To the first part, yeah, the part with the Spider Holes in that level was really hard. The rest was doable, it just took time to get the rhythm down.Drakmorg said:In CoD:WaW, blowtorch and corkscrew.
Waaaaay too many mg nests.
I estimate I died at least 12 times on the first one alone.
Also the level in prototype where you gotta hijack the tank to consume the guy inside, I don't remember the name, it was like the 2nd to last level though.
Waaaaaaay too many guys with missle launchers.
not to mention they respawn like 2 seconds after you kill them.
To the second, I assume you mean the part where you have to consume Tiggart. Yeah, you have to follow him and kill his escorts, you're just blown off the tank if you try before Alex makes some comment to the effect of "now!"
It depends. I think they can be done well, they just usually aren't. I can't think of any examples of a good escort off the top of my head, as I'm tired, but I know I've played some.j1-2themax said:I share your absolute hatred for that part of Bioshock. I mean seriously, was there really a need to tack on an escort mission to the end of the game. Why not just skip that part and get to fighting Atlas? (Granted, I didn't like that part that much more, either, but escort missions in general are a pain in the butt, so why bother?)Hail Fire 998 said:The Escort Level in Bioshock was annoying too. I turn around to kill a splicer, no enemies attacking in worrisome numbers, and I turn around to find that the Little Sister is being torn to shreds while I stand there, watching helplessly. I make it through with the Little Sister barely alive, and i can't heal her. That was the worse part.
Side note: does anyone here really like escort missions? Just curious.