so I had no choice in the matter.
 

WaysideMaze

The Butcher On Your Back
Apr 25, 2010
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Woodsey said:
For some reason I felt the need to stick with Hitman: Absolution to the end.

"Well there was that one level near the beginning which kinda resembled what Hitman's supposed to fucking be about, so it must come back at some point... right?"

No, son. No.
I went into denial over absolution. I played it all the way through, trying to convince myself that I was having fun.

At least I'll always have blood money...
 

Shdwrnr

Waka waka waka
May 20, 2011
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The two that stand out in my mind are Rage of Mages and Jurassic Park: Trespasser.

Rage of Mages was an RTS style adventure RPG. Thinking back on it, visually it reminds me of Runescape if it had 2d graphics and a top down perspective. It was dull, repetitive, and frustrating.

Jurassic Park: Trespasser was a super ambitious FPS that had a lot of cool ideas and mechanics. It was tedious as all hell though. Imagine creating a character in World of Warcraft and you're playing on a server with no people and no mobs. Just you and an empty Azeroth. Now imagine your goal is to walk (like, not default movement but literally walk) from the Blood Elf starting zone down to Booty Bay, take a boat to Tanaris, and walk north to Moonglade. Congratulations: you've just experienced Trespasser.
 

ShogunGino

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Oct 27, 2008
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I'm gonna guess few people here have ever played the Snowboard Kids games for the N64 (there was a 1 1/2 game for the PS1 that was a Japanese exclusive, which made me livid), but I thought they were very fun, lighthearted kart-racing style games with interesting levels (tropical beach, haunted house, arabian desert, etc) that weren't really 'snowboard' accurate, but it was a very cartoony game, and I like cartoony most of the time. And I really liked the theme music all the courses had.

After years of waiting, a new game was released for the DS called SBK: Snowboard Kids. Nearly everything that made the first ones stand out were gone, along with other problems.

The only constant good thing I can say about it is that the controls were very tight and responsive, just as they should be. I had no problems with steering.

Gone were the crazy levels, and they were replaced by SSX-style snow courses in various real life countries, and I don't mean the courses from SSX 1 or Tricky, I mean the more down-to-earth, realistic type, which tends to make the tracks look very bland. Also gone were the theme music from each stage, instead its random, and there is only one piece of music that I think is okay, the others I think are crap.

The characters lost their cartoonish super-deformed style (a style that I thought was rather unique), and replaced it with a very, very generic anime style. The characters were now all from different countries instead of being school friends in the same town. Some of them had their personalities changed to the polar opposite of what they were before. Tommy was once a chubby, shy kid who liked burgers, and was generally friendly. Now he is a school bully from Canada. Nancy was the cute, sweet girl who all the boys had crushes on because she was so nice. Now she is a cold, condescending piece of barely legal ass from Britain whom all the boys still crush on because she's filled out and some of them want to change her cold attitude.....yaaaaaaaay. All of the characters' 'endings' at the end of hard mode are a single still image, sometimes showing that they got what they wanted out of the tournament.

The weapon system was broken. In the first two games, you got 'items' from blue boxes and projectiles from red boxes. Like in Mario Kart, they were random. Well, the blue boxes are back, but the projectiles? Each character has their own one unique projectile that you get chances to use when you do enough tricks. The problem here is that some characters' power is really, really good, and other characters' suck hard. So if you find yourself in front of Nancy, you will be under constant threat of the ice shot, one of the series' best projectiles, because that's all she uses.

The draw distance is astoundingly awful. The course itself will show up well enough for the most part, but the bigger problem is with the obstacles. One of the 'items' you got in earlier games were rocks (equivalent to Mario Kart's banana peels), they were the low class basic small dropped obstacle of the games. It's equivalent in SBK was the landmine, and because the draw distance of the dropped items is SO BAD, you might not even see it until its about 1/3 of a second in front of you. This also affects another drop item, the ice wall. And because there's a new system that allows you to improve your 'item' if you fill up a trick meter, you can drop BIGGER landmines and ice walls with similar shitty draw distance.

Similar to the draw distance problem, the 'incoming projectile' warning was worsened. In the first game, when an enemy projectile was coming after you, an exclamation point would appear next to your head a few seconds before it reached you, giving you a chance to jump over the shot. In 2, the exclamation mark would flash purple when the projectile was about a second away from you, and it added the ability to reflect projectiles with performing a trick, any kind, as the projectile hit you. In SBK, the exclamation seemed like it would only seem to appear if it was just a second away, giving you nowhere near enough warning time to try and reflect it. Yes, reflect, because now projectiles can no longer be jumped over, as their homing abilities have been changed from 1 and 2. And you can only reflect shots with a horizontal spin trick, and NO OTHER.

Speaking of tricks, they over-complicate them by adding touch-screen tapping to perform the good ones that earn you more points with which to use as currency in the shop. The tapping order or amount of tapping was almost always too much to do before the jump landed, leading to many crashed tricks.

As for the shop, you can buy 'cheats', many of which can be used in story mode with no penalty. So, that makes the game a bit more broken.

The entire experience of the game is so incredibly mediocre and disheartening. If it weren't for the fact that the controls were tight, which actually help the game feel playable, I would say this would be an almost complete 180 from the things that I liked about the originals. I rarely feel disappointed by games, but this would be, by far, my biggest disappointment.
 

Venom 3135

The Lemon Merchant
Nov 22, 2009
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Bioshock Infinite. I fucking hated that game so much. I thought the story was completely obsolete until the last half an hour and all the game mechanics were pretty shitty in my opinion. It just didn't really do anything new and I really didn't like the setting very much.

Also, Uncharted 2 and Dead Space 1. Uncharted 2 has always been my least favorite in the series. I don't know why, I just didn't like it much. And Dead Space 1, although the best game horror-wise, was really boring to me. It just made me wanna tear my face off.
 

McMullen

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Mar 9, 2010
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Fable 2 is just bizarre. The emote mechanic seems to be designed by a crazy person who has no idea how to talk to real people, you can't aim without dumping tons of XP into Skill, the final confrontation doesn't even need to take place storywise and doesn't even need to involve you gameplay-wise, the most evil character in the game is also someone whose death would bring a screeching halt to the bad guy's plans, yet you can't kill him, and the rewards at the end are bewilderingly meaningless and needlessly exclusive.
 

Mr Mystery Guest

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Aug 1, 2012
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Metal Gear Solid 3 Snake Eater. I know it's a lot of people's favorite and i enjoyed the first two but this incarnation was a badly written interactive film, not a game. There would be a 70 minute cut scene, then it would let you walk through a door and then play an hour and a half cut scene.

Near the end Snakes mother or something says that the Allies parachuted her behind enemy lines when she was nine months pregnant. Now there is fantasy and there is just insanity. A friend said that it was just very very Japanese. It's not, it's just very very shit. Good job the story divulged that rubbish at the end because if it had done so at the start i would have microwaved the fucking disk for insulting the intelligence of the entire planet. Honestly MGS3 didn't want to involve me, it wanted me to enjoy some cinema popcorn not play it and it was so bad that it stopped me buying a ps3. (I just did though to play The Last of Us. That game is a masterpiece, please check it out).
 

Max_A_Buck

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Jun 16, 2009
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The first Kane And Linch game comes to mind. Unskippable cutscenes. "Jenny! Are you okay?" is all I can remember about the whole game now.
 

Mycroft Holmes

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Sep 26, 2011
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Farenheit/Indigo Prophecy.

And I've played some pretty bad games in my time. It's like what would happen if a 13 year old's fan fic got turned into a videogame.